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Divine Craft: Difference between revisions

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*[[Lightborne Cloak (Gateway)|Lightborne Cloak]] - enemy units cannot enter adjacent spaces to attached unit. Units in adjacent spaces when Lightborned Cloak is attached must move back 1 space.  
*[[Lightborne Cloak (Gateway)|Lightborne Cloak]] - enemy units cannot enter adjacent spaces to attached unit. Units in adjacent spaces when Lightborned Cloak is attached must move back 1 space.  
*[[Saladan Amulet (Gateway)|Saladan Amulet]] - attached unit is unaffected by equipped enemy equipment.  
*[[Saladan Amulet (Gateway)|Saladan Amulet]] - attached unit is unaffected by equipped enemy equipment.  
*[[Errodian Box (Gateway)|Errodian Box]] - enemy units that enter the Gateway while Errodian Box is equipped are returned to their owner's hand.  
*[[Errodian Box (Gateway)|Errodian Box]] - enemy units that enter the Gateway while Errodian Box is equipped are returned to their owner's hand.
*[[Elinar Spurs (Gateway)|Elinar Spurs]]
*[[Zurian Timepiece (Gateway)|Zurian Timepiece]] - All players get 5 base actions instead of 8 while Zurian Timepiece is equipped.  
*[[Zurian Timepiece (Gateway)|Zurian Timepiece]] - All players get 5 base actions instead of 8 while Zurian Timepiece is equipped.  



Revision as of 16:36, 21 May 2023

The Divine craft is one of five playable card decks in Glyphmaster's Gateway. It is blue and prefers to use the power of the divine to accomplish its aims.

Divine Heroes

Divine Glyphs

The following glyphs are used by the Divine craft.

  • Regeneration - all friendly units in your graveyard return to your deck.
  • Truth - search your deck and draw any 1 card for every unit you passed through the Gateway, then shuffle the deck.
  • Dexterity - all friendly units gain full maneuverability and +1 extended maneuver range.
  • Servitude - Move the Gateway 1 space at no action cost for every unit you sacrifice from play.
  • Peace - no units, friendly or enemy, may attack during the next round.

Divine Units

Divine Spells and Abilities

Divine Equipment

  • Ubran's Razor - attached unit gains protection from Artifice spells and abilities.
  • Finro's Prize
  • Lightborne Cloak - enemy units cannot enter adjacent spaces to attached unit. Units in adjacent spaces when Lightborned Cloak is attached must move back 1 space.
  • Saladan Amulet - attached unit is unaffected by equipped enemy equipment.
  • Errodian Box - enemy units that enter the Gateway while Errodian Box is equipped are returned to their owner's hand.
  • Elinar Spurs
  • Zurian Timepiece - All players get 5 base actions instead of 8 while Zurian Timepiece is equipped.