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Champion Craft: Difference between revisions

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==Champion Spells and Abilities==
==Champion Spells and Abilities==
*[[Ardent Speech (Gateway)|Ardent Speech]] - 1 All friendly units gains +1 attack range this turn. 96
*[[Battle Cry (Gateway)|Battle Cry]] - 1 Friendly units may attack multiple times this turn.  97
*[[Blood Lust (Gateway)|Blood Lust]] - 1 Instant. New units brought out this turn may attack. 98
*[[Critical Hit (Gateway)|Critical Hit]] - 6 Instant. Attacking unit can kill any unit with a defense up to 2 points higher. 99
*[[Iron Spirit (Gateway)|Iron Spirit]] - X - Instant. Attached unit gains +X attack or defense power this turn, where X is the number of Talent spent. 100
*[[Last Stand (Gateway)|Last Stand]] - 2 Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and alert (has full defense power while occupied) this turn.  101
*[[Legend's Valor (Gateway)|Legend's Valor]] - 3 Attached unit may maneuver and attack multiple times. 102
*[[Merrymaker's Mirth (Gateway)|Merrymaker's Mirth]] - 7 103
*[[Rapid Fire (Gateway)|Rapid Fire]] - 2 104
*[[Reinforcements (Gateway)|Reinforcements]] - 0 Put two units into play at no action cost. 105
*[[River of Blood (Gateway)|River of Blood]] - 8 106
*[[War Trophy (Gateway)|War Trophy]] - Instant. 5 Acquire an attached item of a killed unit. Return to owner when item is removed or attached friendly unit dies. 107
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! UNIQ
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|
|
|[[Ambush (Dreadgate)|Ambush]]
|[[Ambush (Dreadgate)|Ambush]]
|
|Talent
|4
|4
|095
|095
|
|C
|Instant. Destroy one enemy unit of equal or lesser power when it enters the battlefield.
|Instant. Destroy one enemy unit of 4 or less vitality when it enters the battlefield.
|-
|-
|
|
|[[Ardent Speech (Dreadgate)|Ardent Speech]]
|[[Ardent Speech (Dreadgate)|Ardent Speech]]
|
|Battlefield Talent
|1
|1
|
|
|096
|096
|
|Friendly units gain +1 attack range this turn.
|
|
|-
|-
|
|
|[[Battle Cry (Gateway)|Battle Cry]]
|[[Battle Cry (Gateway)|Battle Cry]]
|Talent
|Battlefield Talent
|1
|1
|097
|097
|
|
|
|Friendly units gain BERSERK (they may attack multiple times this turn).
|-
|-
|
|
|[[Blood Lust (Gateway)|Blood Lust]]
|[[Blood Lust (Gateway)|Blood Lust]]
|Talent
|Battlefield Talent
|1
|1
|098
|098
|
|
|
|Friendly units deployed this turn gain RUSH (they may attack immediately).
|-
|-
|
|
|[[Critical Hit (Gateway)|Critical Hit]]
|[[Critical Hit (Gateway)|Critical Hit]]
|Battlefield Enchant
|Talent
|6
|6
|099
|099
|
|
|  
|An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
|-
|-
|
|
|[[Iron Spirit (Gateway)|Iron Spirit]]
|[[Iron Spirit (Gateway)|Iron Spirit]]
|Intrigue Talent
|Talent
|X
|X
|100
|100
|
|
|
|Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.
|-
|-
|
|
|[[Last Stand (Gateway)|Last Stand]]
|[[Last Stand (Gateway)|Last Stand]]
|Intrigue Talent
|Enchant Talent
|2
|2
|101
|101
|
|
|
|Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).
|-
|-
|
|
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|102
|102
|
|
|
|Attached unit may attack and maneuver multiple times in a turn.
|-
|-
|
|
|[[Merrymaker's Mirth (Gateway)|Merrymaker's Mirth]]
|[[Merrymaker's Mirth (Gateway)|Merrymaker's Mirth]]
|Intrigue Talent
|Battlefield Enchant Talent
|7
|7
|103
|103
|
|
|
|Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
|-
|-
|
|
|[[Rapid Fire (Gateway)|Rapid Fire]]
|[[Rapid Fire (Gateway)|Rapid Fire]]
|Talent
|Enchant Talent
|2
|2
|104
|104
|
|
|
|Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
|-
|-
|
|
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|105
|105
|
|
|
|If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.
|-
|-
|
|
|[[River of Blood (Gateway)|River of Blood]]
|[[River of Blood (Gateway)|River of Blood]]
|Intrigue Talent
|Spell Talent
|8
|8
|106
|106
|
|
|
|Gain 1 ACTION this turn for every unit in your opponent's boneyard.
|-
|-
|
|
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|107
|107
|
|
|Instant.  
|Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.  
|}
|}



Revision as of 19:43, 7 July 2023

The Champion craft is one of six playable card decks in Glyphmaster's Gateway. It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards. Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.

