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Sorcery Craft: Difference between revisions

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==Sorcery Spells and Abilities==
==Sorcery Spells and Abilities==
*[[Annulment]] -  335
*[[Blast Radius]]
*[[Cauterize (Gateway)|Cauterize]] -
*[[Deluge (Dreadgate)|Deluge]] -
*[[Desecrated Grounds (Dreadgate)|Desecrated Grounds]] - BF enchant - creature units cannot be brought into play while DG is activated.
*[[Erasure (Gateway)|Erasure]] - Remove enemy equipped item and deal 2 damage to the unit it was attached to. 340
*[[Fireshower (Gateway)|Fireshower]] - deal 2 damage to all enemy units on the battlefield. Pay 1 Talent point for each unit damaged with Fireshower.
*[[Lift (Dreadgate)|Lift]] - Enchant. Unit gains flying.
*[[Luinar Curse (Dreadgate)|Luinar Curse]] - enchant. Attached unit gains Siphon (Drains 1 vitality from any adjacent unit per round on its owner's turn). This enchantment cannot be removed.
*[[Moontread]] - Enchant - attached unit becomes Spectral. It can only be damaged by relic weapons, effects, other spectral creatures, or magical creatures.
*[[Morvidian Door (Dreadgate)|Morvidian Door]]- Search your deck for a unit that is identical to one in play and deploy it at no action cost. Shuffle your deck. 345
*[[Nightfall (Gateway)|Nightfall]] -
*[[Prodigal One (Gateway)|Prodigal One]] - Recall one enemy unit from the Beyond and place it in its owner's hand.
*[[Repulsion (Gateway)|Repulsion]] - One enemy unit must move one space back.
*[[Shift (Gateway)|Shift]] - Swap any two unit's positions on the battlefield. 
*[[Soul Corrosion (Gateway)|Soul Corrosion]] - sacrifice a friendly unit in play and deal damage to enemy units equal to that unit's vitality. May distribute damage as you like among 1 or more enemy units. 350
*[[Soul Reap (Gateway)|Soul Reap]] - Pay for this spell in friendly unit vitality. Reap that amount of vitality from your opponent's Beyond. Draw a card.
*[[Thorns (Dreadgate)|Thorns]] - Deal 2 damage to select unit in play, 4 if you've already dealt damage this turn.
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! UNIQ
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|
|
|[[Desecrated Grounds (Dreadgate)|Desecrated Grounds]]
|[[Desecrated Grounds (Dreadgate)|Desecrated Grounds]]
|Talent
|Battlefield Talent
|
|
|339
|339
|
|
|  
|Creature units cannot be brought into play while Desecrated Grounds is activated. Any already in play return to their owner's hand. 
|-
|-
|
|
|[[Erasure (Dreadgate)|Erasure]]
|[[Erasure (Dreadgate)|Erasure]]
|Battlefield Talent
|Spell Talent
|
|
|340
|340
|
|
|
|Remove enemy equipped item and deal 2 damage to the unit it was attached to.
|-
|-
|
|
|[[Fireshower (Dreadgate)|Fireshower]]
|[[Fireshower (Dreadgate)|Fireshower]]
|Talent
|Talent
|
|X
|341
|341
|
|
|
|Pay 1 Talent for each unit attacked with Fireshower. Deal 2 damage to each unit attacked with Fireshower.
|-
|-
|
|
|[[Lift (Dreadgate)|Lift]]
|[[Lift (Dreadgate)|Lift]]
|Spell Talent
|Enchant Talent
|
|
|342
|342
|
|
|
|Attached unit gains flying.
|-
|-
|
|
|[[Luinar Curse (Dreadgate)|Luinar Curse]]
|[[Luinar Curse (Dreadgate)|Luinar Curse]]
|Spell Talent
|Enchant Talent
|
|
|343
|343
|
|
|  
|Attached unit gains Siphon (Drains 1 vitality from any adjacent unit per round on its owner's turn). This enchantment cannot be removed.
|-
|-
|
|
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|344
|344
|
|
|
|Attached unit becomes Spectral. It can only be damaged by relic weapons, effects, other spectral creatures, or magical creatures.
|-
|-
|
|
|[[Morvidian Door (Dreadgate)|Morvidian Door]]
|[[Morvidian Twin (Dreadgate)|Morvidian Twin]]
|Talent
|Spell Talent
|
|
|345
|345
|
|
|
|Search your deck for a unit that is identical to one in play and deploy it at no action cost. Shuffle your deck.
|-
|-
|
|
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|
|
|[[Prodigal One (Dreadgate)|Prodigal One]]
|[[Prodigal One (Dreadgate)|Prodigal One]]
|Enchant Talent
|Spell Talent
|
|
|347
|347
|
|
|
|Recall one enemy unit from the Beyond and place it in its owner's hand. They also lose the points from this.
|-
|-
|
|
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|348
|348
|
|
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|One adjacent enemy unit must move so it is no longer adjacent to a select friendly unit.
|-
|-
|
|
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|349
|349
|
|
|
|Swap any two unit's positions on the battlefield.
|-
|-
|
|
|[[Soul Corrosion (Dreadgate)|Soul Corrosion]]
|[[Soul Corrosion (Dreadgate)|Soul Corrosion]]
|Enchant Talent
|Spell Talent
|
|
|350
|350
|
|
|
|Sacrifice a friendly unit in play and deal damage equal to that unit's vitality. You choose distribution.
|-
|-
|
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|351
|351
|
|
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|Pay for this spell in friendly unit vitality. Reap that amount of vitality from your opponent's Beyond. Draw a card.
|-
|-
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|352
|352
|
|
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|Deal 2 damage to select unit in play, 4 if you've already dealt damage this turn.
|}
|}



Revision as of 23:56, 7 July 2023

The Sorcery craft is one of six playable card decks in Glyphmaster's Gateway. It is purple and prefers to use powerful destructive magic and summoning creatures to accomplish its aims. Sorcery excels at abilities and deployment, and does not do so well with maneuver. Sorcery is most compatible with artifice, engineering, and hinter, but is incompatible mostly with champion and divine crafts.

