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Champion Craft: Difference between revisions

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Line 1: Line 1:
[[File:GGW.png|120px]]
[[File:GGW.png|120px]]
[[File:Champion icon.png|right|thumb]]
[[File:Champion icon.png|right|thumb]]
The '''Champion''' [[Gateway Craft|craft]] is one of six playable card decks in [[Glyphmaster's Gateway]]. It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards.  Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.
The '''Champion''' [[Gateway Craft|craft]] is one of six playable card decks in [[Dreadgate (TCG)|Dreadgate]]. It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards.  Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.


==Champion Glyphs==
==Champion Glyphs==
Line 24: Line 24:
|066
|066
|C
|C
|Draw a card at no action cost for every enemy unit attacked during the next round.
|Draw a card at no action cost for every enemy unit attacked during your previous turn.
|-
|-
|Y
|Y
Line 50: Line 50:
== Champion Units==
== Champion Units==
===Legends===
===Legends===
*[[Genther Stormloft (Dreadgate)|Genther Stormloft]] - 5u/3d 7/7/1/1 v7, 3IX, 2G, RALLY 61
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
*[[Jarl Ultar (Gateway)|Jarl Ultar]] -  5r/3l 7/6/1/1 v6, 2IX, 2G, BERSERK 62
! UNIQ
*[[Freya Leagard (Gateway)|Freya Leagard]] - 4se/4nw 5/5/1/1 v5, 2IX, 2G, RUSH 63
! Title
*[[Mornem Halfhelm (Gateway)|Mornem Halfhelm]] - 3u/5d 4/4/1/1 v4, 2IX, 1G, WIELDER 64
! VIT
! ATT
! DEF
! RAN
! SPD
! IX
! TAL
! G
! Specials
! M/A
! Num
! Rarity
|-
|
|[[Crazed Barbarian (Dreadgate)|Crazed Barbarian]]
|6
|7
|5
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|
|Berserk
|3U/5D
|084
|C
|-
|
|[[Enildu Knight (Dreadgate)|Enildu Knight]]
|7
|6
|9
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Guard
|4NE/4SW
|071
|C
|-
|
|[[Euthid Death Angel (Dreadgate)|Euthid Death Angel]]
|8
|6
|9
|1
|3
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|
|Flying
|5D/3U
|090
|R
|-
|Y
|[[Freya Leagard (Dreadgate)|Freya Leagard]]
|5
|5
|5
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Rush
|4SE/4NW
|063
|C
|-
|Y
|[[Genther Stormloft (Dreadgate)|Genther Stormloft]]
|7
|7
|7
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Rally
|5U/3D
|061
|U
|-
|
|[[Gruenish Caval (Dreadgate)|Gruenish Caval]]
|5
|6
|3
|1
|2
|[[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]]
|Assassin
|5L/3R
|087
|U
|-
|
|[[Insolent Fencer (Dreadgate)|Insolent Fencer]]
|3
|4
|3
|1
|1
|[[File:champion_icon.png|20px]]
|
|
|Lethal
|4NW/4SE
|083
|C
|-
|Y
|[[Jarl Ultar (Dreadgate)|Jarl Ultar]]
|6
|7
|6
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Berserk
|5R/3L
|062
|U
|-
|Y
|[[Mornem Halfhelm (Dreadgate)|Mornem Halfhelm]]
|4
|4
|4
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]]
|Wielder
|3U/5D
|064
|C
|-
|
|[[Reninar Elf Ranger (Dreadgate)|Reninar Elf Ranger]]
|7
|7
|7
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]]
|Lethal
|5R/3L
|077
|C
|-
|
|[[Royal Guard (Dreadgate)|Royal Guard]]
|4
|5
|3
|1
|2
|[[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Push
|UDLR/DIAG
|072
|C
|}


