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Special Abilities (Dreadgate)

Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. These are typically used by Hero Cards, but can apply when a character has a common ability or trait that other cards may also share.

Current

Keyword Used by Text
Adept Can spend vitality points as Talent points.
Agitate Opponent must recycle 1 card from hand when this unit enters the battlefield.
Agile Can maneuver to 1 adjacent space when attacked for 1 Talent Point.
Alert Has full defense power while engaged.
Autonomy Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play.
Berserk Can attack multiple times in a turn.
Blast Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.
Blight
Bond Gain +1 defense power if (unit type) is also on the battlefield.
Daunt Enemy units may not use Autonomy while this unit is on the battlefield.
Deft Cannot become occupied.
Distract Instant - 1 Talent Point - occupy a select enemy unit.
Donor Can donate vitality points to help deploy another unit (in lieu of Influence Points).
Expedite Draw a card whenever this unit attacks.
Flank Can jump an adjacent unit to end up on the opposite side, but it must attack that unit.
Flying Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway.
Leech This unit's cost is paid in friendly vitality points instead of Influence Points.
Lethal Deals 1 automatic damage during attacks before regular combat is factored.
Martyr This unit may sacrifice all its vitality to pay for Influence or Talent points.
Mercenary This unit's cost is paid in gold instead of Influence Points.
Miser Spend 1 less gold cost to equip this unit.
Nimble Can maneuver immediately upon entering the battlefield.
Pacify Cannot be attacked by Creature Units.
Poison Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.
Retreat If this unit's vitality reaches 1, it returns to its owner's hand.
Rush Can attack immediately upon entering the battlefield.
Shatter Sacrifice this unit to destroy an enemy machine unit or barricade.
Siphon Drains 1 vitality from any adjacent unit per round on its owner's turn.
Sniper Any enemy unit entering the battlefield within range of this unit's attack suffers 1 automatic damage when it is deployed.
Spectral Can only be killed by relic weapons or spell talents.
Stay Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.
Subdue Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.
Swift Can maneuver multiple times in a turn.
Tantrum Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.
Toxic When dealt damage in combat, equal damage is dealt to the attacker in return.
Wielder Permanently equipped with a relic weapon.