Line 53: | Line 53: | ||
*[[Blade of Truth (Gateway)|Blade of Truth]] - attached unit gains protection from [[Artifice Craft|Artifice]] spells and abilities. | *[[Blade of Truth (Gateway)|Blade of Truth]] - attached unit gains protection from [[Artifice Craft|Artifice]] spells and abilities. | ||
*[[Fire Rune (Gateway)|Fire Rune]] - enemy units that enter the gateway while Fire Rune is attached die instead of entering the gateway. | *[[Fire Rune (Gateway)|Fire Rune]] - enemy units that enter the gateway while Fire Rune is attached die instead of entering the gateway. | ||
*[[Lightborne Cloak (Gateway)|Lightborne Cloak]] - | *[[Lightborne Cloak (Gateway)|Lightborne Cloak]] - enemy units cannot enter adjacent spaces to attached unit. Units in adjacent spaces when Lightborned Cloak is attached must move back 1 space. | ||
*[[Saladan Amulet (Gateway)|Saladan Amulet]] - attached unit is unaffected by equipped enemy equipment. | *[[Saladan Amulet (Gateway)|Saladan Amulet]] - attached unit is unaffected by equipped enemy equipment. | ||
*[[Errodian Box (Gateway)|Errodian Box]] - | *[[Errodian Box (Gateway)|Errodian Box]] - |
Revision as of 02:31, 24 December 2022

The Divine craft is one of five playable card decks in Glyphmaster's Gateway. It is blue and prefers to use the power of the divine to accomplish its aims.
Divine Heroes
- Diradril i'Morin - L5, A5
- Vramul - L4, A6
- Uctis the Blue - L3, A4
Divine Glyphs
The following glyphs are used by the Divine craft.
Divine Units
- Paladin - (x maneuver, | attack) A5, D4, R2, M2
- Druid of the Moors 1, 2, 1, 1
- Errodian Healer 2, 4, 1, 1
- Blind Seer 1, 1, 1, 1
- Shaman - (- maneuver, + attack) 2, 2, 1, 1
- Witch Daector 1, 2, 1, 1
- Ardent Disciple 1, 1, 1, 1
- The Vanquished 2, 1, 1, 1
- Gateway - (| maneuver, x attack) 3, 1, 1, 1
- Cardinal Calaran 3, 2, 3, 1
- Lone Monk 3, 3, 1, 1
- Huddled Masses 1, 1, 1, 1
- Priestess of the Venes - (| maneuver, * attack) 2, 2, 2, 1
- Catican Bishop 3, 3, 1, 2
- Steadfast Guardian 3, 4, 1, 1
- Relentless Huntsman 4, 2, 3, 1
- Archangel - (x maneuver, * attack) 5, 5, 2, 1
- Martyr 1, 1, 1, 1
- Fervid Crusader 3, 2, 1, 1
- Relic Master 3, 2, 1, 1
Divine Spells and Abilities
- Angelic Intervention - Instant - one attack is repelled.
- Anointed - One unit adjacent to your Hero is immune to attack.
- Blinding Light -
- Crusade -
- Destiny Vision -
- Forced Retreat - Opponent must send one unit from the battlefield back to their hand.
- Moonstrike -
- Paralysis - Attach to enemy hero. This Hero cannot attack.
- Smite - Attach to unit. When it dies, it kills the unit that kills it.
- Stay - Instant - Enemy units cannot pass through the Gateway this turn.
Divine Equipment
- Blade of Truth - attached unit gains protection from Artifice spells and abilities.
- Fire Rune - enemy units that enter the gateway while Fire Rune is attached die instead of entering the gateway.
- Lightborne Cloak - enemy units cannot enter adjacent spaces to attached unit. Units in adjacent spaces when Lightborned Cloak is attached must move back 1 space.
- Saladan Amulet - attached unit is unaffected by equipped enemy equipment.
- Errodian Box -