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Divine Craft: Difference between revisions

Line 463: Line 463:
*[[Blind Seer (Gateway)|Blind Seer]] 3se/3nw 1/2/1/1 1G v1
*[[Blind Seer (Gateway)|Blind Seer]] 3se/3nw 1/2/1/1 1G v1
*[[Dathid Witch Daector (Gateway)|Dathid Witch Daector]] 4nw/4se 1/6/1/1 2T v3 135
*[[Dathid Witch Daector (Gateway)|Dathid Witch Daector]] 4nw/4se 1/6/1/1 2T v3 135
*[[Dragoon Vanguard (Dreadgate)|Dragoon Vanguard]]
*[[Druid of the Moors (Gateway)|Druid of the Moors]] 3u/5d 3/6/1/1 v4 1T 131
*[[Druid of the Moors (Gateway)|Druid of the Moors]] 3u/5d 3/6/1/1 v4 1T 131
*[[Eager Martyr (Gateway)|Eager Martyr]] 3r/3l 3/3/1/1 v2 1T
*[[Eager Martyr (Gateway)|Eager Martyr]] 3r/3l 3/3/1/1 v2 1T

Revision as of 20:50, 8 July 2023

The Divine craft is one of six playable card decks in Glyphmaster's Gateway. It is blue and prefers to use the power of the divine to accomplish its aims. Divine excels at equipping and drawing cards, and does not do so well with abilities. Divine is most compatible with hinter, champion, and artifice, but is incompatible mostly with sorcery and engineering crafts. Total power so far: 112.

Divine Glyphs

UNIQ Title Cost Num Rarity Text
Y Dexterity 4 125 C All friendly units gain full maneuverability and +1 extended maneuver range.
Y Peace 5 126 C No units, friendly or enemy, may attack during the next round.
Y Regeneration 8 127 C All friendly units in your graveyard return to your deck, and your opponent loses any points associated with their kills.
Y Servitude 6 128 C Move the Gateway 1 space at no action cost for every unit you sacrifice from play.
Y Truth 7 129 C Search your deck and draw any 1 card for every unit you passed through the Gateway, then shuffle the deck.

Divine Units

Legends

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Archangel 7 5 7 1 3 2 Flying 5D/3U 146
Y Bhrodon, Saent of Rul 8 7 8 3 1 3 Dispatch 5U/3D 150
Cardinal Calaran 6 7 5 1 1 2 3 Deft 5R/3L 139
Catican Bishop 5 4 7 1 1 1 2 Loaded DIAG/UDLR 143
Cleric 4 4 4 1 1 1 Medic 5L/3R 138
Y Diradril i'Morin 7 5 9 1 1 3 2 Alert 4SE/4NW 121
Paladin 7 7 6 2 1 2 3 Alert 3R/5L 130
Y Prina the Seer 4 4 5 1 1 1 1 Expedite UDLR/DIAG 124
Steadfast Guardian 3 3 3 1 1 1 Alert 4SE/4NW 144
Y Uctis the Blue 6 6 5 2 1 2 2 Retreat 3D/3U 123
Y Vramul 5 7 3 1 1 1 2 Medic 5R/3L 122

Skill Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Attawa Tribesman 2 3 4 1 1 2 3NE/3SW 253
Ballista 3 4 1 3 1 1 3D/5U 262
Cannoneer 2 3 2 3 1 1 3D/3U 268
Catapult 4 5 2 3 1 1 3R/5L 267
Crossbow 2 4 1 2 1 1 3R/3L 258
Demolisher 4 5 3 1 1 2 UDLR/DIAG 255
Dwarven Axer 3 5 2 1 1 3 1 4SW/4NE 256
Grizzled Mariner 1 2 1 2 1 3D/3U 261
Halbardier 2 3 3 1 1 1 3SE/3NW 252
Raving Alchemist 1 1 2 1 1 2 1 3SW/3SE 259
Sieger 2 3 1 1 1 2 UDLR/DIAG 254
Tinkerer 1 1 3 1 1 2 3L/3R 265
Toothless Mongrel 1 1 1 1 2 3NE/3SW 257
Trebuchet 5 6 5 3 1 3 3NW/3SE 266

Universal Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Oco Vulture 3 3 2 1 3 Flying 4SW/4NE 151
Gydat Ram 5 7 3 1 2 Nimble 5R/3L 152
Siradyl Frog 1 1 2 1 2 Flank 3U/3D 153
Sand Viper 2 3 3 1 2 Poison 3D/3U 154

Divine Talents

UNIQ Title Type Cost Num Rarity Text
Angelic Intervention Talent 0/3 155 Instant. 1 attack is repelled.
Anointed Enchant Talent 156 Attach to legend unit. Any non-legend units adjacent to it are immune to attack.
Blinding Light Spell Talent 7 157 Deal 7 damage among enemy units. You choose distribution.
Crusade Spell Talent 158 Destroy select Sorcery or Artifice unit.
Destiny Vision Talent 159 Search your deck for any card and place that card in your hand, then shuffle your deck.
Forced Retreat Talent 160 Instant. Opponent must send one unit from the battlefield back to their hand.
Hour of Atonement Talent 161 Opponent must recycle 1 card for every unit in your boneyard. If they run out of cards, the remainder is paid in vitality from their units in play.
Last Rite Enchant Talent 162 Attach to unit with only 1 Vitality left. If that unit dies, you gain 1 action the following turn.
Moonstrike Spell Talent 163 Deal 1 damage to select enemy unit for every card in your opponent's hand.
Offset Victory Enchant Talent 164 Attach to enemy unit. When it kills another unit, opponent shuffles your boneyard and selects one card at random, which returns to your hand.
Paralysis Enchant Talent 165 Attach to enemy unit. This unit cannot attack.
Smite Enchant Talent 166 Attach to unit. When it dies, it kills the unit that kills it.
Stay Battlefield Enchant Talent 167 Instant - Enemy units cannot pass through the Dreadgate this turn.

Items

UNIQ Title Type Cost Num Rarity Text
Assassin Tine Item 168 Attached unit gains +1 attack power when attacking occupied units.
Cathedral Coffers Battlefield Item 169 Cathedral Coffers provides its owner 1 gold at the start of their turn for every unit in play that cannot produce gold.
Ebony Scepter Relic 170 Every time you deploy a human unit, you may pay 1 Talent to draw 1 card.
Elven Emerald Relic 171 Attached unit gains protection from Green Legion talents and attacks.
Y Finro's Prize Battlefield Relic 172 While Finro's Prize is equipped, its owner may recycle 2 cards to gain 1 action.
Looter's Purse Item 173 Looter's Purse provides its owner 1 gold at the start of their turn for every gold-producing enemy unit in play.
Murder Hole Weapon 174 Attached unit gains +3 attack to ranged attacks.
Ranger Salve Consumable 175 C Select unit gains +3 to either vitality or defense and +2 to the other.
Redemption Vial Consumable 176 Select unit loses X vitality to gain that much attack or defense power.
Y Saent Nelo's Pike Relic Weapon 177 Attached unit gains +2 attack vs. Spectral, Sorinar, or Undead units.
Saladan Amulet Relic 178 Attached unit is unaffected by equipped enemy equipment.
Y Ubran's Razor Battlefield Relic 179 Enemy talents cost 1 more to activate.
Y Zurian Timepiece Battlefield Relic 180 All players get 3 base actions per turn instead of 4 while Zurian Timepiece is equipped.