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Divine Craft: Difference between revisions

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The following [[Gateway Glyphs|glyphs]] are used by the Divine craft.
The following [[Gateway Glyphs|glyphs]] are used by the Divine craft.
*[[Regeneration (Glyph)|Regeneration]]
*[[Regeneration (Glyph)|Regeneration]]
*[[Truth (Glyph)|Truth]]
*[[Truth (Glyph)|Truth]] - all enemy players must reveal their hands to you.
*[[Dexterity (Glyph)|Dexterity]]
*[[Dexterity (Glyph)|Dexterity]]
*[[Servitude (Glyph)|Servitude]]
*[[Servitude (Glyph)|Servitude]]
*[[Peace (Glyph)|Peace]]
*[[Peace (Glyph)|Peace]] - no units, friendly or enemy, may attack during the next round.


==Divine Units==
==Divine Units==

Revision as of 02:45, 24 December 2022

The Divine craft is one of five playable card decks in Glyphmaster's Gateway. It is blue and prefers to use the power of the divine to accomplish its aims.

Divine Heroes

Divine Glyphs

The following glyphs are used by the Divine craft.

Divine Units

Divine Spells and Abilities

Divine Equipment

  • Blade of Truth - attached unit gains protection from Artifice spells and abilities.
  • Fire Rune - enemy units that enter the gateway while Fire Rune is attached die instead of entering the gateway.
  • Lightborne Cloak - enemy units cannot enter adjacent spaces to attached unit. Units in adjacent spaces when Lightborned Cloak is attached must move back 1 space.
  • Saladan Amulet - attached unit is unaffected by equipped enemy equipment.
  • Errodian Box - enemy units that enter the Gateway while Errodian Box is equipped are returned to their owner's hand.