===Skill Units===
===Skill Units===
*[[Dutiful Squire (Gateway)|Dutiful Squire]] - 3d/3u 1/1/2/1 v1, 1G, PUSH 70
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
*[[Enildu Knight (Dreadgate)|Enildu Knight]] - 4ne/4sw 6/9/1/1 v7, 3IX, 3G LEGEND, GUARD
! UNIQ
*[[Royal Guard (Gateway)|Royal Guard]] - UDLR/DIAG 5/3/1/2 v4, 1IX, 2G LEGEND, PUSH
! Title
*[[Jrel Warrior (Gateway)|Jrel Warrior]] - 4sw/4ne 4/3/1/1 v3, 1T, DISENCHANT
! VIT
*[[Linnish Lancer (Gateway)|Linnish Lancer]] - 3se/3nw 1/4/2/1 v2, 1T, SNIPER
! ATT
*[[Gravish Ballista (Gateway)|Gravish Ballista]] - 3d/5u 5/1/3/1 v4 2T, SNIPER 75
! DEF
*[[Vile Executioner (Gateway)|Vile Executioner]] - 3l/5r 6/5/1/1 v5, 3T, 1G, LETHAL
! RAN
*[[Reninar Elf Ranger (Dreadgate)|Reninar Elf Ranger]] - 5r/3l 7/7/2/1 v7, 3IX, 1G LEGEND, LETHAL
! SPD
*[[Letanian Infantry (Gateway)|Letanian Infantry]] - 3ne/3sw 3/3/1/1/ v2, 1G, RUSH
! IX
*[[Chainmaster (Gateway)|Chainmaster]] - 4se/4nw 4/4/1/1 v4, 1T, 1G, DISARM
! TAL
*[[Vigilant Scout (Gateway)|Vigilant Scout]] - 3l/3r 2/5/2/1 v3, 2T, SNIPER 80
! G
*[[Peasant Cabal (Gateway)|Peasant Cabal]] - 3l/3r 1/1/1/1 v1, DOUBLE TAP
! Specials
*[[Brawler (Gateway)|Brawler]] - 3nw/3se 1/2/1/1 v1, 1T, RUSH
! M/A
*[[Insolent Fencer (Gateway)|Insolent Fencer]] - 4nw/4se 4/3/1/1 v3, 1IX LEGEND, LETHAL
! Num
*[[Crazed Barbarian (Gateway)|Crazed Barbarian]] - 3u/5d 7/5/1/1 v6, 2IX LEGEND
! Rarity
*[[Boom Slinger (Gateway)|Boom Slinger]] - 3se/3nw 5/2/2/1 v3, 2T, BLAST 85
|-
*[[Arena Star (Gateway)|Arena Star]] - 3r/3l 2/4/2/1 v2, 1T, 1G, DISARM
|
*[[Gruenish Caval (Dreadgate)|Gruenish Caval]] - 5l/3r 6/3/1/2 v5, 1IX, 1G LEGEND, RUSH
|[[Arena Star (Dreadgate)|Arena Star]]
*[[Highland Giant (Gateway)|Highland Giant]] - 3r/5l 4/8/1/1, 2T v6, GUARD
|2
*[[New Recruits (Gateway)|New Recruits]] - 3r/3l 1/1/1/1 v1, 1G, DOUBLE TAP 89
|2
 
