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Gateway Glyphs: Difference between revisions

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'''Glyphs''', in '''''[[Gateway (Game)|Gateway]]''''' are cards that provide powerful magical effects that can turn the tide of the game. They are magical symbols created by the [[Glyphmaster]], and each [[Gateway Craft]] has the ability to utilize 5 glyphs that are unique to their play style.  
'''Glyphs''', in '''''[[Gateway (Game)|Gateway]]''''' are cards that provide powerful magical effects that can turn the tide of the game. They are magical symbols created by the [[Glyphmaster]], and each [[Gateway Craft]] has the ability to utilize 5 glyphs that are unique to their play style. There are 25 glyphs in the game.  


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Revision as of 03:48, 4 August 2021

Glyphs, in Gateway are cards that provide powerful magical effects that can turn the tide of the game. They are magical symbols created by the Glyphmaster, and each Gateway Craft has the ability to utilize 5 glyphs that are unique to their play style. There are 25 glyphs in the game.

Glyph Used by Text
Affliction Enemy units may not maneuver during their next turn.
Arcana Opponent may not draw any new cards during their next turn.
Chaos Switch 4 of your unit's locations with those of enemy units.
Courage All friendly units move forward one space.
Deceit All enemy attacks during their next turn are redirected to other units of your choosing (yours or theirs).
Dexterity 4 friendly units may maneuver in addition to other actions this turn.
Fear All enemy units move back one space.
Fortitude Draw a card at no action cost for every one of your units attacked during your opponent's last turn.
Glory Draw a card at no action cost for every unit you attack this turn.
Journey Gain 4 extra movements in addition to normal actions this turn.
Justice Play after opponent has gone. All attacking units used are destroyed.
Language You choose the actions your opponent takes during their next turn, but they decide where the actions occur.
Luck You may push any two units through the gateway this turn.
Nature Opponent may not place any new units during their next turn.
Peace Opponent is unable to attack their next turn.
Persuasion Your opponent must declare their actions during their next turn, but you choose where the action occurs.
Regeneration Return three defeated friendly units to the battlefield.
Servitude Your opponent chooses where you place your units this turn, but you may attack with them at no extra action cost.
Skill Any units brought into play this turn may be placed in the second row instead of the outer ring.
Strength All friendly units have a range of 3 this turn.
Time Gain an extra 4 actions this turn.
Truth Opponent must reveal their hand to you this turn.
War Gain an extra 4 attacks in addition to normal actions.
Wealth Draw 4 extra cards this turn.
Wisdom You may search through your deck and place any four cards on top.