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|[[Adept]] | |[[Adept]] | ||
| | |[[File:artifice_icon.png|30px]][[File:sorcery_icon.png|30px]] | ||
|''Can spend vitality points as Talent points.'' | |''Can spend vitality points as Talent points.'' | ||
|- | |- | ||
|[[Agitate]] | |[[Agitate]] | ||
| | |[[File:hinter_icon.png|30px]] | ||
|''Opponent must recycle 1 card from hand when this unit enters the battlefield.'' | |''Opponent must recycle 1 card from hand when this unit enters the battlefield.'' | ||
|- | |- | ||
|[[Agile]] | |[[Agile]] | ||
| | |[[File:hinter_icon.png|30px]] | ||
|''Can maneuver to 1 adjacent space when attacked for 1 Talent Point.'' | |''Can maneuver to 1 adjacent space when attacked for 1 Talent Point.'' | ||
|- | |- | ||
|[[Alert]] | |[[Alert]] | ||
| | |[[File:divine_icon.png|30px]][[File:engineering_icon.png|30px]] | ||
|''Has full defense power while engaged.'' | |''Has full defense power while engaged.'' | ||
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|[[Berserk]] | |[[Berserk]] | ||
| | |[[File:champion_icon.png|30px]] | ||
|''Can attack multiple times in a turn.'' | |''Can attack multiple times in a turn.'' | ||
|- | |- | ||
|[[Blast]] | |[[Blast]] | ||
|[[File: | |[[File:champion_icon.png|30px]] | ||
|''Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.'' | |''Deal X explosive damage to ranged attack, where X is the number of Talent Points spent.'' | ||
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|[[Bond]] | |[[Bond]] | ||
| | |[[File:divine_icon.png|30px]] | ||
|''Gain +1 defense power if (unit type) is also on the battlefield.'' | |''Gain +1 defense power if (unit type) is also on the battlefield.'' | ||
|- | |- | ||
|[[Daunt]] | |[[Daunt]] | ||
| | |[[File:hinter_icon.png|30px]] | ||
|''Enemy units may not use Autonomy while this unit is on the battlefield.'' | |''Enemy units may not use Autonomy while this unit is on the battlefield.'' | ||
|- | |- | ||
|[[Deft]] | |[[Deft]] | ||
| | |[[File:sorcery_icon.png|30px]] | ||
|''Cannot become occupied.'' | |''Cannot become occupied.'' | ||
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|[[Donor]] | |[[Donor]] | ||
| | |[[File:sorcery_icon.png|30px]] | ||
|''Can donate vitality points to help deploy another unit (in lieu of Influence Points).'' | |''Can donate vitality points to help deploy another unit (in lieu of Influence Points).'' | ||
|- | |- | ||
|[[Expedite]] | |[[Expedite]] | ||
| | |[[File:divine_icon.png|30px]] | ||
|''Draw a card whenever this unit attacks.'' | |''Draw a card whenever this unit attacks.'' | ||
|- | |- | ||
|[[Flank]] | |[[Flank]] | ||
| | |[[File:engineering_icon.png|30px]] | ||
|''Can jump an adjacent unit to end up on the opposite side, but it must attack that unit.'' | |''Can jump an adjacent unit to end up on the opposite side, but it must attack that unit.'' | ||
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|[[Leech]] | |[[Leech]] | ||
|[[File:artifice_icon | |[[File:artifice_icon.png|30px]] | ||
|''This unit's cost is paid in friendly vitality points instead of Influence Points.'' | |''This unit's cost is paid in friendly vitality points instead of Influence Points.'' | ||
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|[[Mercenary]] | |[[Mercenary]] | ||
| | |[[File:champion_icon.png|30px]][[File:sorcery_icon.png|30px]] | ||
|''This unit's cost is paid in gold instead of Influence Points.'' | |''This unit's cost is paid in gold instead of Influence Points.'' | ||
|- | |- | ||
|[[Miser]] | |[[Miser]] | ||
| | |[[File:engineering_icon.png|30px]] | ||
|''Spend 1 less gold cost to equip this unit.'' | |''Spend 1 less gold cost to equip this unit.'' | ||
|- | |- | ||
|[[Nimble]] | |[[Nimble]] | ||
|[[File: | |[[File:engineering_icon.png|30px]] | ||
|''Can maneuver immediately upon entering the battlefield.'' | |''Can maneuver immediately upon entering the battlefield.'' | ||
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|[[Pacify]] | |[[Pacify]] | ||
|[[File:artifice_icon | |[[File:artifice_icon.png|30px]] | ||
|''Cannot be attacked by Creature Units.'' | |''Cannot be attacked by Creature Units.'' | ||
|- | |- | ||
|[[Poison]] | |[[Poison]] | ||
|[[File:artifice_icon | |[[File:artifice_icon.png|30px]] | ||
|''Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.'' | |''Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway.'' | ||
|- | |- | ||
|[[Retreat]] | |[[Retreat]] | ||
|[[File: | |[[File:engineering_icon.png|30px]][[File:hinter_icon.png|30px]] | ||
|''If this unit's vitality reaches 1, it returns to its owner's hand.'' | |''If this unit's vitality reaches 1, it returns to its owner's hand.'' | ||
|- | |- | ||
|[[Rush]] | |[[Rush]] | ||
|[[File:champion_icon | |[[File:champion_icon.png|30px]] | ||
|''Can attack immediately upon entering the battlefield.'' | |''Can attack immediately upon entering the battlefield.'' | ||
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|[[Siphon]] | |[[Siphon]] | ||
