Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. Each craft has 6 unique special abilities and shares 2 with another color. Some are shared by all colors, such as spectral and flying.
Current
Keyword | Used by | Text |
---|---|---|
Adept | ![]() ![]() |
Can spend its own vitality points as Talent points. |
Agitate | ![]() |
Opponent must recycle 1 card from hand when CARD NAME enters the battlefield and every time it attacks. |
Agile | ![]() |
Can maneuver to 1 unoccupied adjacent space when attacked for 1 Talent Point. |
Alert | ![]() |
Has full defense power while occupied. |
Autonomy | ![]() |
Can enter the battlefield by paying either Influence or Talent points, or by recycling cards or a combination of any of these. |
Berserk | ![]() |
Can attack multiple times in a turn. |
Blast | ![]() |
Deal X explosive damage to ranged attack, where X is the number of Talent Points spent. |
Blight | ![]() |
Units attacked by (card name) become occupied. They remain so during their owner's next turn. |
Bond | ![]() |
Gain +1 defense power for every (unit type) also on the battlefield. |
Conceit | ![]() |
Can steal stat points (attack, defense, speed, range) from adjacent friendly units. Stats return to normal if either moves away from adjacent space. |
Daunt | ![]() |
Units of the same type as CARD NAME cannot occupy an adjacent space from it. |
Deft | ![]() |
Cannot become occupied. |
Disarm | ![]() |
If damage is dealt by CARD NAME, any equipped items on the damaged unit return to owner’s hand. |
Disenchant | ![]() ![]() ![]() ![]() ![]() ![]() |
Remove select enchant talent. |
Dispatch | ![]() ![]() ![]() ![]() ![]() ![]() |
When CARD NAME enters the battlefield, send the lowest powered friendly unit through the Dreadgate. |
Distract | ![]() |
Instant - 2 Talent Points - cause a select enemy unit to become occupied. |
Donor | ![]() |
Can donate vitality points to help deploy another unit (in lieu of Influence Points). |
Double Tap | ![]() |
If damage is dealt by this unit, this unit can attack a second unit. |
Expedite | ![]() |
Draw a card whenever this unit attacks. |
Feral | ![]() |
Gain +1 attack for every creature unit on the battlefield, friendly or otherwise. |
Flank | ![]() |
Can jump an adjacent unit to end up on the opposite side. This is considered a speed of 1. Gain +2 attack power if you attack the jumped unit in the same turn. |
Flying | ![]() ![]() ![]() ![]() ![]() ![]() |
Can only be attacked with range unless grounded. May fly over other units but not occupy their space. Must be grounded to enter the Gateway. |
Guard | ![]() ![]() ![]() ![]() ![]() ![]() |
Can block an attack for an adjacent friendly unit. If acting as a guard, damage dealt will go to this unit instead of the attacked one. |
Intercept | ![]() ![]() ![]() ![]() ![]() ![]() |
Deals 1 automatic damage when attacked before regular combat is factored. |
Leech | ![]() |
This unit's cost is paid in friendly vitality points instead of Influence Points. |
Lethal | ![]() ![]() ![]() ![]() ![]() ![]() |
Deals 1 automatic damage during attacks before regular combat is factored. |
Loaded | ![]() ![]() |
The first item this unit equips costs only 1 gold. |
Martyr | ![]() |
This unit may sacrifice all or some of its vitality to pay for Influence or Talent points. If it dies from this, it returns to the bottom of its owner's deck. |
Medic | ![]() |
Heals up to 3 vitality to friendly units when entering the battlefield. Cannot exceed a unit's listed vitality. Owner chooses distribution. |
Mercenary | ![]() ![]() |
This unit's cost is paid in gold instead of Influence Points. |
Miser | ![]() |
Spend 1 less gold cost to equip this unit. |
Nimble | ![]() |
Can maneuver immediately upon entering the battlefield. |
Pacify | ![]() |
Cannot be attacked by Creature Units. |
Poison | ![]() |
Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Dreadgate. |
Push | ![]() ![]() ![]() ![]() ![]() ![]() |
Can maneuver and attack for 1 action, but only if it does both. |
Reload | ![]() |
Can perform ranged attacks multiple times in a turn. |
Repair | ![]() |
An adjacent machine or barricade unit recoups 1 vitality per turn, but may not exceed the number listed on its card. |
Retreat | ![]() ![]() |
If this unit has only 1 vitality remaining, it returns to its owner's hand. It returns to play fully healed. |
Rush | ![]() |
Can attack immediately upon entering the battlefield. |
Shatter | ![]() ![]() |
Sacrifice this unit to destroy an enemy machine unit or barricade. |
Siphon | ![]() |
Drains 1 vitality from any adjacent unit per round on its owner's turn. |
Sniper | ![]() |
Enemy units entering the battlefield in attack range of CARD NAME suffer 1 automatic damage. |
Soul Poach | ![]() |
Gain 1 vitality any time any unit dies on the battlefield. Can exceed CARD NAME'S listed vitality. |
Spectral | ![]() ![]() ![]() ![]() ![]() ![]() |
Can only be damaged by relic weapons, spell talents, magical creatures, or other spectrals. |
Stay | ![]() |
Instant. Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space. |
Subdue | ![]() |
Can occupy an enemy unit's space. While there, both units becomes occupied unless this unit is killed or moves. Neither can equip items. |
Swift | ![]() |
Can maneuver multiple times in a turn. |
Tantrum | ![]() |
Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard. |
Toxic | ![]() |
When dealt damage in melee combat, equal damage is dealt to the attacker on top of any normal melee damage dealt by (card name). |
Upgrade | ![]() |
Adjacent friendly units gain +1 attack range. |
Uplift | ![]() ![]() |
All 1/1/1/1 friendly units become 2/2/2/2 while this unit is in play. |
Wielder | ![]() ![]() ![]() ![]() ![]() ![]() |
Permanently equipped with a relic weapon. |