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Sorcery Craft: Difference between revisions

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*[[Soul Corrosion (Gateway)|Soul Corrosion]] - sacrifice a friendly unit in play and deal damage to enemy units equal to that unit's vitality. May distribute damage as you like among 1 or more enemy units.
*[[Soul Corrosion (Gateway)|Soul Corrosion]] - sacrifice a friendly unit in play and deal damage to enemy units equal to that unit's vitality. May distribute damage as you like among 1 or more enemy units.
*[[Erasure (Gateway)|Erasure]] - Remove enemy attachment ability and deal 2 damage to the unit it was attached to.
*[[Erasure (Gateway)|Erasure]] - Remove enemy attachment ability and deal 2 damage to the unit it was attached to.
*[[Fireshower (Gateway)|Fireshower]] -
*[[Fireshower (Gateway)|Fireshower]] - deal 2 damage to all enemy units on the battlefield. Pay 1 Talent point for each unit damaged with Fireshower.
*[[Morvidian Door (Gateway)|Morvidian Door]]- Place an additional identical unit to one brought into play at no action cost.
*[[Morvidian Door (Gateway)|Morvidian Door]]- Place an additional identical unit to one brought into play at no action cost.
*[[Nightfall (Gateway)|Nightfall]] -  
*[[Nightfall (Gateway)|Nightfall]] -  

Revision as of 01:24, 7 June 2023

The Sorcery craft is one of six playable card decks in Glyphmaster's Gateway. It is purple and prefers to use powerful destructive magic and summoning creatures to accomplish its aims. Sorcery excels at abilities and deployment, and does not do so well with maneuver. Sorcery is most compatible with artifice, engineering, and hinter, but is incompatible mostly with champion and divine crafts.

Sorcery Heroes

Sorcery Glyphs

The glyphs used by Sorcery:

  • Arcana - All your spells and abilities this turn can be played at no cost. Enemy players cannot use spells and abilities next round.
  • Journey - all non-hero friendly units in play transport through the Gateway.
  • Language - the Gateway is closed off to all enemy players next round.
  • Time - Enemy players may only take 3 actions next round instead of 7.
  • Void

Sorcery Units

Legendary Units

Sorcery Spells and Abilities

  • Cauterize -
  • Soul Corrosion - sacrifice a friendly unit in play and deal damage to enemy units equal to that unit's vitality. May distribute damage as you like among 1 or more enemy units.
  • Erasure - Remove enemy attachment ability and deal 2 damage to the unit it was attached to.
  • Fireshower - deal 2 damage to all enemy units on the battlefield. Pay 1 Talent point for each unit damaged with Fireshower.
  • Morvidian Door- Place an additional identical unit to one brought into play at no action cost.
  • Nightfall -
  • Prodigal One - Bring back one enemy unit from the Gateway and place it in its owner's hand.
  • Repulsion - One enemy unit must move one space back.
  • Shift - Swap any two unit's positions on the battlefield.
  • Spellbound - Opponent cannot play Abilities for two turns.

Sorcery Equipment