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Everwind City: Difference between revisions

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[[File:Everwind-City-map.jpg|right|thumb|map diagram of Everwind City]]
[[File:Everwind-City-map.jpg|right|thumb|map diagram of Everwind City]]
'''Everwind City''' is the largest metropolitan settlement in [[The Verges]] and the unofficial capitol. It is known for its massive three-ringed wall that surrounds the city to ward off the [[Everwind]] and segregate the city into economical districts: the lower class on the outside called [[The Rim]], middle class and primary market district in the second ring called [[Half District]], and the center circle for the affluent, intellectual, and ruling elite called [[Still Hill]].
'''Everwind City''' is the largest metropolitan settlement in [[The Verges]] and the unofficial capitol. It is known for its massive three-ringed wall that surrounds the city to ward off the [[Everwind]] and segregate the city into economical districts: the lower class on the outside called [[The Rim]], middle class and primary market district in the second ring called [[Half District]], and the center circle for the affluent, intellectual, and ruling elite called [[Still Hill]].
Everwind City also has only three gates, one on each side except for north (most places in the Verges avoid having north-facing doors and gates). The southern gate is exclusively for Still Hill.
[[Category:Places]]
[[Category:Places]]
[[category:Places in the Verges]]
[[category:Places in the Verges]]
[[Category:Cities]]
[[Category:Cities]]
[[Category:Capitols]]
[[Category:Capitols]]

Revision as of 03:56, 5 November 2011

File:Everwind-City-map.jpg
map diagram of Everwind City

Everwind City is the largest metropolitan settlement in The Verges and the unofficial capitol. It is known for its massive three-ringed wall that surrounds the city to ward off the Everwind and segregate the city into economical districts: the lower class on the outside called The Rim, middle class and primary market district in the second ring called Half District, and the center circle for the affluent, intellectual, and ruling elite called Still Hill.

Everwind City also has only three gates, one on each side except for north (most places in the Verges avoid having north-facing doors and gates). The southern gate is exclusively for Still Hill.