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Special Abilities (Dreadgate)

Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. These are typically used by Hero Cards, but can apply when a character has a common ability or trait that other cards may also share.

Current

Keyword Used by Text
Agile File:Violet-icon.png Attackers suffer -1 range vs. this unit.
Authority File:Blue-icon.png Other units in play of the same type as [card name] gain +1/+1.
Blight File:Blue-icon.png Stricken units lose 1 loyalty per round until DEAD or given a vaccine, and loyalty cannot be augmented unless they are first cured.
Bond File:Blue-icon.png Can combine with [other named units].
Cannibal File:Red-icon.pngFile:Green-icon.pngFile:Violet-icon.png Units may be sent to the Beyond instead of the Wasteland. [Card name] gets +3 Loyalty for each unit sent to the Beyond this way.
Charge File:Blue-icon.png Units defending against [card name] get -X Willpower equal to [card name's] Loyalty.
Charisma File:Black-icon.pngFile:Green-icon.pngFile:Violet-icon.png +1 loyalty to other friendly units each round.
Conceit File:Red-icon.pngFile:Green-icon.pngFile:Violet-icon.png Can shift Loyalty from other friendly units onto self.
Daunt File:Black-icon.pngFile:Green-icon.pngFile:Orange-icon.png Enemy units with only 1 Loyalty go to Wasteland when [card name] enters the field.
Diminish File:Orange-icon.pngFile:Green-icon.png Attacking units suffer -1/-1 against this unit.
Disarm File:Black-icon.pngFile:Violet-icon.png Attacking units equipped with weapon items must return weapon to player's hand.
Distract File:Red-icon.pngFile:Violet-icon.png Force engage select unit for 1 round.
Guile File:Green-icon.png Immune to Intrigue Actions.
Illiterate File:Blue-icon.png Cannot be equipped with books.
Immunity File:Blue-icon.png Immune to poison and/or blight.
Infamy File:Red-icon.pngFile:Orange-icon.png Gain 1 Reputation for every unit defeated with Spite.
Infer File:Blue-icon.png View the top card in your arsenal. You may send it to bottom.
Instigate File:Orange-icon.png Enemy units must engage this unit first if able.
Martyr File:Black-icon.pngFile:Green-icon.png Sacrifice [card name] and pay X emblems to gain X Reputation.
Overwhelm File:Blue-icon.png Damage in excess of defending unit's loyalty carries over to player's Reputation.
Pacify File:Black-icon.png This unit cannot be attacked by creatures.
Pilfer File:Red-icon.pngFile:Violet-icon.pngFile:Orange-icon.png Steals 1 gildan per attack on this unit from the attacking player.
Poison File:Blue-icon.png Stricken units lose 1 loyalty per round until DEAD or given an antidote, and cannot be augmented unless cured.
Prudence File:Black-icon.pngFile:Violet-icon.pngFile:Green-icon.png Draw a card when [card name] is put onto the field.
Quicken File:Black-icon.pngFile:Orange-icon.png Deals 1 damage to all enemy units when brought into play.
Ready File:Blue-icon.png Can engage when brought into play.
Retaliate File:Orange-icon.pngFile:Green-icon.png When damaged, [card name] deals 1 damage to all other enemy units.
Retreat File:Red-icon.png [Card name] returns to hand when its Loyalty reaches 1.
Sniper File:Blue-icon.png Can engage from inside any Hideout.
Spite File:Red-icon.pngFile:Orange-icon.png Can engage already engaged units.
Tantrum File:Red-icon.pngFile:Green-icon.png Deals 2 automatic damage to select unit upon defeat when leaving the field.
Tarnish File:Red-icon.pngFile:Orange-icon.png When damage is dealt to [card name], attacking player loses 1 Reputation.
Vigilant File:Black-icon.pngFile:Violet-icon.png Immune to spite.