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The [[Gateway Glyphs|glyphs]] used by Champion: | The [[Gateway Glyphs|glyphs]] used by Champion: | ||
*[[War (Glyph)|War]] - all enemy units in play suffer 3 damage and lose any attached equipment. | *[[War (Glyph)|War]] - all enemy units in play suffer 3 damage and lose any attached equipment. | ||
*[[Courage (Glyph)|Courage]] | *[[Courage (Glyph)|Courage]] - new friendly units may be bright into play at no action cost, and they may attack for the normal action cost. | ||
*[[Glory (Glyph)|Glory]] - draw a card for every enemy unit attacked during the next round. | *[[Glory (Glyph)|Glory]] - draw a card for every enemy unit attacked during the next round. | ||
*[[Strength (Glyph)|Strength]] - all friendly units gain +1 to attack, defend, range, and maneuver this round. | *[[Strength (Glyph)|Strength]] - all friendly units gain +1 to attack, defend, range, and maneuver this round. |
Revision as of 01:11, 25 December 2022

The Champion craft is one of five playable card decks in Glyphmaster's Gateway. It is green and prefers to use military force and attacks to accomplish its aims.
Champion Heroes
- Gunther Stormloft - L5, A5
- Jarl Ultar (Gateway) - L4, A6
- Mornem Halfhelm (Gateway) - L3, A4
Champion Glyphs
The glyphs used by Champion:
- War - all enemy units in play suffer 3 damage and lose any attached equipment.
- Courage - new friendly units may be bright into play at no action cost, and they may attack for the normal action cost.
- Glory - draw a card for every enemy unit attacked during the next round.
- Strength - all friendly units gain +1 to attack, defend, range, and maneuver this round.
- Justice - every enemy player you attack this round must return a card from their hand to the bottom of their deck. If they have no cards in hand, they must discard the top card from their deck.
Champion Units
- Cavalier - (* maneuver, - attack) 1, 1, 1, 1
- Averian Knight 3, 4, 1, 1
- Royal Guard 3, 2, 1, 1
- Wuer Escort 3, 2, 1, 1
- Linnish Archer - (+ maneuver, * attack) 2, 1, 2, 1
- Longbowman 3, 2, 3, 1
- Vile Executioner 2, 2, 1, 1
- Elven Ranger 5, 5, 3, 2
- Letanian Infantry - (| maneuver, + attack) 2, 4, 1, 1
- Chainmaster 3, 1, 1, 1
- Vigilant Scout 1, 2, 1, 1
- Peasant Cabal 1, 1, 1, 1
- Pikeman - (- maneuver, x attack) 1, 1, 1, 1
- Insolent Fencer 3, 3, 1, 1
- Crazed Barbarian 5, 4, 1, 1
- Woodsman 1, 2, 2, 1
- Spearman - (+ maneuver, | attack) 2, 2, 2, 1
- Gruenor Caval 4, 2, 1, 2
- Heavy Lancer 3, 3, 1, 1
- New Recruits 1, 1, 1, 1
Champion Spells and Abilities
- Battle Cry - Friendly units may attack multiple times this turn.
- Berserk -
- Blood Lust - Instant. New units brought out this turn may attack.
- Critical Hit - Instant. Attacking unit can kill any unit with a defense up to 2 points higher.
- Iron Spirit -
- Legend's Valor - Attached unit may maneuver and attack multiple times.
- Rapid Fire -
- Reinforcements - Put two units into play at no action cost.
- War Trophy - Instant. Acquire an attached item of a killed unit. Return to owner when item is removed or attached friendly unit dies.
- Will of Might - Attached unit gains +1 attack range.
Champion Equipment
- Horn of Iylor -
- Ice Glaive - enemy units that attack Ice Glaive's attached unit suffer equal damage.
- Ildorian Mace -
- Religad's Shield - attached unit gains protection from Engineering spells and abilities.
- Bow of the Fallen - attached unit gains +2 attack range.