| | |[[File:sorcery_icon.png|30px]] | ||
|''Drains 1 vitality from any adjacent unit per round on its owner's turn.'' | |''Drains 1 vitality from any adjacent unit per round on its owner's turn.'' | ||
|- | |- | ||
|[[Sniper]] | |[[Sniper]] | ||
| | |[[File:champion_icon.png|30px]] | ||
|''Any enemy unit entering the battlefield within range of this unit's attack suffers 1 automatic damage when it is deployed.'' | |''Any enemy unit entering the battlefield within range of this unit's attack suffers 1 automatic damage when it is deployed.'' | ||
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|[[Stay]] | |[[Stay]] | ||
| | |[[File:sorcery_icon.png|30px]] | ||
|''Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.'' | |''Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space.'' | ||
|- | |- | ||
|[[Subdue]] | |[[Subdue]] | ||
|[[File: | |[[File:artifice_icon.png|30px]] | ||
|''Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.'' | |''Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items.'' | ||
|- | |- | ||
|[[Swift]] | |[[Swift]] | ||
| | |[[File:hinter_icon.png|30px]] | ||
|''Can maneuver multiple times in a turn.'' | |''Can maneuver multiple times in a turn.'' | ||
|- | |- | ||
|[[Tantrum]] | |[[Tantrum]] | ||
|[[File: | |[[File:engineering_icon.png|30px]][[File:hinter_icon.png|30px]] | ||
|''Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.'' | |''Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard.'' | ||
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|[[Wielder]] | |[[Wielder]] | ||
|[[File: | |[[File:divine_icon.png|30px]][[File:engineering_icon.png|30px]] | ||
|''Permanently equipped with a relic weapon.'' | |''Permanently equipped with a relic weapon.'' | ||
|} | |} |
Revision as of 02:36, 2 June 2023
Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. These are typically used by Hero Cards, but can apply when a character has a common ability or trait that other cards may also share.
Current
Keyword | Used by | Text |
---|---|---|
Adept | ![]() ![]() |
Can spend vitality points as Talent points. |
Agitate | ![]() |
Opponent must recycle 1 card from hand when this unit enters the battlefield. |
Agile | ![]() |
Can maneuver to 1 adjacent space when attacked for 1 Talent Point. |
Alert | ![]() ![]() |
Has full defense power while engaged. |
Autonomy | Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play. | |
Berserk | ![]() |
Can attack multiple times in a turn. |
Blast | ![]() |
Deal X explosive damage to ranged attack, where X is the number of Talent Points spent. |
Blight | ||
Bond | ![]() |
Gain +1 defense power if (unit type) is also on the battlefield. |
Daunt | ![]() |
Enemy units may not use Autonomy while this unit is on the battlefield. |
Deft | ![]() |
Cannot become occupied. |
Distract | Instant - 1 Talent Point - occupy a select enemy unit. | |
Donor | ![]() |
Can donate vitality points to help deploy another unit (in lieu of Influence Points). |
Expedite | ![]() |
Draw a card whenever this unit attacks. |
Flank | ![]() |
Can jump an adjacent unit to end up on the opposite side, but it must attack that unit. |
Flying | ![]() ![]() ![]() ![]() ![]() ![]() |
Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway. |
Leech | ![]() |
This unit's cost is paid in friendly vitality points instead of Influence Points. |
Lethal | ![]() ![]() |
Deals 1 automatic damage during attacks before regular combat is factored. |
Martyr | ![]() |
This unit may sacrifice all its vitality to pay for Influence or Talent points. |
Mercenary | ![]() ![]() |
This unit's cost is paid in gold instead of Influence Points. |
Miser | ![]() |
Spend 1 less gold cost to equip this unit. |
Nimble | ![]() |
Can maneuver immediately upon entering the battlefield. |
Pacify | ![]() |
Cannot be attacked by Creature Units. |
Poison | ![]() |
Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway. |
Retreat | ![]() ![]() |
If this unit's vitality reaches 1, it returns to its owner's hand. |
Rush | ![]() |
Can attack immediately upon entering the battlefield. |
Shatter | ![]() ![]() |
Sacrifice this unit to destroy an enemy machine unit or barricade. |
Siphon | ![]() |
Drains 1 vitality from any adjacent unit per round on its owner's turn. |
Sniper | ![]() |
Any enemy unit entering the battlefield within range of this unit's attack suffers 1 automatic damage when it is deployed. |
Spectral | ![]() ![]() ![]() ![]() ![]() ![]() |
Can only be killed by relic weapons or spell talents. |
Stay | ![]() |
Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space. |
Subdue | ![]() |
Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items. |
Swift | ![]() |
Can maneuver multiple times in a turn. |
Tantrum | ![]() ![]() |
Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard. |
Toxic | ![]() |
When dealt damage in combat, equal damage is dealt to the attacker in return. |
Wielder | ![]() ![]() |
Permanently equipped with a relic weapon. |