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Special Abilities (Dreadgate): Difference between revisions

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Line 9: Line 9:
|[[Adept]]
|[[Adept]]
|[[File:artifice_icon.png|30px]][[File:sorcery_icon.png|30px]]
|[[File:artifice_icon.png|30px]][[File:sorcery_icon.png|30px]]
|''Can spend vitality points as Talent points.''
|''Can spend its own vitality points as Talent points.''
|-
|-
|[[Agitate]]
|[[Agitate]]
Line 17: Line 17:
|[[Agile]]
|[[Agile]]
|[[File:hinter_icon.png|30px]]
|[[File:hinter_icon.png|30px]]
|''Can maneuver to 1 adjacent space when attacked for 1 Talent Point.''
|''Can maneuver to 1 unoccupied adjacent space when attacked for 1 Talent Point.''
|-
|-
|[[Alert]]
|[[Alert]]
|[[File:divine_icon.png|30px]]
|[[File:divine_icon.png|30px]]
|''Has full defense power while engaged.''
|''Has full defense power while occupied.''
|-
|-
|[[Autonomy]]
|[[Autonomy]]
|[[File:sorcery_icon.png|30px]]
|[[File:sorcery_icon.png|30px]]
|''Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play.''
|''Can enter the battlefield by paying either Influence or Talent points, or by recycling cards or a combination of any of these.''
|-
|-
|[[Berserk]]
|[[Berserk]]
Line 41: Line 41:
|[[Bond]]
|[[Bond]]
|[[File:divine_icon.png|30px]]
|[[File:divine_icon.png|30px]]
|''Gain +1 defense power if (unit type) is also on the battlefield.''
|''Gain +1 defense power for every (unit type) also on the battlefield.''
|-
|-
|[[Conceit]]
|[[Conceit]]
|[[File:artifice_icon.png|30px]]
|[[File:artifice_icon.png|30px]]
|''Can steal stat points from adjacent friendly units. Stats return to normal if either moves away from adjacent space.''
|''Can steal stat points (attack, defense, speed, range) from adjacent friendly units. Stats return to normal if either moves away from adjacent space.''
|-
|-
|[[Daunt]]
|[[Daunt]]
|[[File:hinter_icon.png|30px]]
|[[File:hinter_icon.png|30px]]
|''Enemy units may not use Autonomy while this unit is on the battlefield.''
|''Enemy units enter the battlefield occupied while this unit is on the battlefield.''
|-
|-
|[[Deft]]
|[[Deft]]
Line 61: Line 61:
|[[Distract]]
|[[Distract]]
|[[File:sorcery_icon.png|30px]]
|[[File:sorcery_icon.png|30px]]
|''Instant - 1 Talent Point - occupy a select enemy unit.''
|''Instant - 2 Talent Points - cause a select enemy unit to become occupied.''
|-
|-
|[[Donor]]
|[[Donor]]
Line 69: Line 69:
|[[Double Tap]]
|[[Double Tap]]
|[[File:champion_icon.png|30px]]
|[[File:champion_icon.png|30px]]
|''If damage is dealt to a unit, it can attack a second unit.''
|''If damage is dealt by this unit, this unit can attack a second unit.''
|-
|-
|[[Expedite]]
|[[Expedite]]
Line 85: Line 85:
|[[Flying]]
|[[Flying]]
|[[File:artifice_icon.png|30px]][[File:champion_icon.png|30px]][[File:divine_icon.png|30px]][[File:engineering_icon.png|30px]][[File:hinter_icon.png|30px]][[File:sorcery_icon.png|30px]]
|[[File:artifice_icon.png|30px]][[File:champion_icon.png|30px]][[File:divine_icon.png|30px]][[File:engineering_icon.png|30px]][[File:hinter_icon.png|30px]][[File:sorcery_icon.png|30px]]
|''Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway.''
|''Can only be attacked with range unless grounded. May fly over other units but not occupy their space. Must be grounded to enter the Gateway.''
|-
|-
|[[Guard]]
|[[Guard]]
Line 109: Line 109:
|[[Martyr]]
