Anonymous
×
Create a new article
Write your page title here:
We currently have 1,806 articles on Everwind Wiki. Type your article name above or click on one of the titles below and start writing!



Everwind Wiki
1,806Articles

Champion Craft: Difference between revisions

No edit summary
No edit summary
Line 79: Line 79:
|3U/5D
|3U/5D
|084
|084
|
|U
|-
|-
|
|
Line 139: Line 139:
|5U/3D
|5U/3D
|061
|061
|
|U
|-
|-
|
|
Line 184: Line 184:
|5R/3L
|5R/3L
|062
|062
|
|U
|-
|-
|Y
|Y
Line 262: Line 262:
|3R/3L
|3R/3L
|086
|086
|
|U
|-
|-
|
|
Line 337: Line 337:
|3D/5U
|3D/5U
|075
|075
|
|U
|-
|-
|
|
Line 352: Line 352:
|3R/5L
|3R/5L
|088
|088
|
|U
|-
|-
|
|
Line 382: Line 382:
|3NE/3SW
|3NE/3SW
|078
|078
|
|U
|-
|-
|
|
Line 397: Line 397:
|3SE/3NW
|3SE/3NW
|074
|074
|
|U
|-
|-
|
|
Line 535: Line 535:
|DIAG/UDLR
|DIAG/UDLR
|094
|094
|
|U
|}
|}


Line 577: Line 577:
|1
|1
|098
|098
|
|U
|Friendly units deployed this turn gain RUSH (they may attack immediately).  
|Friendly units deployed this turn gain RUSH (they may attack immediately).  
|-
|-
Line 585: Line 585:
|6
|6
|099
|099
|
|U
|An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
|An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
|-
|-
Line 593: Line 593:
|X
|X
|100
|100
|
|U
|Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.  
|Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.  
|-
|-
Line 617: Line 617:
|7
|7
|103
|103
|
|U
|Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
|Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
|-
|-
Line 625: Line 625:
|2
|2
|104
|104
|
|U
|Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
|Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
|-
|-
Line 633: Line 633:
|0/4
|0/4
|105
|105
|
|U
|If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.  
|If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.  
|-
|-
Line 676: Line 676:
|3
|3
|109
|109
|
|U
|Attached unit gains +2 attack range for their first strike, +1 thereafter.  
|Attached unit gains +2 attack range for their first strike, +1 thereafter.  
|-
|-
Line 708: Line 708:
|4
|4
|113
|113
|
|U
|Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.  
|Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.  
|-
|-
Line 764: Line 764:
|7
|7
|120
|120
|
|U
|If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.  
|If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.  
|}
|}

Revision as of 22:00, 8 July 2023

The Champion craft is one of six playable card decks in Glyphmaster's Gateway. It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards. Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.

Champion Glyphs

UNIQ Title Cost Num Rarity Text
Y Courage 7 065 C New friendly units may be bright into play this turn at no action cost.
Y Glory 5 066 C Draw a card at no action cost for every enemy unit attacked during the next round.
Y Justice 6 067 C Every enemy player you attack this round must return a card from their hand to the bottom of their deck, as long as they have cards in hand.
Y Strength 4 068 C All friendly units gain +1 to attack, defend, range, and maneuver this round.
Y War 8 069 C All enemy units in play suffer 4 damage and lose any attached equipment and enchant abilities.

Champion Units

Legends

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Crazed Barbarian 6 7 5 1 1 2 Berserk 3U/5D 084 U
Enildu Knight 7 6 9 1 1 3 3 Guard 4NE/4SW 071
Euthid Death Angel 8 6 9 1 3 3 Flying 5D/3U 090 R
Y Freya Leagard 5 5 5 1 1 2 2 Rush 4SE/4NW 063
Y Genther Stormloft 7 7 7 1 1 3 2 Rally 5U/3D 061 U
Gruenish Caval 5 6 3 1 2 1 1 Rush 5L/3R 087
Insolent Fencer 3 4 3 1 1 1 Lethal 4NW/4SE 083 C
Y Jarl Ultar 6 7 6 1 1 2 2 Berserk 5R/3L 062 U
Y Mornem Halfhelm 4 4 4 1 1 2 1 Wielder 3U/5D 064 C
Reninar Elf Ranger 7 7 7 1 1 3 1 Lethal 5R/3L 077 C
Royal Guard 4 5 3 1 2 1 2 Push UDLR/DIAG 072 C

