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|[[Agile]] | |[[Agile]] | ||
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|'' | |''Can maneuver to 1 adjacent space when attacked for 1 Talent Point.'' | ||
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|[[ | |[[Alert]] | ||
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|'' | |''Has full defense power while engaged.'' | ||
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|[[ | |[[Autonomy]] | ||
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|'' | |''Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play.'' | ||
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|[[ | |[[Blast]] | ||
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|'' | |''Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.'' | ||
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|[[ | |[[Blight]] | ||
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|[[ | |[[Bond]] | ||
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|'' | |''Gain +1 defense power if (unit type) is also on the battlefield.'' | ||
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|[[Daunt]] | |[[Daunt]] | ||
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|''Enemy units | |''Enemy units may not use Autonomy while this unit is on the battlefield.'' | ||
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|[[ | |[[Donor]] | ||
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|'' | |''Can donate vitality points to help deploy another unit (in lieu of Influence Points).'' | ||
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|[[ | |[[Flying]] | ||
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|'' | |''Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway.'' | ||
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|[[ | |[[Leech]] | ||
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|'' | |''This unit's cost is paid in friendly vitality points instead of Influence Points.'' | ||
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|[[ | |[[Lethal]] | ||
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|'' | |''Deals 1 automatic damage during attacks before regular combat is factored.'' | ||
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|[[ | |[[Martyr]] | ||
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|''This unit may sacrifice all its vitality to pay for Influence or Talent points.'' | |||
|'' | |||
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|[[ | |[[Mercenary]] | ||
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|'' | |''This unit's cost is paid in gold instead of Influence Points.'' | ||
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|[[ | |[[Nimble]] | ||
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|'' | |''Can maneuver immediately upon entering the battlefield.'' | ||
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|[[Pacify]] | |[[Pacify]] | ||
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|'' | |''Cannot be attacked by Creature Units.'' | ||
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|[[Poison]] | |[[Poison]] | ||
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|'' | |''Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.'' | ||
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|[[ | |[[Retreat]] | ||
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|'' | |''If this unit's vitality reaches 1, it returns to its owner's hand.'' | ||
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|[[ | |[[Rush]] | ||
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|'' | |''Can attack immediately upon entering the battlefield.'' | ||
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|[[ | |[[Shatter]] | ||
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|'' | |''Sacrifice this unit to destroy an enemy machine unit or barricade.'' | ||
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|[[ | |[[Spectral]] | ||
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|'' | |''Can only be killed by relic weapons or spell talents.'' | ||
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|[[ | |[[Stay]] | ||
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|'' | |''Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.'' | ||
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|[[ | |[[Subdue]] | ||
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|''Can | |''Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.'' | ||
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|[[ | |[[Swift]] | ||
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|''Can | |''Can maneuver multiple times in a turn.'' | ||
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|[[Tantrum]] | |[[Tantrum]] | ||
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|'' | |''Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.'' | ||
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|[[Toxic]] | |||
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|''When dealt damage in combat, equal damage is dealt to the attacker in return.'' | |||
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|[[ | |[[Undead]] | ||
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|'' | |''Cannot enter the Gateway.'' | ||
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|[[ | |[[Wielder]] | ||
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|'' | |''Permanently equipped with a relic weapon.'' | ||
|} | |} | ||
Revision as of 03:43, 1 June 2023
Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. These are typically used by Hero Cards, but can apply when a character has a common ability or trait that other cards may also share.
Current
Keyword | Used by | Text |
---|---|---|
Agile | Can maneuver to 1 adjacent space when attacked for 1 Talent Point. | |
Alert | Has full defense power while engaged. | |
Autonomy | Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play. | |
Blast | Deal X explosive damage to ranged attack, where X is the number of Talent Points spent. | |
Blight | ||
Bond | Gain +1 defense power if (unit type) is also on the battlefield. | |
Daunt | Enemy units may not use Autonomy while this unit is on the battlefield. | |
Donor | Can donate vitality points to help deploy another unit (in lieu of Influence Points). | |
Flying | Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway. | |
Leech | This unit's cost is paid in friendly vitality points instead of Influence Points. | |
Lethal | Deals 1 automatic damage during attacks before regular combat is factored. | |
Martyr | This unit may sacrifice all its vitality to pay for Influence or Talent points. | |
Mercenary | This unit's cost is paid in gold instead of Influence Points. | |
Nimble | Can maneuver immediately upon entering the battlefield. | |
Pacify | Cannot be attacked by Creature Units. | |
Poison | Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway. | |
Retreat | If this unit's vitality reaches 1, it returns to its owner's hand. | |
Rush | Can attack immediately upon entering the battlefield. | |
Shatter | Sacrifice this unit to destroy an enemy machine unit or barricade. | |
Spectral | Can only be killed by relic weapons or spell talents. | |
Stay | Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space. | |
Subdue | Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items. | |
Swift | Can maneuver multiple times in a turn. | |
Tantrum | Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard. | |
Toxic | When dealt damage in combat, equal damage is dealt to the attacker in return. | |
Undead | Cannot enter the Gateway. | |
Wielder | Permanently equipped with a relic weapon. |