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Special Abilities (Dreadgate): Difference between revisions

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|-
|-
|[[Alert]]
|[[Alert]]
|
|[[File:divine_icon.png|30px]][[File:hinter_icon.png|30px]]
|''Has full defense power while engaged.''
|''Has full defense power while engaged.''
|-
|-
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|-
|-
|[[Blast]]
|[[Blast]]
|
|[[File:artifice_icon.png|30px]][[File:engineering_icon.png|30px]]
|''Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.''
|''Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.''
|-
|-
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|-
|-
|[[Flying]]
|[[Flying]]
|
|All
|''Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway.''
|''Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway.''
|-
|-
|[[Leech]]
|[[Leech]]
|
|[[File:artifice_icon.png|30px]][[File:sorcery_icon.png|30px]]
|''This unit's cost is paid in friendly vitality points instead of Influence Points.''
|''This unit's cost is paid in friendly vitality points instead of Influence Points.''
|-
|-
|[[Lethal]]
|[[Lethal]]
|
|[[File:champion_icon.png|30px]][[File:hinter_icon.png|30px]]
|''Deals 1 automatic damage during attacks before regular combat is factored.''
|''Deals 1 automatic damage during attacks before regular combat is factored.''
|-
|-
|[[Martyr]]
|[[Martyr]]
|
|[[File:blue_icon.png|30px]]
|''This unit may sacrifice all its vitality to pay for Influence or Talent points.''
|''This unit may sacrifice all its vitality to pay for Influence or Talent points.''
|-
|-
|[[Mercenary]]
|[[Mercenary]]
|
|all
|''This unit's cost is paid in gold instead of Influence Points.''
|''This unit's cost is paid in gold instead of Influence Points.''
|-
|-
|[[Nimble]]
|[[Nimble]]
|
|[[File:artifice_icon.png|30px]][[File:blue_icon.png|30px]][[File:hinter_icon.png|30px]]
|''Can maneuver immediately upon entering the battlefield.''
|''Can maneuver immediately upon entering the battlefield.''
|-
|-
|[[Pacify]]
|[[Pacify]]
|
|[[File:artifice_icon.png|30px]][[File:hinter_icon.png|30px]]
|''Cannot be attacked by Creature Units.''
|''Cannot be attacked by Creature Units.''
|-
|-
|[[Poison]]
|[[Poison]]
|
|[[File:artifice_icon.png|30px]][[File:hinter_icon.png|30px]]
|''Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.''
|''Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.''
|-
|-
|[[Retreat]]
|[[Retreat]]
|
|[[File:champion_icon.png|30px]]
|''If this unit's vitality reaches 1, it returns to its owner's hand.''
|''If this unit's vitality reaches 1, it returns to its owner's hand.''
|-
|-
|[[Rush]]
|[[Rush]]
|
|[[File:champion_icon.png|30px]][[File:hinter_icon.png|30px]]
|''Can attack immediately upon entering the battlefield.''
|''Can attack immediately upon entering the battlefield.''
|-
|-
|[[Shatter]]
|[[Shatter]]
|
|[[File:artifice_icon.png|30px]][[File:engineering_icon.png|30px]]
|''Sacrifice this unit to destroy an enemy machine unit or barricade.''
|''Sacrifice this unit to destroy an enemy machine unit or barricade.''
|-
|-
|[[Spectral]]
|[[Spectral]]
|
|all
|''Can only be killed by relic weapons or spell talents.''
|''Can only be killed by relic weapons or spell talents.''
|-
|-
Line 92: Line 92:
|-
|-
|[[Subdue]]
|[[Subdue]]
|
|[[File:champion_icon.png|30px]][[File:divine_icon.png|30px]]
|''Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.''
|''Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.''
|-
|-
|[[Swift]]
|[[Swift]]
|
|[[File:artifice_icon.png|30px]][[File:divine_icon.png|30px]]
|''Can maneuver multiple times in a turn.''
|''Can maneuver multiple times in a turn.''
|-
|-
|[[Tantrum]]
|[[Tantrum]]
|
|[[File:hinter_icon.png|30px]][[File:sorcery_icon.png|30px]]
|''Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.''
|''Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.''
|-
|-
|[[Toxic]]
|[[Toxic]]
|
|[[File:sorcery_icon.png|30px]]
|''When dealt damage in combat, equal damage is dealt to the attacker in return.''
|''When dealt damage in combat, equal damage is dealt to the attacker in return.''
|-
|-
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|-
|-
|[[Wielder]]
|[[Wielder]]
|
|[[File:champion_icon.png|30px]][[File:divine_icon.png|30px]]
|''Permanently equipped with a relic weapon.''
|''Permanently equipped with a relic weapon.''
|}       
|}       

Revision as of 03:50, 1 June 2023

Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. These are typically used by Hero Cards, but can apply when a character has a common ability or trait that other cards may also share.

Current

Keyword Used by Text
Agile Can maneuver to 1 adjacent space when attacked for 1 Talent Point.
Alert Has full defense power while engaged.
Autonomy Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play.
Blast Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.
Blight
Bond Gain +1 defense power if (unit type) is also on the battlefield.
Daunt Enemy units may not use Autonomy while this unit is on the battlefield.
Donor Can donate vitality points to help deploy another unit (in lieu of Influence Points).
Flying All Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway.
Leech This unit's cost is paid in friendly vitality points instead of Influence Points.
Lethal Deals 1 automatic damage during attacks before regular combat is factored.
Martyr File:Blue icon.png This unit may sacrifice all its vitality to pay for Influence or Talent points.
Mercenary all This unit's cost is paid in gold instead of Influence Points.
Nimble File:Blue icon.png Can maneuver immediately upon entering the battlefield.
Pacify Cannot be attacked by Creature Units.
Poison Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.
Retreat If this unit's vitality reaches 1, it returns to its owner's hand.
Rush Can attack immediately upon entering the battlefield.
Shatter Sacrifice this unit to destroy an enemy machine unit or barricade.
Spectral all Can only be killed by relic weapons or spell talents.
Stay Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.
Subdue Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.
Swift Can maneuver multiple times in a turn.
Tantrum Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.
Toxic When dealt damage in combat, equal damage is dealt to the attacker in return.
Undead Cannot enter the Gateway.
Wielder Permanently equipped with a relic weapon.