Skill Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Arena Star 2 2 4 2 1 1 1 Disarm 3R/3L 086 U
Boom Slinger 3 5 2 2 1 2 Blast 3SE/3NW 085 R
Brawler 1 1 2 1 1 1 Rush 3NW/3SE 082
Chainmaster 4 4 4 1 1 1 1 Disarm 4SE/4NW 079 R
Dutiful Squire 1 1 1 2 1 1 Push 3D/3U 070
Gravish Ballista 4 5 1 3 1 2 Sniper 3D/5U 075 U
Highland Giant 6 4 8 1 1 2 Guard 3R/5L 088 U
Jrel Warrior 3 4 3 1 1 1 Disenchant 4SW/4SE 073
Letanian Infantry 2 3 3 1 1 1 Rush 3NE/3SW 078 U
Linnish Lancer 2 1 4 2 1 1 Uplift 3SE/3NW 074 U
New Recruits 1 1 1 1 1 1 Double Tap 3R/3L 089
Peasant Cabal 1 1 1 1 1 Double Tap 3L/3R 081
Vigilant Scout 3 2 5 2 1 2 Sniper 3L/3R 080
Vile Executioner 6 6 5 1 1 3 1 Harrier 3L/5R 076

Universal Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Brenyen Bull 5 4 6 1 2 Lethal 5D/3U 091
Sandhorn Lizard 1 1 1 1 2 Intercept 3U/3D 092
Spotted Pagga 2 4 2 1 2 Alert 2SW/3NE 093
Terotaur 4 4 3 1 3 Flying DIAG/UDLR 094 U

Champion Talents

UNIQ Title Type Cost Num Rarity Text
Ambush Talent 4 095 C Instant. Destroy one enemy unit of 4 or less vitality when it enters the battlefield.
Ardent Speech Battlefield Talent 1 096 Friendly units gain +1 attack range this turn.
Battle Cry Battlefield Talent 1 097 Friendly units gain BERSERK (they may attack multiple times this turn).
Blood Lust Battlefield Talent 1 098 U Friendly units deployed this turn gain RUSH (they may attack immediately).
Critical Hit Talent 6 099 U An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
Iron Spirit Talent X 100 U Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.
Last Stand Enchant Talent 2 101 R Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).
Legend's Valor Enchant Talent 3 102 Attached unit may attack and maneuver multiple times in a turn.
Merrymaker's Mirth Battlefield Enchant Talent 7 103 U Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
Rapid Fire Enchant Talent 2 104 U Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
Reinforcements Talent 0/4 105 U If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.
River of Blood Spell Talent 8 106 R Gain 1 ACTION this turn for every unit in your opponent's boneyard.
War Trophy Talent 5 107 Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.

Items

UNIQ Title Type Cost Num Rarity Text
Y Aegis of Aery Relic Armor 4 108 C Attached unit gains +4 defense power.
Bow of the Elinar Relic Weapon 3 109 U Attached unit gains +2 attack range for their first strike, +1 thereafter.
Bronze Shield Armor 3 110 C Attached unit gains protection from ranged attacks.
Destic Helm Relic Armor 111 R Attached unit gains protection from attacks by spectral units.
Elven Andesine Relic 2 112 Attached unit gains protection from Gear Guild talents and attacks.
Forgotten Totem Relic 4 113 U Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.
Gilded Spurs Armor 114 Attached unit gains Swift (can maneuver multiple times in a turn).
Y Horn of Iylor Musical Battlefield Relic 5 115 New non-creature friendly units deploy at 1 less cost while Horn of Iylor is equipped.
Ice Blade Relic Weapon 2 116 Units damaged by Ice Blade cannot maneuver the following turn.
Ildori Mace Weapon 4 117 C Attached unit can attack any adjacent space.
Medicinal Tonic Consumable 118 Select unit gains +4 vitality, not to exceed its listed vitality.
Tranquil Flute Musical Item 6 119 C Attach to enemy unit. That unit may not enter the Dreadgate or attack while Tranquil Flute is equipped.
Vernal Fountain Battlefield Relic 7 120 U If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.

Champion Starter Deck

Legends

  • 1 - Freya Leagard
  • 1 - Mornem Halfhelm
  • 2 - Reninar Elf Ranger
  • 3 - Averian Knight
  • 3 - Royal Guard

Units

  • 3 - Brawler
  • 3 - New Recruits
  • 3 - Peasant Cabal
  • 3 - Jrel Warrior
  • 3 - Insolent Fencer
  • 3 - Brenyen Bull
  • 3 - Spotted Pagga
  • 1 - Dutiful Squire

Talents

  • 3 - Ardent Speech
  • 3 - Legend's Valor
  • 3 - Rapid Fire
  • 3 - Reinforcements
  • 1 - Battle Cry

Items

  • 3 - Bronze Shield
  • 3 - Ildori Mace
  • 3 - Tranquil Flute
  • 1 - Aegis of Aery

Glyphs

  • 1 - Courage
  • 1 - Glory
  • 1 - Justice
  • 1 - Strength
  • 1 - War