|4
===Legendary Units===
|2
*[[Euthid Death Angel (Dreadgate)|Euthid Death Angel]] - flying,  5d/3u 6/9/1/3 V8, 3IX 90 ELITE LEGEND
|1
|
|[[File:DGTalenticon.png|20px]]
|[[File:DG_gold_icon.png|20px]]
|Disarm
|3R/3L
|086
|C
|-
|
|[[Boom Slinger (Dreadgate)|Boom Slinger]]
|3
|5
|2
|2
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|
|Blast
|3SE/3NW
|085
|R
|-
|
|[[Brawler (Dreadgate)|Brawler]]
|1
|1
|2
|1
|1
|
|[[File:DGTalenticon.png|20px]]
|
|Rush
|3NW/3SE
|082
|U
|-
|
|[[Chainmaster (Dreadgate)|Chainmaster]]
|4
|4
|4
|1
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|[[File:DG_gold_icon.png|20px]]
|Disarm
|4SE/4NW
|079
|R
|-
|
|[[Dutiful Squire (Dreadgate)|Dutiful Squire]]
|1
|1
|1
|2
|1
|
|
|[[File:DG_gold_icon.png|20px]]
|Push
|3D/3U
|070
|C
|-
|
|[[Gravish Ballista (Dreadgate)|Gravish Ballista]]
|4
|5
|1
|3
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|
|Sniper
|3D/5U
|075
|U
|-
|
|[[Highland Giant (Dreadgate)|Highland Giant]]
|6
|4
|8
|1
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|
|Guard
|3R/5L
|088
|U
|-
|
|[[Jrel Warrior (Dreadgate)|Jrel Warrior]]
|3
|4
|3
|1
|1
|
|[[File:DGTalenticon.png|20px]]
|
|Disenchant
|4SW/4SE
|073
|C
|-
|
|[[Letanian Infantry (Dreadgate)|Letanian Infantry]]
|2
|3
|3
|1
|1
|
|
|[[File:DG_gold_icon.png|20px]]
|Rush
|3NE/3SW
|078
|U
|-
|
|[[Linnish Lancer (Dreadgate)|Linnish Lancer]]
|2
|1
|4
|2
|1
|
|[[File:DGTalenticon.png|20px]]
|
|Uplift
|3SE/3NW
|074
|U
|-
|
|[[New Recruits (Dreadgate)|New Recruits]]
|1
|1
|1
|1
|1
|
|
|[[File:DG_gold_icon.png|20px]]
|Double Tap
|3R/3L
|089
|C
|-
|
|[[Peasant Cabal (Dreadgate)|Peasant Cabal]]
|1
|1
|1
|1
|1
|
|
|
|Double Tap
|3L/3R
|081
|C
|-
|
|[[Vigilant Scout (Dreadgate)|Vigilant Scout]]
|3
|2
|5
|2
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|
|Sniper
|3L/3R
|080
|C
|-
|
|[[Vile Executioner (Dreadgate)|Vile Executioner]]
|6
|6
|5
|1
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|[[File:DG_gold_icon.png|20px]]
|Harrier
|3L/5R
|076
|C
|}


===Universal Units===
===Universal Units===
Line 98: Line 478:
|-
|-
|
|
|[[Brenyen Bull]]
|[[Brenyen Bull (Dreadgate)|Brenyen Bull]]
|5
|5
|4
|4
Line 107: Line 487:
|
|
|
|
|Lethal
|Rush
|5D/3U
|5D/3U
|091
|091
|
|C
|-
|-
|
|
Line 125: Line 505:
|3U/3D
|3U/3D
|092
|092
|
|C
|-
|-
|
|
Line 138: Line 518:
|
|
|Alert
|Alert
|2SW/3NE
|3SW/3NE
|093
|093
|
|C
|-
|-
|
|
|[[Terotaur (Gateway)|Terotaur]]
|[[Terotaur (Dreadgate)|Terotaur]]
|4
|4
|4
|4
Line 155: Line 535:
|DIAG/UDLR
|DIAG/UDLR
|094
|094
|
|U
|}
|}


