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Special Abilities (Dreadgate): Difference between revisions

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|[[Agile]]
|[[Agile]]
|[[file:violet-icon.png|20px]]
|
|''Attackers suffer -1 range vs. this unit.''
|''Can maneuver to 1 adjacent space when attacked for 1 Talent Point.''
|-
|-
|[[Authority]]
|[[Alert]]
|[[file:blue-icon.png|20px]]
|
|''Friendly units in play gain +1/+1 attack and defend.''
|''Has full defense power while engaged.''
|-
|-
|[[Blight]]
|[[Autonomy]]
|[[file:blue-icon.png|20px]]
|
|''Every time a unit attacks (card name), it suffers -1 attack thereafter. This is cumulative.''
|''Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play.''
|-
|-
|[[Charge]]
|[[Blast]]
|[[file:blue-icon.png|20px]]
|
|''Units defending against [card name] get -X Willpower equal to [card name's] [[Loyalty]].''
|''Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.''
|-
|-
|[[Charisma]]
|[[Blight]]
|[[file:black-icon.png|20px]][[file:green-icon.png|20px]][[file:violet-icon.png|20px]]
|
|''+1 loyalty to other friendly units each round.''
|
|-
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|[[Conceit]]
|[[Bond]]
|[[file:red-icon.png|20px]][[file:green-icon.png|20px]][[file:violet-icon.png|20px]]
|
|''Can shift [[Loyalty]] from other friendly units onto self.''
|''Gain +1 defense power if (unit type) is also on the battlefield.''
|-
|-
|[[Daunt]]
|[[Daunt]]
|[[file:black-icon.png|20px]][[file:green-icon.png|20px]][[file:orange-icon.png|20px]]
|
|''Enemy units with only 1 power return to hand when [card name] enters the field.''
|''Enemy units may not use Autonomy while this unit is on the battlefield.''
|-
|-
|[[Diminish]]
|[[Donor]]
|[[file:orange-icon.png|20px]][[file:green-icon.png|20px]]
|
|''Attacking units suffer -1/-1 against this unit.''
|''Can donate vitality points to help deploy another unit (in lieu of Influence Points).''
|-
|-
|[[Disarm]]
|[[Flying]]
|[[file:black-icon.png|20px]][[file:violet-icon.png|20px]]
|
|''Attacking units equipped must return weapon to player's hand.''
|''Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway.''
|-
|-
|[[Distract]]
|[[Leech]]
|[[file:red-icon.png|20px]][[file:violet-icon.png|20px]]
|
|''Force engage select unit for 1 round.''
|''This unit's cost is paid in friendly vitality points instead of Influence Points.''
|-
|-
|[[Guile]]
|[[Lethal]]
|[[file:green-icon.png|20px]]
|
|''Immune to [[Intrigue Action]]s.''
|''Deals 1 automatic damage during attacks before regular combat is factored.''
|-
|-
|[[Illiterate]]
|[[Martyr]]
|[[file:blue-icon.png|20px]]
|
|''Cannot be equipped with [[books]].''
|''This unit may sacrifice all its vitality to pay for Influence or Talent points.''
|-
|[[Immunity]]
|[[file:blue-icon.png|20px]]
|''Immune to [[poison]] and/or [[blight]].''
|-
|[[Infamy]]
|[[file:red-icon.png|20px]][[file:orange-icon.png|20px]]
|''Gain 1 [[Reputation]] for every unit defeated with [[Spite]].''
|-
|[[Infer]]
|[[file:blue-icon.png|20px]]
|''View the top card in your [[arsenal]]. You may send it to bottom.''
|-
|[[Instigate]]
|[[file:orange-icon.png|20px]]
|''Enemy units must engage this unit first if able.''
|-
|-
|[[Martyr]]
|[[Mercenary]]
|[[file:black-icon.png|20px]][[file:green-icon.png|20px]]
|
|''Sacrifice [card name] and pay X [[emblems]] to gain X [[Reputation]].''
|''This unit's cost is paid in gold instead of Influence Points.''
|-
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|[[Overwhelm]]
|[[Nimble]]
|[[file:blue-icon.png|20px]]
|
|''Damage in excess of defending unit's [[loyalty]] carries over to player's [[Reputation]].''
|''Can maneuver immediately upon entering the battlefield.''
|-
|-
|[[Pacify]]
|[[Pacify]]
|[[file:black-icon.png|20px]]
|
|''This unit cannot be attacked by [[creatures]].''
|''Cannot be attacked by Creature Units.''
|-
|[[Pilfer]]
|[[file:red-icon.png|20px]][[file:violet-icon.png|20px]][[file:orange-icon.png|20px]]
|''Steals 1 [[gildan]] per attack on this unit from the attacking player.''
|-
|-
|[[Poison]]
|[[Poison]]
|[[file:blue-icon.png|20px]]
|
|''Stricken units lose 1 loyalty per round until DEAD or given an [[antidote]], and cannot be augmented unless cured.''
|''Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.''
|-
|-
|[[Prudence]]
|[[Retreat]]
|[[file:black-icon.png|20px]][[file:violet-icon.png|20px]][[file:green-icon.png|20px]]
|
|''Draw a card when [card name] is put onto the field.''
|''If this unit's vitality reaches 1, it returns to its owner's hand.''
|-
|-
|[[Quicken]]
|[[Rush]]
|[[file:black-icon.png|20px]][[file:orange-icon.png|20px]]
|
|''Deals 1 damage to all enemy units when brought into play.''
|''Can attack immediately upon entering the battlefield.''
|-
|-
|[[Ready]]
|[[Shatter]]
|[[file:blue-icon.png|20px]]
|
|''Can engage when brought into play.''
|''Sacrifice this unit to destroy an enemy machine unit or barricade.''
|-
|-
|[[Retaliate]]
|[[Spectral]]
|[[file:orange-icon.png|20px]][[file:green-icon.png|20px]]
|
|''When damaged, [card name] deals 1 damage to all other enemy units.''
|''Can only be killed by relic weapons or spell talents.''
|-
|-
|[[Retreat]]
|[[Stay]]
|[[file:red-icon.png|20px]]
|
|''[Card name] returns to hand when its [[Loyalty]] reaches 1.''
|''Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.''
|-
|-
|[[Sniper]]
|[[Subdue]]
|[[file:blue-icon.png|20px]]
|
|''Can engage from inside any [[Hideout]].''
|''Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.''
|-
|-
|[[Spite]]
|[[Swift]]
|[[file:red-icon.png|20px]][[file:orange-icon.png|20px]]
|
|''Can engage already engaged units.''
|''Can maneuver multiple times in a turn.''
|-
|-
|[[Tantrum]]
|[[Tantrum]]
|[[file:red-icon.png|20px]][[file:green-icon.png|20px]]
|
|''Deals 2 automatic damage to select unit upon defeat when leaving the field.''
|''Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.''
|-
|[[Toxic]]
|
|''When dealt damage in combat, equal damage is dealt to the attacker in return.''
|-
|-
|[[Tarnish]]
|[[Undead]]
|[[file:red-icon.png|20px]][[file:orange-icon.png|20px]]
|
|''When damage is dealt to [card name], attacking player loses 1 [[Reputation]].''
|''Cannot enter the Gateway.''
|-
|-
|[[Vigilant]]
|[[Wielder]]
|[[file:black-icon.png|20px]][[file:violet-icon.png|20px]]
|
|''Immune to [[spite]].''
|''Permanently equipped with a relic weapon.''
|}       
|}       



