Anonymous
×
Create a new article
Write your page title here:
We currently have 1,806 articles on Everwind Wiki. Type your article name above or click on one of the titles below and start writing!



Everwind Wiki
1,806Articles

Races of the Everwind Universe: Difference between revisions

en>Jundie
Created page with "The races in the Everwind universe are a diverse amalgamation of culture, disposition, build, and appearance. The major races are listed here as a reference guide, though when..."
 
m 1 revision imported
(No difference)

Revision as of 02:05, 21 May 2021

The races in the Everwind universe are a diverse amalgamation of culture, disposition, build, and appearance. The major races are listed here as a reference guide, though when in doubt, simply use human characters, as the other races are rare. Each race also has strengths and limitations. For example, Jrel make better brawlers and warriors due to their tremendous strength, but they’re not very good at using ranged weapons. They and Attawa do not have a good understanding of technology. Attawa are well-suited for outlaw behavior, being good at sleight of hand, but they are terrible at sailing and don’t like cold climates. Vurg are extremely fast creatures, but they possess no tact, so you would not want one speaking to a hostage negotiator. Even though many inhabitants have likely heard tell of a particular non-human species, chances are higher that they have never seen one in real life. Well-traveled characters, however, might have a different experience.

Note that there were at one time many other races, which no longer exist (elves, goblins, etc.). Humans eventually became the majority race, but along with the current chaotic climate and a healthy dose of ignorance, the other races are never fully safe from humanity. Other races, especially Jrel, are hunted for their fur or for use in slave labor, for captivity or freakshows, etc. Any non-human race outside their own habitat is likely to experience a lot of activity, whether it be curiosity, attacks, prejudice, etc.

Notes on New Races

There is always room for new races in the setting, though it should be noted that if you decide to create a new race in the current time period, you have to account for their location, along with why no one has heard of them until recently, etc. You also have to consider their relationships with other races, especially humans. The Vurg seem to be the only race that isn't worried about human aggression.

Creator's Guide Resources
Introduction to the Everwind universe
IntroWelcome  · History, Magic, and Technology  · Your Role  · Common Terminology  · Notes on Content  · Full List of Stories
Ancient HistoryAge of Uprising  · Age of Alliance  · Age of Emperors  · Age of Temperance  · Age of Chaos  · Age of Intellect  · Age of Influence
Primary Resources
GeographyFull List of Places  · Aeryl  · Andermark  · Averia  · Clavermark  · Goldenmark  · Gruenormark  · Ildoria  · Linmark  · Lothlan  · Praul  · Scurn  · Terismark  · The Verges  · Vir
RoyaltyIntro to Nobility  · House Andergard  · House Brant  · House Claverian  · House Elund  · House Jerinsen  · House Sable  · House Turcott
LanguagesAnderian  · Attawan  · Canderian  · Gruenish  · Haladic  · High Vinthish  · Jrelic  · Thurvish  · Virian
CultureAdoxipham  · Influism  · Universal Law  · Emblem Fraud  · Haers Theft  · Overball  · Atlicana Cards  · Circus Nomadia Supernal  · Aprisic Astrology  · Antinus Turmo Day  · Divery  · Rightful Acquisition  · Superstition  · Full List
ReligionIntro to Religion  · Arkaeni  · Atlicana Cards  · Catican  · Tethuricism  · Lightsprawl Order  · Salarian  · Tetusa  · Q'evrism  · Full List
Major FactionsIntro to Factions  · Arkaeni  · The Crimson  · The Defilers  · Gangrene Disciples  · Legion of Liberty  · Lightsprawl Order  · Order Patrol  · Outriders  · Sundown Sisters  · Triple S  · Full List
RacesIntro to Races  · Attawa  · Dwarves  · Eldinar  · Giants  · Goblins  · Helimer  · Humans  · Inar  · Jrel  · Krakari  · Meninar  · Ogres  · Palanem  · Skarthen  · Trolls  · Vurg
BestiaryIntro to Creatures  · Brenyen  · Espitris  · Haers  · Princess Adder  · Queen Adder  · Seech  · Tekira  · Terotaur  · Tudge  · Wind Snou  · Wolvina  · Full List
Secondary Resources
CurrenciesIntro to Currencies  · Aerylite Gildan  · Anderian Pound  · Averian Shriff  · Empirial Chit  · Clavic Gildan  · Cupura  · Ildorian Gildan  · Linnish Eron  · Lloan  · Prauli Eron  · Scurnish Shriff  · Teris
ProductsIntro to Products  · Corlman's Signature  · Jarlvil  · Skysail Rum  · Jacer & Barlins  · CLMIL Rations  · Holdover Bar  · Full List
CompaniesIntro to Companies  · Alstat Mining Co.  · Brivatek  · Burling & Mason Technologies  · Circus Nomadia Supernal  · Corlman's Signature  · Everwind Times  · Modley, Burns and Co.  · Reed Farish  · Straser  · Triple S  · Tault Company  · Full List
WeaponryIntro to Weapons  · Midsword  · Wrist Rack  · Thrucklet  · Energy Gauntlet  · DIM charge  · PRASSYS-8E  · VAPER  · Full List
TransportationIntro to Transportation  · Haers  · Turf Racer  · Turf Ship  · Pullicab  · Reed Farish
OverballOverball  · Andermark Atlicans  · Averia Outlaws  · Dretch City Devils  · Elidel Espitri  · Everwind City Howlers  · Fairstone Phoenix  · Govalton Darkness  · Jura Sabers  · Kestrinal Kings  · Laceport Suns  · Letania Lightning  · Linmark Suthers  · Terismark Traders  · Victurus Terrors  · Whitehall Anvil
SchoolsIntro to Education  · Amberdal University  · Blash University  · Elward College  · Fellstone Citadel  · Jovos Aera University  · Linsingram College  · Mader-Chackett College  · Shackley Institute  · University of Galvantry  · Vasport Institute  · Westerhouse Academy  · Yace University
PoliticsCommonocracy  · Equitarchy  · Monarchy  · Preceptocracy
Other Resources
Useful PagesTime  · Historical Timeline  · Units of Measure
Creator ResourcesCreating Extraordinary Characters  · The P3 Method  · Character Purpose  · Character Archetypes  · Character Personality  · Character Particulars  · Additional Character Resources