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|[[Stay]] | |[[Stay]] | ||
| | |[[File:artifice_icon.png|30px]][[File:divine_icon.png|30px]][[File:sorcery_icon.png|30px]] | ||
|''Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.'' | |''Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.'' | ||
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|[[Swift]] | |[[Swift]] | ||
|[[File:artifice_icon.png|30px]][[File:divine_icon.png|30px]] | |[[File:artifice_icon.png|30px]][[File:divine_icon.png|30px]][[File:hinter_icon.png|30px]] | ||
|''Can maneuver multiple times in a turn.'' | |''Can maneuver multiple times in a turn.'' | ||
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Revision as of 03:54, 1 June 2023
Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. These are typically used by Hero Cards, but can apply when a character has a common ability or trait that other cards may also share.
Current
Keyword | Used by | Text |
---|---|---|
Agile | Can maneuver to 1 adjacent space when attacked for 1 Talent Point. | |
Alert | ![]() ![]() ![]() ![]() |
Has full defense power while engaged. |
Autonomy | Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play. | |
Blast | ![]() ![]() |
Deal X explosive damage to ranged attack, where X is the number of Talent Points spent. |
Blight | ||
Bond | Gain +1 defense power if (unit type) is also on the battlefield. | |
Daunt | Enemy units may not use Autonomy while this unit is on the battlefield. | |
Donor | Can donate vitality points to help deploy another unit (in lieu of Influence Points). | |
Flying | All | Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway. |
Leech | ![]() ![]() |
This unit's cost is paid in friendly vitality points instead of Influence Points. |
Lethal | ![]() ![]() |
Deals 1 automatic damage during attacks before regular combat is factored. |
Martyr | ![]() |
This unit may sacrifice all its vitality to pay for Influence or Talent points. |
Mercenary | all | This unit's cost is paid in gold instead of Influence Points. |
Nimble | ![]() ![]() ![]() |
Can maneuver immediately upon entering the battlefield. |
Pacify | ![]() ![]() |
Cannot be attacked by Creature Units. |
Poison | ![]() ![]() |
Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway. |
Retreat | ![]() |
If this unit's vitality reaches 1, it returns to its owner's hand. |
Rush | ![]() ![]() |
Can attack immediately upon entering the battlefield. |
Shatter | ![]() ![]() |
Sacrifice this unit to destroy an enemy machine unit or barricade. |
Spectral | all | Can only be killed by relic weapons or spell talents. |
Stay | ![]() ![]() ![]() |
Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space. |
Subdue | ![]() ![]() |
Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items. |
Swift | ![]() ![]() ![]() |
Can maneuver multiple times in a turn. |
Tantrum | ![]() ![]() |
Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard. |
Toxic | ![]() |
When dealt damage in combat, equal damage is dealt to the attacker in return. |
Undead | Cannot enter the Gateway. | |
Wielder | ![]() ![]() |
Permanently equipped with a relic weapon. |