The Champion craft is one of six playable card decks in Glyphmaster's Gateway . It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards. Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.
Champion Starter Deck
Legends
1 - Freya Leagard
1 - Mornem Halfhelm
2 - Reninar Elf Ranger
3 - Averian Knight
3 - Royal Guard
Units
3 - Brawler
3 - New Recruits
3 - Peasant Cabal
3 - Jrel Warrior
3 - Insolent Fencer
3 - Brenyen Bull
3 - Spotted Pagga
1 - Dutiful Squire
Talents
3 - Ardent Speech
3 - Legend's Valor
3 - Rapid Fire
3 - Reinforcements
1 - Battle Cry
Items
3 - Bronze Shield
3 - Ildori Mace
3 - Tranquil Flute
1 - Aegis of Aery
Glyphs
1 - Courage
1 - Glory
1 - Justice
1 - Strength
1 - War
Champion Glyphs
UNIQ
Title
Cost
Num
Rarity
Text
Y
Courage
7
065
C
New friendly units may be bright into play this turn at no action cost.
Y
Glory
5
066
C
Draw a card at no action cost for every enemy unit attacked during the next round.
Y
Justice
6
067
C
Every enemy player you attack this round must return a card from their hand to the bottom of their deck, as long as they have cards in hand.
Y
Strength
4
068
C
All friendly units gain +1 to attack, defend, range, and maneuver this round.
Y
War
8
069
C
All enemy units in play suffer 4 damage and lose any attached equipment and enchant abilities.
Champion Legends
Genther Stormloft - 5u/3d 7/7/1/1 v7, 3IX, 2G, RALLY 61
Jarl Ultar - 5r/3l 7/6/1/1 v6, 2IX, 2G, BERSERK 62
Freya Leagard - 4se/4nw 5/5/1/1 v5, 2IX, 2G, RUSH 63
Mornem Halfhelm - 3u/5d 4/4/1/1 v4, 2IX, 1G, WIELDER 64
Champion Units
Dutiful Squire - 3d/3u 1/1/2/1 v1, 1G, PUSH 70
Enildu Knight - 4ne/4sw 6/9/1/1 v7, 3IX, 3G LEGEND, GUARD
Royal Guard - UDLR/DIAG 5/3/1/2 v4, 1IX, 2G LEGEND, PUSH
Jrel Warrior - 4sw/4ne 4/3/1/1 v3, 1T, DISENCHANT
Linnish Lancer - 3se/3nw 1/4/2/1 v2, 1T, SNIPER
Gravish Ballista - 3d/5u 5/1/3/1 v4 2T, SNIPER 75
Vile Executioner - 3l/5r 6/5/1/1 v5, 3T, 1G, LETHAL
Reninar Elf Ranger - 5r/3l 7/7/2/1 v7, 3IX, 1G LEGEND, LETHAL
Letanian Infantry - 3ne/3sw 3/3/1/1/ v2, 1G, RUSH
Chainmaster - 4se/4nw 4/4/1/1 v4, 1T, 1G, DISARM
Vigilant Scout - 3l/3r 2/5/2/1 v3, 2T, SNIPER 80
Peasant Cabal - 3l/3r 1/1/1/1 v1, DOUBLE TAP
Brawler - 3nw/3se 1/2/1/1 v1, 1T, RUSH
Insolent Fencer - 4nw/4se 4/3/1/1 v3, 1IX LEGEND, LETHAL
Crazed Barbarian - 3u/5d 7/5/1/1 v6, 2IX LEGEND
Boom Slinger - 3se/3nw 5/2/2/1 v3, 2T, BLAST 85
Arena Star - 3r/3l 2/4/2/1 v2, 1T, 1G, DISARM
Gruenish Caval - 5l/3r 6/3/1/2 v5, 1IX, 1G LEGEND, RUSH
Highland Giant - 3r/5l 4/8/1/1, 2T v6, GUARD
New Recruits - 3r/3l 1/1/1/1 v1, 1G, DOUBLE TAP 89
Legendary Units
Universal Units
Champion Talents
UNIQ
Title
Type
Cost
Num
Rarity
Text
Ambush
Talent
4
095
C
Instant. Destroy one enemy unit of 4 or less vitality when it enters the battlefield.
Ardent Speech
Battlefield Talent
1
096
Friendly units gain +1 attack range this turn.
Battle Cry
Battlefield Talent
1
097
Friendly units gain BERSERK (they may attack multiple times this turn).
Blood Lust
Battlefield Talent
1
098
Friendly units deployed this turn gain RUSH (they may attack immediately).
Critical Hit
Talent
6
099
An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
Iron Spirit
Talent
X
100
Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.
Last Stand
Enchant Talent
2
101
Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).
Legend's Valor
Enchant Talent
3
102
Attached unit may attack and maneuver multiple times in a turn.
Merrymaker's Mirth
Battlefield Enchant Talent
7
103
Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
Rapid Fire
Enchant Talent
2
104
Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
Reinforcements
Talent
0/4
105
If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.
River of Blood
Spell Talent
8
106
Gain 1 ACTION this turn for every unit in your opponent's boneyard.
War Trophy
Talent
5
107
Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.
Items
UNIQ
Title
Type
Cost
Num
Rarity
Text
Y
Aegis of Aery
Relic Armor
4
108
C
Attached unit gains +4 defense power.
Bow of the Elinar
Relic Weapon
3
109
Attached unit gains +2 attack range for their first strike, +1 thereafter.
Bronze Shield
Armor
3
110
C
Attached unit gains protection from ranged attacks.
Destic Helm
Relic Armor
111
Elven Andesine
Relic
2
112
Attached unit gains protection from Gear Guild talents and attacks.
Forgotten Totem
Relic
4
113
Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.
Gilded Spurs
Armor
114
Y
Horn of Iylor
Musical Battlefield Relic
5
115
New non-creature friendly units deploy at 1 less cost while Horn of Iylor is equipped.
Ice Blade
Relic Weapon
2
116
Units damaged by Ice Blade cannot maneuver the following turn.
Ildori Mace
Weapon
4
117
C
Attached unit can attack any adjacent space.
Medicinal Tonic
Consumable
118
Tranquil Flute
Musical Item
6
119
C
Attach to enemy unit. That unit may not enter the Dreadgate or attack while Tranquil Flute is equipped.
Vernal Fountain
Battlefield Relic
7
120
If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.