Champion Starter Deck

Legends

  • 1 - Freya Leagard
  • 1 - Mornem Halfhelm
  • 2 - Reninar Elf Ranger
  • 3 - Averian Knight
  • 3 - Royal Guard

Units

  • 3 - Brawler
  • 3 - New Recruits
  • 3 - Peasant Cabal
  • 3 - Jrel Warrior
  • 3 - Insolent Fencer
  • 3 - Brenyen Bull
  • 3 - Spotted Pagga
  • 1 - Dutiful Squire

Talents

  • 3 - Ardent Speech
  • 3 - Legend's Valor
  • 3 - Rapid Fire
  • 3 - Reinforcements
  • 1 - Battle Cry

Items

  • 3 - Bronze Shield
  • 3 - Ildori Mace
  • 3 - Tranquil Flute
  • 1 - Aegis of Aery

Glyphs

  • 1 - Courage
  • 1 - Glory
  • 1 - Justice
  • 1 - Strength
  • 1 - War

Champion Glyphs

UNIQ Title Cost Num Rarity Text
Y Courage 7 065 C New friendly units may be bright into play this turn at no action cost.
Y Glory 5 066 C Draw a card at no action cost for every enemy unit attacked during the next round.
Y Justice 6 067 C Every enemy player you attack this round must return a card from their hand to the bottom of their deck, as long as they have cards in hand.
Y Strength 4 068 C All friendly units gain +1 to attack, defend, range, and maneuver this round.
Y War 8 069 C All enemy units in play suffer 4 damage and lose any attached equipment and enchant abilities.


Champion Legends

Champion Units

Legendary Units

Universal Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Brenyen Bull 5 4 6 1 2 Lethal 5D/3U 091
Sandhorn Lizard 1 1 1 1 2 Intercept 3U/3D 092
Spotted Pagga 2 4 2 1 2 Alert 2SW/3NE 093
Terotaur 4 4 3 1 3 Flying DIAG/UDLR 094

Champion Spells and Abilities

UNIQ Title Type Cost Num Rarity Text
Ambush Talent 4 095 C Instant. Destroy one enemy unit of 4 or less vitality when it enters the battlefield.
Ardent Speech Battlefield Talent 1 096 Friendly units gain +1 attack range this turn.
Battle Cry Battlefield Talent 1 097 Friendly units gain BERSERK (they may attack multiple times this turn).
Blood Lust Battlefield Talent 1 098 Friendly units deployed this turn gain RUSH (they may attack immediately).
Critical Hit Talent 6 099 An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
Iron Spirit Talent X 100 Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.
Last Stand Enchant Talent 2 101 Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).
Legend's Valor Enchant Talent 3 102 Attached unit may attack and maneuver multiple times in a turn.
Merrymaker's Mirth Battlefield Enchant Talent 7 103 Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
Rapid Fire Enchant Talent 2 104 Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
Reinforcements Talent 0/4 105 If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.
River of Blood Spell Talent 8 106 Gain 1 ACTION this turn for every unit in your opponent's boneyard.
War Trophy Talent 5 107 Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.

Items

UNIQ Title Type Cost Num Rarity Text
Y Aegis of Aery Relic Armor 4 108 C
Bow of the Elinar Relic Weapon 109
Bronze Shield Armor 110 C
Destic Helm Relic Armor 2 111
Elven Andesine Relic 112 Attached unit gains protection from Gear Guild talents and attacks.
Forgotten Totem Relic 4 113
Gilded Spurs Armor 114
Y Horn of Iylor Musical Item 5 115
Ice Blade Relic Weapon 2 116
Ildori Mace Weapon 4 117 C
Medicinal Tonic Consumable 118
Tranquil Flute Musical Item 6 119 C
Vernal Fountain Relic 120