|[[Martyr]]
|[[File:divine_icon.png|30px]]
|[[File:divine_icon.png|30px]]
|''This unit may sacrifice all or some of its vitality to pay for Influence or Talent points. If it dies, it is exiled and does not go to the boneyard.''
|''This unit may sacrifice all or some of its vitality to pay for Influence or Talent points. If it dies from this, it returns to the bottom of its owner's deck.''
|-
|-
|[[Medic]]
|[[Medic]]
|[[File:divine_icon.png|30px]]
|[[File:divine_icon.png|30px]]
|''Gives up to 3 vitality to friendly units when entering the battlefield. Cannot exceed a unit's listed vitality. Owner chooses distribution.''
|''Heals up to 3 vitality to friendly units when entering the battlefield. Cannot exceed a unit's listed vitality. Owner chooses distribution.''
|-
|-
|[[Mercenary]]
|[[Mercenary]]
Line 133: Line 133:
|[[Poison]]
|[[Poison]]
|[[File:artifice_icon.png|30px]]
|[[File:artifice_icon.png|30px]]
|''Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.''
|''Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Dreadgate.''
|-
|-
|[[Push]]
|[[Push]]
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|[[Retreat]]
|[[Retreat]]
|[[File:divine_icon.png|30px]][[File:hinter_icon.png|30px]]
|[[File:divine_icon.png|30px]][[File:hinter_icon.png|30px]]
|''If this unit's vitality reaches 1, it returns to its owner's hand.''
|''If this unit has only 1 vitality remaining, it returns to its owner's hand. It returns to play fully healed.''
|-
|-
|[[Rush]]
|[[Rush]]
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|[[Sniper]]
|[[Sniper]]
|[[File:champion_icon.png|30px]]
|[[File:champion_icon.png|30px]]
|''Any enemy unit entering the battlefield within range of this unit's attack suffers 1 automatic damage when it is deployed.''
|''Any enemy unit entering the battlefield within range of this unit's attack suffers 1 automatic damage.''
|-
|-
|[[Spectral]]
|[[Spectral]]
|[[File:artifice_icon.png|30px]][[File:champion_icon.png|30px]][[File:divine_icon.png|30px]][[File:engineering_icon.png|30px]][[File:hinter_icon.png|30px]][[File:sorcery_icon.png|30px]]
|[[File:artifice_icon.png|30px]][[File:champion_icon.png|30px]][[File:divine_icon.png|30px]][[File:engineering_icon.png|30px]][[File:hinter_icon.png|30px]][[File:sorcery_icon.png|30px]]
|''Can only be damaged by relic weapons or spell talents.''
|''Can only be damaged by relic weapons, spell talents, magical creatures, or other spectrals.''
|-
|-
|[[Stay]]
|[[Stay]]
|[[File:sorcery_icon.png|30px]]
|[[File:sorcery_icon.png|30px]]
|''Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.''
|''Instant. Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.''
|-
|-
|[[Subdue]]
|[[Subdue]]
|[[File:artifice_icon.png|30px]]
|[[File:artifice_icon.png|30px]]
|''Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.''
|''Can occupy an enemy unit's space. While there, both units becomes occupied unless this unit is killed or moves. Neither can equip items.''
|-
|-
|[[Swift]]
|[[Swift]]
Line 189: Line 189:
|[[Toxic]]
|[[Toxic]]
|[[File:sorcery_icon.png|30px]]
|[[File:sorcery_icon.png|30px]]
|''When dealt damage in combat, equal damage is dealt to the attacker on top of any normal melee damage dealt by (card name).''
|''When dealt damage in melee combat, equal damage is dealt to the attacker on top of any normal melee damage dealt by (card name).''
|-
|-
|[[Upgrade]]
|[[Upgrade]]

