Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. Each craft has 6 unique special abilities and shares 2 with another color. Some are shared by all colors, such as spectral and flying.
Current
Keyword | Used by | Text |
---|---|---|
Adept | ![]() ![]() |
Can spend vitality points as Talent points. |
Agitate | ![]() |
Opponent must recycle 1 card from hand when this unit enters the battlefield. |
Agile | ![]() |
Can maneuver to 1 adjacent space when attacked for 1 Talent Point. |
Alert | ![]() |
Has full defense power while engaged. |
Autonomy | ![]() |
Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play. |
Berserk | ![]() |
Can attack multiple times in a turn. |
Blast | ![]() |
Deal X explosive damage to ranged attack, where X is the number of Talent Points spent. |
Blight | ![]() |
Units attacked by (card name) become occupied. They remain so during their owner's next turn. |
Bond | ![]() |
Gain +1 defense power if (unit type) is also on the battlefield. |
Conceit | ![]() |
Can steal stat points from adjacent friendly units. Stats return to normal if either moves away from adjacent space. |
Daunt | ![]() |
Enemy units may not use Autonomy while this unit is on the battlefield. |
Deft | ![]() |
Cannot become occupied. |
Disarm | ![]() |
If damage is dealt by this unit, that unit loses any items it has equipped. Those return to owner's hand. |
Distract | ![]() |
Instant - 1 Talent Point - occupy a select enemy unit. |
Donor | ![]() |
Can donate vitality points to help deploy another unit (in lieu of Influence Points). |
Double Tap | ![]() |
If damage is dealt to a unit, it can attack a second unit. |
Expedite | ![]() |
Draw a card whenever this unit attacks. |
Feral | ![]() |
Gain +1 attack for every creature unit on the battlefield, friendly or otherwise. |
Flank | ![]() |
Can jump an adjacent unit to end up on the opposite side. This is considered a speed of 1. Gain +2 attack power if you attack the jumped unit in the same turn. |
Flying | ![]() ![]() ![]() ![]() ![]() ![]() |
Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway. |
Guard | ![]() ![]() ![]() ![]() ![]() ![]() |
Can block an attack for an adjacent friendly unit. If acting as a guard, damage dealt will go to this unit instead of the attacked one. |
Intercept | ![]() ![]() ![]() ![]() ![]() ![]() |
Deals 1 automatic damage when attacked before regular combat is factored. |
Leech | ![]() |
This unit's cost is paid in friendly vitality points instead of Influence Points. |
Lethal | ![]() ![]() |
Deals 1 automatic damage during attacks before regular combat is factored. |
Loaded | ![]() ![]() |
The first item this unit equips costs only 1 gold. |
Martyr | ![]() |
This unit may sacrifice all or some of its vitality to pay for Influence or Talent points. If it dies, it is exiled and does not go to the boneyard. |
Medic | ![]() |
Gives up to 3 vitality to friendly units when entering the battlefield. Owner chooses distribution. |
Mercenary | ![]() ![]() |
This unit's cost is paid in gold instead of Influence Points. |
Miser | ![]() |
Spend 1 less gold cost to equip this unit. |
Nimble | ![]() |
Can maneuver immediately upon entering the battlefield. |
Pacify | ![]() |
Cannot be attacked by Creature Units. |
Poison | ![]() |
Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway. |
Push | ![]() ![]() ![]() ![]() ![]() ![]() |
Can maneuver and attack for 1 action, but only if it does both. |
Reload | ![]() |
Can perform ranged attacks multiple times in a turn. |
Repair | ![]() |
An adjacent machine or barricade unit recoups 1 vitality per turn, but may not exceed the number listed on its card. |
Retreat | ![]() ![]() |
If this unit's vitality reaches 1, it returns to its owner's hand. |
Rush | ![]() |
Can attack immediately upon entering the battlefield. |
Shatter | ![]() ![]() |
Sacrifice this unit to destroy an enemy machine unit or barricade. |
Siphon | ![]() |
Drains 1 vitality from any adjacent unit per round on its owner's turn. |
Sniper | ![]() |
Any enemy unit entering the battlefield within range of this unit's attack suffers 1 automatic damage when it is deployed. |
Spectral | ![]() ![]() ![]() ![]() ![]() ![]() |
Can only be killed by relic weapons or spell talents. |
Stay | ![]() |
Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space. |
Subdue | ![]() |
Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items. |
Swift | ![]() |
Can maneuver multiple times in a turn. |
Tantrum | ![]() |
Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard. |
Toxic | ![]() |
When dealt damage in combat, equal damage is dealt to the attacker in return. |
Upgrade | ![]() |
Adjacent friendly units gain +1 attack range. |
Wielder | ![]() ![]() ![]() ![]() ![]() ![]() |
Permanently equipped with a relic weapon. |