The Champion craft is one of six playable card decks in Dreadgate . It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards. Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.
Champion Glyphs
UNIQ
Title
Cost
Num
Rarity
Text
Y
Courage
7
065
C
New friendly units may be bright into play this turn at no action cost.
Y
Glory
5
066
C
Draw a card at no action cost for every enemy unit attacked during your previous turn.
Y
Justice
6
067
C
Every enemy player you attack this round must return a card from their hand to the bottom of their deck, as long as they have cards in hand.
Y
Strength
4
068
C
All friendly units gain +1 to attack, defend, range, and maneuver this round.
Y
War
8
069
C
All enemy units in play suffer 4 damage and lose any attached equipment and enchant abilities.
Champion Units
Legends
Skill Units
Universal Units
Champion Talents
UNIQ
Title
Type
Cost
Num
Rarity
Text
Ambush
Talent
4
095
C
Instant. Destroy one enemy unit of 4 or less vitality when it enters the battlefield.
Ardent Speech
Battlefield Talent
1
096
C
Friendly units gain +1 attack range this turn.
Battle Cry
Battlefield Talent
1
097
C
Friendly units gain BERSERK (they may attack multiple times this turn).
Blood Lust
Battlefield Talent
1
098
U
Friendly units deployed this turn gain RUSH (they may attack immediately).
Critical Hit
Talent
6
099
U
An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
Iron Spirit
Talent
X
100
U
Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.
Last Stand
Enchant Talent
2
101
R
Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).
Legend's Valor
Enchant Talent
3
102
C
Attached unit may attack and maneuver multiple times in a turn.
Merrymaker's Mirth
Battlefield Enchant Talent
7
103
U
Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
Rapid Fire
Enchant Talent
2
104
U
Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
Reinforcements
Talent
0/4
105
U
If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.
River of Blood
Spell Talent
8
106
R
Gain +1 ACTION this turn for every unit in your opponent's boneyard.
War Trophy
Talent
5
107
C
Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.
Items
UNIQ
Title
Type
Cost
Num
Rarity
Text
Y
Aegis of Aery
Relic Armor
4
108
C
Attached unit gains +4 defense power.
Bow of the Elinar
Relic Weapon
3
109
U
Attached unit gains +2 attack range for their first strike, +1 thereafter.
Bronze Shield
Armor
3
110
C
Attached unit gains protection from ranged attacks.
Destic Helm
Relic Armor
5
111
R
Attached unit gains protection from attacks by spectral units.
Elven Andesine
Relic
2
112
C
Attached unit gains protection from Gear Guild talents and attacks.
Forgotten Totem
Relic
4
113
U
Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.
Gilded Spurs
Armor
2
114
C
Attached unit gains Swift (can maneuver multiple times in a turn).
Y
Horn of Iylor
Musical Battlefield Relic
5
115
C
New non-creature friendly units deploy at 1 less cost while Horn of Iylor is equipped.
Ice Blade
Relic Weapon
2
116
C
Units damaged by Ice Blade cannot maneuver the following turn.
Ildori Mace
Weapon
4
117
C
Attached unit can attack any adjacent space.
Medicinal Tonic
Consumable
3
118
C
Select unit gains +4 vitality, not to exceed its listed vitality.
Tranquil Flute
Musical Item
6
119
C
Attach to enemy unit. That unit may not enter the Dreadgate or attack while Tranquil Flute is equipped.
Vernal Fountain
Battlefield Relic
7
120
U
If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.
Champion Starter Deck
The 36-card Green starter deck contains:
6 Legends
10 Skill Units
6 Creatures
6 Talents
6 Items
2 Glyphs
Legends
1 Jarl Ultar
1 Enildu Knight
2 Gruenish Caval
2 Reninar Elf Ranger
Units
4 Vigilant Scout
4 Letanian Infantry
2 Brawler
1 Boom Slinger
1 Linnish Lancer
2 Brenyen Bull
2 Sandhorn Lizard
2 Spotted Pagga
Talents
2 Ambush
2 Ardent Speech
1 River of Blood
1 Last Stand
Items
2 Ildori Mace
2 Assassin Tine
2 Murder Hole
Glyphs