Sorcery Glyphs

UNIQ Title Cost Num Rarity Text
Y Arcana 6 305 C Up to 3 spells and abilities can be played at no cost this turn. Enemy players cannot use spells and abilities next round.
Y Journey 7 306 C All non-legend friendly units in play transport through the Gateway.
Y Language 4 307 C The Dreadgate is closed off to all enemy players for the next 2 rounds.
Y Time 5 308 C Opponent may only take 2 actions next round instead of 4.
Y Void 8 309 C Take enemy units from the opponent's Beyond worth up to 4 total vitality and move them into their Boneyard, along with the points associated with those actions.

Sorcery Units

Legends

Skill Units

Legendary Units

Universal Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Oco Dragonfly 1 1 1 1 3 Flying 3NE/3SW 331
Cave Crawler 2 1 5 1 1 Expedite 3L/3R 332
Crypt Rat 2 1 2 1 2 Blight 4NW/4SE 333
Ogre 4 4 4 1 1 Feral 3R/5L 334

Sorcery Spells and Abilities

UNIQ Title Type Cost Num Rarity Text
Annulment Spell Talent 335 Remove activated enchant talent or equipped item.
Blast Radius Talent 336
Cauterize Spell Talent 337
Deluge Enchant Talent 338
Desecrated Grounds Battlefield Talent 339 Creature units cannot be brought into play while Desecrated Grounds is activated. Any already in play return to their owner's hand.
Erasure Spell Talent 340 Remove enemy equipped item and deal 2 damage to the unit it was attached to.
Fireshower Talent X 341 Pay 1 Talent for each unit attacked with Fireshower. Deal 2 damage to each unit attacked with Fireshower.
Lift Enchant Talent 342 Attached unit gains flying.
Luinar Curse Enchant Talent 343 Attached unit gains Siphon (Drains 1 vitality from any adjacent unit per round on its owner's turn). This enchantment cannot be removed.
Moontread Enchant Talent 344 Attached unit becomes Spectral. It can only be damaged by relic weapons, effects, other spectral creatures, or magical creatures.
Morvidian Twin Spell Talent 345 Search your deck for a unit that is identical to one in play and deploy it at no action cost. Shuffle your deck.
Nightfall Talent 346
Prodigal One Spell Talent 347 Recall one enemy unit from the Beyond and place it in its owner's hand. They also lose the points from this.
Repulsion Talent 348 One adjacent enemy unit must move so it is no longer adjacent to a select friendly unit.
Shift Enchant Talent 349 Swap any two unit's positions on the battlefield.
Soul Corrosion Spell Talent 350 Sacrifice a friendly unit in play and deal damage equal to that unit's vitality. You choose distribution.
Soul Reap Spell Talent 351 Pay for this spell in friendly unit vitality. Reap that amount of vitality from your opponent's Beyond. Draw a card.
Thorns Spell Talent 352 Deal 2 damage to select unit in play, 4 if you've already dealt damage this turn.

Sorcery Equipment

UNIQ Title Type Cost Num Rarity Text
Chalice of the Reor Relic 353
Cloud Ring Relic 354 C Attached unit gains alert (has full defense power while occupied) and distract (occupy an enemy unit for 1 TP).
Elven Sapphire Relic 355 C Attached unit gains protection from Divine talents and attacks.
Gravestone of Armaton Battlefield Relic 356 Friendly units that die while Gravestone of Armaton is equipped are returned to the bottom of your deck.
Keldra Wishstone Battlefield Relic 357 C Friendly units gain +2 maneuver range when entering the Dreadgate while Wishstone is equipped.
Lore Forge Battlefield Relic 358 Draw a card every time an opponent recycles while Lore Forge is activated.
Rescinding Lyre Musical Item 359
Scorcher Lash Relic Weapon 360 C Attached unit deals 2 automatic damage when attacking, before regular combat is factored.

Sorcery Starter Deck

Legends

  • 1 - Wylorm
  • 1 - Kesick the Stormbringer
  • 2 - Sorinar Patrician
  • 3 - Draol Vormonger
  • 3 - Ice Witch

Units

  • 3 - Goblin Fodder
  • 3 - Ghoul
  • 3 - Shadowhound
  • 3 - Spinetooth Rider
  • 3 - Plainscat
  • 3 - Wolvina Sire
  • 3 - River Troll
  • 1 - Night Watchman

Talents

  • 3 - Fireshower
  • 3 - Erasure
  • 3 - Repulsion
  • 3 - Soul Reap
  • 1 - Soul Corrosion

Items

  • 3 - Scorcher Lash
  • 3 - Cloud Ring
  • 3 - Lore Forge
  • 1 - Keldra Wishstone

Glyphs

  • 1 - Arcana 6
  • 1 - Journey 7
  • 1 - Language 5
  • 1 - Time 4
  • 1 - Void 8

Expansion Cards