Revision as of 04:56, 8 June 2023

Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. Each craft has 6 unique special abilities and shares 2 with another color. Some are shared by all colors, such as spectral and flying.

Current

Keyword Used by Text
Adept Can spend its own vitality points as Talent points.
Agitate Opponent must recycle 1 card from hand when this unit enters the battlefield.
Agile Can maneuver to 1 unoccupied adjacent space when attacked for 1 Talent Point.
Alert Has full defense power while occupied.
Autonomy Can enter the battlefield by paying either Influence or Talent points, or by recycling cards or a combination of any of these.
Berserk Can attack multiple times in a turn.
Blast Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.
Blight Units attacked by (card name) become occupied. They remain so during their owner's next turn.
Bond Gain +1 defense power for every (unit type) also on the battlefield.
Conceit Can steal stat points (attack, defense, speed, range) from adjacent friendly units. Stats return to normal if either moves away from adjacent space.
Daunt Enemy units enter the battlefield occupied while this unit is on the battlefield.
Deft Cannot become occupied.
Disarm If damage is dealt by this unit, that unit loses any items it has equipped. Those return to owner's hand.
Distract Instant - 2 Talent Points - cause a select enemy unit to become occupied.
Donor Can donate vitality points to help deploy another unit (in lieu of Influence Points).
Double Tap If damage is dealt by this unit, this unit can attack a second unit.
Expedite Draw a card whenever this unit attacks.
Feral Gain +1 attack for every creature unit on the battlefield, friendly or otherwise.
Flank Can jump an adjacent unit to end up on the opposite side. This is considered a speed of 1. Gain +2 attack power if you attack the jumped unit in the same turn.
Flying Can only be attacked with range unless grounded. May fly over other units but not occupy their space. Must be grounded to enter the Gateway.
Guard Can block an attack for an adjacent friendly unit. If acting as a guard, damage dealt will go to this unit instead of the attacked one.
Intercept Deals 1 automatic damage when attacked before regular combat is factored.
Leech This unit's cost is paid in friendly vitality points instead of Influence Points.
Lethal Deals 1 automatic damage during attacks before regular combat is factored.
Loaded The first item this unit equips costs only 1 gold.
Martyr This unit may sacrifice all or some of its vitality to pay for Influence or Talent points. If it dies from this, it returns to the bottom of its owner's deck.
Medic Heals up to 3 vitality to friendly units when entering the battlefield. Cannot exceed a unit's listed vitality. Owner chooses distribution.
Mercenary This unit's cost is paid in gold instead of Influence Points.
Miser Spend 1 less gold cost to equip this unit.
Nimble Can maneuver immediately upon entering the battlefield.
Pacify Cannot be attacked by Creature Units.
Poison Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Dreadgate.
Push Can maneuver and attack for 1 action, but only if it does both.
Reload Can perform ranged attacks multiple times in a turn.
Repair An adjacent machine or barricade unit recoups 1 vitality per turn, but may not exceed the number listed on its card.
Retreat If this unit has only 1 vitality remaining, it returns to its owner's hand. It returns to play fully healed.
Rush Can attack immediately upon entering the battlefield.
Shatter Sacrifice this unit to destroy an enemy machine unit or barricade.
Siphon Drains 1 vitality from any adjacent unit per round on its owner's turn.
Sniper Any enemy unit entering the battlefield within range of this unit's attack suffers 1 automatic damage.
Spectral Can only be damaged by relic weapons, spell talents, magical creatures, or other spectrals.
Stay Instant. Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.
Subdue Can occupy an enemy unit's space. While there, both units becomes occupied unless this unit is killed or moves. Neither can equip items.
Swift Can maneuver multiple times in a turn.
Tantrum Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.
Toxic When dealt damage in melee combat, equal damage is dealt to the attacker on top of any normal melee damage dealt by (card name).
Upgrade Adjacent friendly units gain +1 attack range.
Uplift All 1/1/1/1 friendly units become 2/2/2/2 while this unit is in play.
Wielder Permanently equipped with a relic weapon.