Line 181: Line 561:
|1
|1
|096
|096
|
|C
|Friendly units gain +1 attack range this turn.
|Friendly units gain +1 attack range this turn.
|-
|-
|
|
|[[Battle Cry (Gateway)|Battle Cry]]
|[[Battle Cry (Dreadgate)|Battle Cry]]
|Battlefield Talent
|Battlefield Talent
|1
|1
|097
|097
|
|C
|Friendly units gain BERSERK (they may attack multiple times this turn).  
|Friendly units gain BERSERK (they may attack multiple times this turn).  
|-
|-
|
|
|[[Blood Lust (Gateway)|Blood Lust]]
|[[Blood Lust (Dreadgate)|Blood Lust]]
|Battlefield Talent
|Battlefield Talent
|1
|1
|098
|098
|
|U
|Friendly units deployed this turn gain RUSH (they may attack immediately).  
|Friendly units deployed this turn gain RUSH (they may attack immediately).  
|-
|-
|
|
|[[Critical Hit (Gateway)|Critical Hit]]
|[[Critical Hit (Dreadgate)|Critical Hit]]
|Talent
|Talent
|6
|6
|099
|099
|
|U
|An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
|An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
|-
|-
|
|
|[[Iron Spirit (Gateway)|Iron Spirit]]
|[[Iron Spirit (Dreadgate)|Iron Spirit]]
|Talent
|Talent
|X
|X
|100
|100
|
|U
|Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.  
|Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.  
|-
|-
|
|
|[[Last Stand (Gateway)|Last Stand]]
|[[Last Stand (Dreadgate)|Last Stand]]
|Enchant Talent
|Enchant Talent
|2
|2
|101
|101
|
|R
|Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).  
|Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).  
|-
|-
|
|
|[[Legend's Valor (Gateway)|Legend's Valor]]
|[[Legend's Valor (Dreadgate)|Legend's Valor]]
|Enchant Talent
|Enchant Talent
|3
|3
|102
|102
|
|C
|Attached unit may attack and maneuver multiple times in a turn.
|Attached unit may attack and maneuver multiple times in a turn.
|-
|-
|
|
|[[Merrymaker's Mirth (Gateway)|Merrymaker's Mirth]]
|[[Merrymaker's Mirth (Dreadgate)|Merrymaker's Mirth]]
|Battlefield Enchant Talent
|Battlefield Enchant Talent
|7
|7
|103
|103
|
|U
|Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
|Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
|-
|-
|
|
|[[Rapid Fire (Gateway)|Rapid Fire]]
|[[Rapid Fire (Dreadgate)|Rapid Fire]]
|Enchant Talent
|Enchant Talent
|2
|2
|104
|104
|
|U
|Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
|Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
|-
|-
Line 253: Line 633:
|0/4
|0/4
|105
|105
|
|U
|If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.  
|If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.  
|-
|-
|
|
|[[River of Blood (Gateway)|River of Blood]]
|[[River of Blood (Dreadgate)|River of Blood]]
|Spell Talent
|Spell Talent
|8
|8
|106
|106
|
|R
|Gain 1 ACTION this turn for every unit in your opponent's boneyard.  
|Gain +1 ACTION this turn for every unit in your opponent's boneyard.  
|-
|-
|
|
|[[War Trophy (Gateway)|War Trophy]]
|[[War Trophy (Dreadgate)|War Trophy]]
|Talent
|Talent
|5
|5
|107
|107
|
|C
|Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.  
|Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.  
|}
|}
Line 296: Line 676:
|3
|3
|109
|109
|
|U
|Attached unit gains +2 attack range for their first strike, +1 thereafter.  
|Attached unit gains +2 attack range for their first strike, +1 thereafter.  
|-
|-
Line 310: Line 690:
|[[Destic Helm (Dreadgate)|Destic Helm]]
|[[Destic Helm (Dreadgate)|Destic Helm]]
|Relic Armor
|Relic Armor
|
|5
|111
|111
|
|R
|
|Attached unit gains protection from attacks by spectral units.
|-
|-
|
|
Line 320: Line 700:
|2
|2
|112
|112
|
|C
|Attached unit gains protection from Gear Guild talents and attacks.  
|Attached unit gains protection from Gear Guild talents and attacks.  
|-
|-
|
|
|[[Forgotten Totem (Gateway)|Forgotten Totem]]
|[[Forgotten Totem (Dreadgate)|Forgotten Totem]]
|Relic
|Relic
|4
|4
|113
|113
|
|U
|Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.  
|Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.  
|-
|-
Line 334: Line 714:
|[[Gilded Spurs (Dreadgate)|Gilded Spurs]]
|[[Gilded Spurs (Dreadgate)|Gilded Spurs]]
|Armor
|Armor
|
|2
|114
|114
|
|C
|
|Attached unit gains Swift (can maneuver multiple times in a turn).
|-
|-
|Y
|Y
|[[Horn of Iylor (Gateway)|Horn of Iylor]]
|[[Horn of Iylor (Dreadgate)|Horn of Iylor]]
|Musical Battlefield Relic
|Musical Battlefield Relic
|5
|5
|115
|115
|
|C
|New ''non-creature'' friendly units deploy at 1 less cost while Horn of Iylor is equipped.  
|New ''non-creature'' friendly units deploy at 1 less cost while Horn of Iylor is equipped.  
|-
|-
|
|
|[[Ice Blade (Gateway)|Ice Blade]]
|[[Ice Blade (Dreadgate)|Ice Blade]]
|Relic Weapon
|Relic Weapon
|2
|2
|116
|116
|
|C
|Units damaged by Ice Blade cannot maneuver the following turn.  
|Units damaged by Ice Blade cannot maneuver the following turn.  
|-
|-
Line 366: Line 746:
|[[Medicinal Tonic (Dreadgate)|Medicinal Tonic]]
|[[Medicinal Tonic (Dreadgate)|Medicinal Tonic]]
|Consumable
|Consumable
|
|3
|118
|118
|
|C
|
|Select unit gains +4 vitality, not to exceed its listed vitality.
|-
|-
|
|
|[[Tranquil Flute (Gateway)|Tranquil Flute]]
|[[Tranquil Flute (Dreadgate)|Tranquil Flute]]
|Musical Item
|Musical Item
|6
|6
Line 384: Line 764:
|7
|7
|120
|120
|
|U
|If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.  
|If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.  
|}
|}


