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Everwind City: Difference between revisions

en>Jundie
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en>Jundie
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*[[Clutch Springs]]
*[[Clutch Springs]]
*[[Eastgate]]
*[[Eastgate]]
*[[Farstone]]
*[[Farstone]] (surrounding)
*[[Garn]]
*[[Garn]]
*[[Highwail]]
*[[Highwail]]
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*[[Terford]]
*[[Terford]]
*[[Thorner]]
*[[Thorner]]
*[[Underwind]]
*[[Underwind]] (surrounding)
*[[Upper Westgate]]
*[[Upper Westgate]]
*[[Vanner Heights]]
*[[Vanner Heights]]

Revision as of 21:42, 16 February 2013

map diagram of Everwind City
a map of The Verges

Everwind City is the largest metropolitan settlement in The Verges and the unofficial capital. It is known for its massive three-ringed wall that surrounds the city to ward off the Everwind and segregate the city into economical districts: the lower class on the outside called The Rim, middle class and primary market district in the second ring called Half District, and the center circle for the affluent, intellectual, and ruling elite called Still Hill.

Everwind City also has only three gates, one on each side except for north (most places in the Verges avoid having north-facing doors and gates). The southern gate is exclusively for Still Hill.

Neighborhoods

Notable Features

It is home to the Everwind City Howlers overball team, which practices out of Fallwell Downs.