
The Divine craft is blue and prefers to use the power of the divine to accomplish its aims.
Divine Heroes
- Diradril i'Morin - L5, A5
- Vramul - L4, A6
- Uctis the Blue - L3, A4
Divine Glyphs
The following glyphs are used by the Divine craft.
Divine Units
- Paladin - (x maneuver, | attack) A5, D4, R2, M2
- Druid of the Moors 1, 2, 1, 1
- Errodian Healer 2, 4, 1, 1
- Blind Seer 1, 1, 1, 1
- Shaman - (- maneuver, + attack) 2, 2, 1, 1
- Witch Doctor 1, 2, 1, 1
- Ardent Disciple 1, 1, 1, 1
- The Vanquished 2, 1, 1, 1
- Cleric - (| maneuver, x attack) 3, 1, 1, 1
- Cardinal Calaran 3, 2, 3, 1
- Lone Monk 3, 3, 1, 1
- Huddled Masses 1, 1, 1, 1
- Priestess - (| maneuver, * attack) 2, 2, 2, 1
- Catacan Bishop 3, 3, 1, 2
- Steady Guardian 3, 4, 1, 1
- Relentless Huntsman 4, 2, 3, 1
- Archangel - (x maneuver, * attack) 5, 5, 2, 1
- Martyr 1, 1, 1, 1
- Fervid Crusader 3, 2, 1, 1
- Relic Master 3, 2, 1, 1
Divine Spells and Abilities
- Angelic Intervention - Instant - one attack is repelled.
- Anointed - One unit adjacent to your Hero is immune to attack.
- Blinding Light -
- Crusade -
- Destiny Vision -
- Forced Retreat - Opponent must send one unit from the battlefield back to their hand.
- Moonstrike -
- Paralysis - Attach to enemy hero. This Hero cannot attack.
- Smite - Attach to unit. When it dies, it kills the unit that kills it.
- Stay - Instant - Enemy units cannot pass through the Gateway this turn.
Divine Equipment
- Blade of Truth - Attached unit gains protection from Artifice spells and abilities.
- Fire Rune -
- Lightborne Cloak -
- Saladan Amulet -
- Errodian Box -