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<blockquote>"When the sun sets, so do you." — Common warning whispered in back-alley taverns</blockquote>
<blockquote>"When the sun sets, so do you." — Common warning whispered in back-alley taverns</blockquote>


The '''Sundown Sisters''' are a notorious, all-female guild of bounty hunters, assassins, and mercenaries active across the fractured realms of [[Galwyndor]]. Feared and revered in equal measure, the Sisters have earned their name from the grim saying: ''“Once they visit you, the sun will never rise for you again.”'' Their presence marks the end for many—swift, silent, and merciless.
The '''Sundown Sisters''' are a secretive, all-female syndicate of assassins and bounty hunters known for their deadly precision, ritualistic training, and elusive presence. Their name comes from the ominous promise: "Once the Sisters visit, the sun will never rise for you again."
 
They are feared across the continent for their unpredictability, whispered about in taverns and war councils alike. No one knows their exact numbers or how many cells operate at any given time. They have no known headquarters, no banners, and no central leadership—only silent networks, coded tokens, and blood-bound contracts.


== Origins and Structure ==
== Origins and Structure ==
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The exact number of Sundown Sisters is unknown. Some accounts suggest fewer than a dozen; others claim hundreds across the continents, embedded in every major city and court.
The exact number of Sundown Sisters is unknown. Some accounts suggest fewer than a dozen; others claim hundreds across the continents, embedded in every major city and court.
=== Recruitment ===
The Sisters do not accept applicants. They seek out potential recruits—usually women with a vendetta, particularly those who have already committed murder in pursuit of it. Escaped slaves who kill their masters, disowned daughters who avenge wrongs, or silent victims turned predators—these are the profiles they watch. A woman must be noticed by the Sisters, often by committing an act bold or violent enough to ripple through underground whisper networks.
Those they choose are delivered a small obsidian coin at night, engraved with a sun being swallowed by black flame. No words. No explanation. If the coin is accepted, the woman vanishes by the next moon.
=== The Children of Night ===
All recruits are placed into one of two "circles"—Children of Moonlight and Children of Starlight. Each circle is told nothing about the other. The women believe they are the only class training. Each undergoes months of conditioning in poisons, stealth, mimicry, psychology, and close-quarters combat.
Their final test is brutal and secretive:
*Each Sister-in-training is given a single contract.
*That contract is another recruit—from the other circle.
*She must complete her kill, and survive the attempt on her own life, never knowing who hunts her.
*Only those who complete both tasks—hunter and hunted—are formally inducted.
''Note'': It is said that this might be where Emperor [[Vralius]] took inspiration for the [[Special Service Legion]]'s final test.
=== Ghostmarked & Dayfaced ===
After induction, the Sisters are divided into two operational branches:
*Ghostmarked – These Sisters vanish from the world. Their identities are erased, faces changed, names lost. They become wraiths in the night: killers, infiltrators, saboteurs. Once ghostmarked, a Sister may never return to her former life. They are whispers in the dark—seen only by those about to die.
*Dayfaced – These Sisters retain their identities and operate in plain sight. Often nobles, couriers, advisors, or bounty hunters, they maintain connections to the courts, guilds, and cities of power. Their role is access, influence, and misdirection. Dayfaced Sisters are the ones who ensure contracts are assigned and high-profile marks are watched.
No Sister knows the full network. Not even the Dayfaced.


== Modus Operandi ==
== Modus Operandi ==
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* [[Sera Vale]] – A younger operative known for infiltration and poison.  
* [[Sera Vale]] – A younger operative known for infiltration and poison.  
* [[Rhena the Ugly]] - A scarred woman of experience, she is a known trainer for the Sisters.
* [[Rhena the Ugly]] - A scarred woman of experience, she is a known trainer for the Sisters.
* [[Misty Lee Thorson]] -  A renowned [[roper]] suspected by some to be a Sister. If so, she has kept her Dayfaced status exceptionally well-concealed.


== Cultural Impact ==
== Cultural Impact ==

Latest revision as of 04:56, 29 May 2025

Sundown Sisters
File:Sundown Sisters emblem.jpg
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"When the sun sets, so do you." — Common warning whispered in back-alley taverns

The Sundown Sisters are a secretive, all-female syndicate of assassins and bounty hunters known for their deadly precision, ritualistic training, and elusive presence. Their name comes from the ominous promise: "Once the Sisters visit, the sun will never rise for you again."

They are feared across the continent for their unpredictability, whispered about in taverns and war councils alike. No one knows their exact numbers or how many cells operate at any given time. They have no known headquarters, no banners, and no central leadership—only silent networks, coded tokens, and blood-bound contracts.

Origins and Structure

The true origins of the Sundown Sisters remain obscured in shadow. Rumors place their beginnings in the aftermath of the Red Harbor Uprising, where a splinter cell of exiled female soldiers vanished into the wilds. Others claim they were born from the ashes of a forgotten noble house, avenging a bloodline erased by some ancient empire. No founding charter, creed, or known founder has ever been confirmed.