Revision as of 03:43, 1 June 2023

Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. These are typically used by Hero Cards, but can apply when a character has a common ability or trait that other cards may also share.

Current

Keyword Used by Text
Agile Can maneuver to 1 adjacent space when attacked for 1 Talent Point.
Alert Has full defense power while engaged.
Autonomy Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play.
Blast Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.
Blight
Bond Gain +1 defense power if (unit type) is also on the battlefield.
Daunt Enemy units may not use Autonomy while this unit is on the battlefield.
Donor Can donate vitality points to help deploy another unit (in lieu of Influence Points).
Flying Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway.
Leech This unit's cost is paid in friendly vitality points instead of Influence Points.
Lethal Deals 1 automatic damage during attacks before regular combat is factored.
Martyr This unit may sacrifice all its vitality to pay for Influence or Talent points.
Mercenary This unit's cost is paid in gold instead of Influence Points.
Nimble Can maneuver immediately upon entering the battlefield.
Pacify Cannot be attacked by Creature Units.
Poison Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.
Retreat If this unit's vitality reaches 1, it returns to its owner's hand.
Rush Can attack immediately upon entering the battlefield.
Shatter Sacrifice this unit to destroy an enemy machine unit or barricade.
Spectral Can only be killed by relic weapons or spell talents.
Stay Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.
Subdue Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.
Swift Can maneuver multiple times in a turn.
Tantrum Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.
Toxic When dealt damage in combat, equal damage is dealt to the attacker in return.
Undead Cannot enter the Gateway.
Wielder Permanently equipped with a relic weapon.