Anonymous
×
Create a new article
Write your page title here:
We currently have 1,806 articles on Everwind Wiki. Type your article name above or click on one of the titles below and start writing!



Everwind Wiki
1,806Articles

Like any culture, superstition is as varied and rich in the Everwind universe. Many of the superstitions stem from some form of mythology, while others have their roots in other things, like cultural constructs or the remnants of an obsolete practice. This page is intended to be a collection of superstitions that can be found throughout the regions. Regional superstitions are also noted where applicable.

Bad Luck

  • A cataclysm always coincides with a Backwards Moon.
  • It is bad luck to kill a cock while it roosts. Stems from the constellation Gaturien.
  • Reflections are very bad luck in Overvale.
    • Because of this, twins are also considered very bad luck.
  • A fly in soup is bad luck in Lothlan and Averia, but good luck in the Verges.
  • It is bad luck to bury or burn a dead body in the Verges. They are supposed to be left for the animals.
  • It is bad luck to kiss during a dust storm in the Verges.
  • If a bird shits on a sailor, a storm is coming.
  • It is bad luck to die with salt in your possession.
  • When killing flies you must always leave one alive for the spiders.
  • If your hood or hat comes off three times in the wind before you can enter a building it is bad luck in the Verges.
  • If you cut yourself while splitting wood, someone else must finish the piece you're on.
  • If your horse throws a shoe, you will miss an important event.
  • It is bad luck to drop a coin.
  • It is bad luck to walk through a door sideways.
  • If you fall off a horse in Gruenormark, you must apologize to the horse for being an unworthy rider.

Good Luck

  • Anything related to the Sacred Number, 33, is considered good luck.
  • A fly in soup is good luck in the Verges, but bad luck in Lothlan and Averia.
  • It is a good omen when the moon obscures the constellation Sirnock.
  • It is said to be good luck to find the leaf of a Belderwood tree where one is not nearby, and keeping it in your pocket will prolong one's life because the leaves don't change color.
  • A solid copper necklace (not chain linked) is said to ward off evil spirits.
  • A gold necklace cures a sore neck.
  • If you catch a coin someone threw, more will soon follow.
  • It is good luck in Shrane to acquire the weapon of someone you killed if the weapon is better quality than the one you used.
Creator's Guide Resources
Introduction to the Everwind universe
IntroWelcome  · History, Magic, and Technology  · Your Role  · Common Terminology  · Notes on Content  · Full List of Stories
Ancient HistoryAge of Uprising  · Age of Alliance  · Age of Emperors  · Age of Temperance  · Age of Chaos  · Age of Intellect  · Age of Influence
Primary Resources
GeographyFull List of Places  · Aeryl  · Andermark  · Averia  · Clavermark  · Goldenmark  · Gruenormark  · Ildoria  · Linmark  · Lothlan  · Praul  · Scurn  · Terismark  · The Verges  · Vir
RoyaltyIntro to Nobility  · House Andergard  · House Brant  · House Claverian  · House Elund  · House Jerinsen  · House Sable  · House Turcott
LanguagesAnderian  · Attawan  · Canderian  · Gruenish  · Haladic  · High Vinthish  · Jrelic  · Thurvish  · Virian
CultureAdoxipham  · Influism  · Universal Law  · Emblem Fraud  · Haers Theft  · Overball  · Atlicana Cards  · Circus Nomadia Supernal  · Aprisic Astrology  · Antinus Turmo Day  · Divery  · Rightful Acquisition  · Superstition  · Full List
ReligionIntro to Religion  · Arkaeni  · Atlicana Cards  · Catican  · Tethuricism  · Lightsprawl Order  · Salarian  · Tetusa  · Q'evrism  · Full List
Major FactionsIntro to Factions  · Arkaeni  · The Crimson  · The Defilers  · Gangrene Disciples  · Legion of Liberty  · Lightsprawl Order  · Order Patrol  · Outriders  · Sundown Sisters  · Triple S  · Full List
RacesIntro to Races  · Attawa  · Dwarves  · Eldinar  · Giants  · Goblins  · Helimer  · Humans  · Inar  · Jrel  · Krakari  · Meninar  · Ogres  · Palanem  · Skarthen  · Trolls  · Vurg
BestiaryIntro to Creatures  · Brenyen  · Espitris  · Haers  · Princess Adder  · Queen Adder  · Seech  · Tekira  · Terotaur  · Tudge  · Wind Snou  · Wolvina  · Full List
Secondary Resources
CurrenciesIntro to Currencies  · Aerylite Gildan  · Anderian Pound  · Averian Shriff  · Empirial Chit  · Clavic Gildan  · Cupura  · Ildorian Gildan  · Linnish Eron  · Lloan  · Prauli Eron  · Scurnish Shriff  · Teris
ProductsIntro to Products  · Corlman's Signature  · Jarlvil  · Skysail Rum  · Jacer & Barlins  · CLMIL Rations  · Holdover Bar  · Full List
CompaniesIntro to Companies  · Alstat Mining Co.  · Brivatek  · Burling & Mason Technologies  · Circus Nomadia Supernal  · Corlman's Signature  · Everwind Times  · Modley, Burns and Co.  · Reed Farish  · Straser  · Triple S  · Tault Company  · Full List
WeaponryIntro to Weapons  · Midsword  · Wrist Rack  · Thrucklet  · Energy Gauntlet  · DIM charge  · PRASSYS-8E  · VAPER  · Full List
TransportationIntro to Transportation  · Haers  · Turf Racer  · Turf Ship  · Pullicab  · Reed Farish
OverballOverball  · Andermark Atlicans  · Averia Outlaws  · Dretch City Devils  · Elidel Espitri  · Everwind City Howlers  · Fairstone Phoenix  · Govalton Darkness  · Jura Sabers  · Kestrinal Kings  · Laceport Suns  · Letania Lightning  · Linmark Suthers  · Terismark Traders  · Victurus Terrors  · Whitehall Anvil
SchoolsIntro to Education  · Amberdal University  · Blash University  · Elward College  · Fellstone Citadel  · Jovos Aera University  · Linsingram College  · Mader-Chackett College  · Shackley Institute  · University of Galvantry  · Vasport Institute  · Westerhouse Academy  · Yace University
PoliticsCommonocracy  · Equitarchy  · Monarchy  · Preceptocracy
Other Resources
Useful PagesTime  · Historical Timeline  · Units of Measure
Creator ResourcesCreating Extraordinary Characters  · The P3 Method  · Character Purpose  · Character Archetypes  · Character Personality  · Character Particulars  · Additional Character Resources