There is no known central headquarters, lodge, or base of operations. The Sisters travel wherever their contracts take them—deserts, mountains, ocean holds, even into contested war zones. They are believed to use coded tattoos and bone tokens to identify one another, and operate through an elusive, decentralized network.

The exact number of Sundown Sisters is unknown. Some accounts suggest fewer than a dozen; others claim hundreds across the continents, embedded in every major city and court.

Recruitment

The Sisters do not accept applicants. They seek out potential recruits—usually women with a vendetta, particularly those who have already committed murder in pursuit of it. Escaped slaves who kill their masters, disowned daughters who avenge wrongs, or silent victims turned predators—these are the profiles they watch. A woman must be noticed by the Sisters, often by committing an act bold or violent enough to ripple through underground whisper networks.

Those they choose are delivered a small obsidian coin at night, engraved with a sun being swallowed by black flame. No words. No explanation. If the coin is accepted, the woman vanishes by the next moon.

The Children of Night

All recruits are placed into one of two "circles"—Children of Moonlight and Children of Starlight. Each circle is told nothing about the other. The women believe they are the only class training. Each undergoes months of conditioning in poisons, stealth, mimicry, psychology, and close-quarters combat.

Their final test is brutal and secretive:

  • Each Sister-in-training is given a single contract.
  • That contract is another recruit—from the other circle.
  • She must complete her kill, and survive the attempt on her own life, never knowing who hunts her.
  • Only those who complete both tasks—hunter and hunted—are formally inducted.

Note: It is said that this might be where Emperor Vralius took inspiration for the Special Service Legion's final test.

Ghostmarked & Dayfaced

After induction, the Sisters are divided into two operational branches:

  • Ghostmarked – These Sisters vanish from the world. Their identities are erased, faces changed, names lost. They become wraiths in the night: killers, infiltrators, saboteurs. Once ghostmarked, a Sister may never return to her former life. They are whispers in the dark—seen only by those about to die.
  • Dayfaced – These Sisters retain their identities and operate in plain sight. Often nobles, couriers, advisors, or bounty hunters, they maintain connections to the courts, guilds, and cities of power. Their role is access, influence, and misdirection. Dayfaced Sisters are the ones who ensure contracts are assigned and high-profile marks are watched.

No Sister knows the full network. Not even the Dayfaced.

Modus Operandi

Sundown Sisters work primarily for coin, favor, or blood-oaths. They are known to accept contracts for assassination, retrieval, infiltration, and bodyguarding—though most prefer the hunt to the watch. They operate independently or in pairs, rarely seen in groups larger than three unless delivering a message.

Their signature weapons vary widely by region and preference, but nearly all Sisters carry a crescent-shaped blade somewhere on their person—a symbol of the night, death, and their namesake. Witnesses often report a strange silence preceding their attacks, as if the world itself holds its breath.

Some of their victims are found with a smear of ash across the eyes or a strip of sun-yellow cloth tied around one finger. The meanings of these marks are not known, but they are feared as a signature omen.

Notable Members

While most members conceal their identities, a few names have emerged in legend:

  • Amly Winter – Former Outrider-turned Sister. Known for her icy demeanor and uncanny aim.
  • Lariana Claverian – bastard daughter of Vralius. Recruited by the Sisters for her accessibility to high-ranking individuals at court.
  • The Hollow Doe – An enigmatic figure in black antlered armor, said to have once slain an entire warcamp in a single night. Status unknown.
  • Sera Vale – A younger operative known for infiltration and poison.
  • Rhena the Ugly - A scarred woman of experience, she is a known trainer for the Sisters.
  • Misty Lee Thorson - A renowned roper suspected by some to be a Sister. If so, she has kept her Dayfaced status exceptionally well-concealed.

Cultural Impact

Tales of the Sundown Sisters pervade the darker corners of folklore. Children were once warned that if they lie or sneak out after curfew, the Sisters will come for them. In some territories, particularly those of the Verges, invoking their name is said to be bad luck.

Despite their fearsome reputation, some see them as liberators: killers of tyrants, defenders of the weak, and avengers of the wronged. Whether angels or demons, one thing remains true—if the sun is setting and you see one of them, it’s already too late.

In Popular Use

  • “Don’t play Sister at sundown” – a phrase meaning “don’t push your luck.”
  • “Yellow ribbon at the door” – a local warning in some villages that the Sundown Sisters may be watching.


Notable Factions
Independent
GeneralOutriders  · Triple S
PoliticalFederation 42  · Legion of Liberty
Criminal OrganizationsThe Crimson  · Gangrene Disciples  · The Defilers  · Oldside Outlaws  · Sundown Sisters
ReligionTethuric Church  · Arkaeni  · Seen-and-See Cult
Affiliated
LawOrder Patrol  · Gruenor Contraband Task Force
Mil. UnitsSpecial Service Legion  · Ravenhelm  · Thronehelm
PoliticalFree Citizens Confederacy International
Historical
MagicCleric's Guild  · Draol  · Eari  · I'dunal  · Runesworn  · Tal Calar
Tribal PeoplesCaerisians  · Thurvs