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The Champion craft is one of six playable card decks in Glyphmaster's Gateway. It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards. Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.

Champion Starter Deck

Legends

  • 1 - Freya Leagard
  • 1 - Mornem Halfhelm
  • 2 - Reninar Elf Ranger
  • 3 - Averian Knight
  • 3 - Royal Guard

Units

  • 3 - Brawler
  • 3 - New Recruits
  • 3 - Peasant Cabal
  • 3 - Jrel Warrior
  • 3 - Insolent Fencer
  • 3 - Brenyen Bull
  • 3 - Spotted Pagga
  • 1 - Dutiful Squire

Talents

  • 3 - Ardent Speech
  • 3 - Legend's Valor
  • 3 - Rapid Fire
  • 3 - Reinforcements
  • 1 - Battle Cry

Items

  • 3 - Bronze Shield
  • 3 - Ildori Mace
  • 3 - Tranquil Flute
  • 1 - Aegis of Aery

Glyphs

  • 1 - Courage
  • 1 - Glory
  • 1 - Justice
  • 1 - Strength
  • 1 - War

Champion Legends

Champion Glyphs

The glyphs used by Champion:

  • War - U, 8, all enemy units in play suffer 4 damage and lose any attached equipment and enchant abilities.
  • Courage - U, 7, new friendly units may be bright into play this turn at no action cost.
  • Glory - U, 5, draw a card at no action cost for every enemy unit attacked during the next round.
  • Strength - U, 4, all friendly units gain +1 to attack, defend, range, and maneuver this round.
  • Justice - U, 6, every enemy player you attack this round must return a card from their hand to the bottom of their deck, as long as they have cards in hand.

Champion Units

Legendary Units

Universal Units

Champion Spells and Abilities

  • Ambush - 4 Instant. Destroy one enemy unit of equal or lesser power when it enters the battlefield. 95
  • Ardent Speech - 1 All friendly units gains +1 attack range this turn. 96
  • Battle Cry - 1 Friendly units may attack multiple times this turn. 97
  • Blood Lust - 1 Instant. New units brought out this turn may attack. 98
  • Critical Hit - 6 Instant. Attacking unit can kill any unit with a defense up to 2 points higher. 99
  • Iron Spirit - X - Instant. Attached unit gains +X attack or defense power this turn, where X is the number of Talent spent. 100
  • Last Stand - 2 Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and alert (has full defense power while occupied) this turn. 101
  • Legend's Valor - 3 Attached unit may maneuver and attack multiple times. 102
  • Merrymaker's Mirth - 7 103
  • Rapid Fire - 2 104
  • Reinforcements - 0 Put two units into play at no action cost. 105
  • River of Blood - 8 106
  • War Trophy - Instant. 5 Acquire an attached item of a killed unit. Return to owner when item is removed or attached friendly unit dies. 107

Champion Equipment