
The Sorcery craft is purple and prefers to use powerful destructive magic and summoning creatures to accomplish its aims.
Sorcery Heroes
- Tertiara Ryn - L5, A5
- Wylorm - L4, A6
- Kesick the Stormbringer - L3, A4
Sorcery Glyphs
The glyphs used by Sorcery:
Sorcery Units
- Ghoul - (| maneuver, | attack) A1, D1, R1, M1
- The Returned 1, 1, 1, 1
- Graverobber 1, 2, 1, 1
- Dark Elf Mercenary 3, 2, 2, 1
- Goblin - (| maneuver, - attack) 2, 2, 1, 1
- Dark Ogre 5, 4, 1, 1
- Warg Rider 3, 2, 1, 2
- River Troll 5, 5, 1, 1
- Blood Elf - (+ maneuver, - attack) 3, 3, 2, 1
- Hellhound 2, 1, 1, 1
- Phantom Raider 2, 2, 1, 1
- Harvester 1, 1, 1, 1
- Demon - (* maneuver, * attack) 3, 2, 1, 1
- Eari Sorcerer 2, 4, 3, 1
- Night Watchman 1, 2, 1, 1
- Plague Spreader 1, 1, 1, 1
- Warlock - (* maneuver, | attack) 3, 3, 2, 1
- Draol Mage 4, 2, 3, 1
- Ice Witch 3, 1, 1, 1
- Ghost Knight 3, 4, 1, 2
Sorcery Spells and Abilities
- Cauterize -
- Demonic Authority - Attach to enemy unit. You control that unit's maneuvers.
- Erasure - Remove enemy attachment ability.
- Fireshower -
- Morvidian Twin- Place an additional identical unit to one brought into play at no action cost.
- Nightfall -
- Prodigal One - Bring back one enemy unit from the Gateway and place it in its owner's hand.
- Repulsion - One enemy unit must move one space back.
- Shift - Swap any two unit's positions on the battlefield.
- Spellbound - Opponent cannot play Abilities for two turns.
Sorcery Equipment
- Corporeal Sword -
- Gravestone of Armaton -
- Nomad Ring -
- Scorching Lash -
- Usilad's Grimoire - Attached unit gains protection from Divine Spells and Abilities.