
The Divine craft is one of five playable card decks in Glyphmaster's Gateway. It is blue and prefers to use the power of the divine to accomplish its aims.
Divine Heroes
- Diradril i'Morin - L5, A5
- Vramul - L4, A6
- Uctis the Blue - L3, A4
Divine Glyphs
The following glyphs are used by the Divine craft.
Divine Units
- Paladin - (x maneuver, | attack) A5, D4, R2, M2
- Druid of the Moors 1, 2, 1, 1
- Errodian Healer 2, 4, 1, 1
- Blind Seer 1, 1, 1, 1
- Shaman - (- maneuver, + attack) 2, 2, 1, 1
- Witch Daector 1, 2, 1, 1
- Ardent Disciple 1, 1, 1, 1
- The Vanquished 2, 1, 1, 1
- Gateway - (| maneuver, x attack) 3, 1, 1, 1
- Cardinal Calaran 3, 2, 3, 1
- Lone Monk 3, 3, 1, 1
- Huddled Masses 1, 1, 1, 1
- Priestess of the Venes - (| maneuver, * attack) 2, 2, 2, 1
- Catican Bishop 3, 3, 1, 2
- Steadfast Guardian 3, 4, 1, 1
- Relentless Huntsman 4, 2, 3, 1
- Archangel - (x maneuver, * attack) 5, 5, 2, 1
- Martyr 1, 1, 1, 1
- Fervid Crusader 3, 2, 1, 1
- Relic Master 3, 2, 1, 1
Divine Spells and Abilities
- Angelic Intervention - Instant - one attack is repelled.
- Anointed - One unit adjacent to your Hero is immune to attack.
- Blinding Light -
- Crusade -
- Destiny Vision -
- Forced Retreat - Opponent must send one unit from the battlefield back to their hand.
- Gateway -
- Paralysis - Attach to enemy hero. This Hero cannot attack.
- Smite - Attach to unit. When it dies, it kills the unit that kills it.
- Stay - Instant - Enemy units cannot pass through the Gateway this turn.
Divine Equipment
- Blade of Truth - Attached unit gains protection from Artifice spells and abilities.
- Fire Rune -
- Lightborne Cloak -
- Saladan Amulet -
- Errodian Box -