==Champion Starter Deck==
==Champion Starter Deck==
The 36-card Green starter deck contains:
* 6 Legends
* 10 Skill Units
* 6 Creatures
* 6 Talents
* 6 Items
* 2 Glyphs
===Legends===
===Legends===
* 1 - Freya Leagard
* 1 Jarl Ultar
* 1 - Mornem Halfhelm
* 1 Enildu Knight
* 2 - Reninar Elf Ranger
* 2 Gruenish Caval
* 3 - Averian Knight
* 2 Reninar Elf Ranger
* 3 - Royal Guard


===Units===
===Units===
* 3 - Brawler
* 4 Vigilant Scout
* 3 - New Recruits
* 4 Letanian Infantry
* 3 - Peasant Cabal
* 2 Brawler
* 3 - Jrel Warrior
* 1 Boom Slinger
* 3 - Insolent Fencer
* 1 Linnish Lancer
* 3 - Brenyen Bull
* 2 Brenyen Bull
* 3 - Spotted Pagga
* 2 Sandhorn Lizard
* 1 - Dutiful Squire
* 2 Spotted Pagga


===Talents===
===Talents===
* 3 - Ardent Speech
* 2 Ambush
* 3 - Legend's Valor
* 2 Ardent Speech
* 3 - Rapid Fire
* 1 River of Blood
* 3 - Reinforcements
* 1 Last Stand
* 1 - Battle Cry


===Items===
===Items===
* 3 - Bronze Shield
* 2 Ildori Mace
* 3 - Ildori Mace
* 2 Assassin Tine
* 3 - Tranquil Flute
* 2 Murder Hole
* 1 - Aegis of Aery


===Glyphs===
===Glyphs===
* 1 - Courage
* 1 - Glory
* 1 - Glory
* 1 - Justice
* 1 - Strength
* 1 - Strength
* 1 - War


[[Category:Gateway Crafts]]
[[Category:Dreadgate]]
[[Category:Gateway]]
[[Category:Champion Craft]]
[[Category:Champion Craft]]

Latest revision as of 01:13, 8 November 2024

The Champion craft is one of six playable card decks in Dreadgate. It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards. Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.

Champion Glyphs

UNIQ Title Cost Num Rarity Text
Y Courage 7 065 C New friendly units may be bright into play this turn at no action cost.
Y Glory 5 066 C Draw a card at no action cost for every enemy unit attacked during your previous turn.
Y Justice 6 067 C Every enemy player you attack this round must return a card from their hand to the bottom of their deck, as long as they have cards in hand.
Y Strength 4 068 C All friendly units gain +1 to attack, defend, range, and maneuver this round.
Y War 8 069 C All enemy units in play suffer 4 damage and lose any attached equipment and enchant abilities.

Champion Units

Legends

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Crazed Barbarian 6 7 5 1 1 Berserk 3U/5D 084 C
Enildu Knight 7 6 9 1 1 Guard 4NE/4SW 071 C
Euthid Death Angel 8 6 9 1 3 Flying 5D/3U 090 R
Y Freya Leagard 5 5 5 1 1 Rush 4SE/4NW 063 C
Y Genther Stormloft 7 7 7 1 1 Rally 5U/3D 061 U
Gruenish Caval 5 6 3 1 2 Assassin 5L/3R 087 U
Insolent Fencer 3 4 3 1 1 Lethal 4NW/4SE 083 C
Y Jarl Ultar 6 7 6 1 1 Berserk 5R/3L 062 U
Y Mornem Halfhelm 4 4 4 1 1 Wielder 3U/5D 064 C
Reninar Elf Ranger 7 7 7 1 1 Lethal 5R/3L 077 C
Royal Guard 4 5 3 1 2 Push UDLR/DIAG 072 C

Skill Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Arena Star 2 2 4 2 1 Disarm 3R/3L 086 C
Boom Slinger 3 5 2 2 1 Blast 3SE/3NW 085 R
Brawler 1 1 2 1 1 Rush 3NW/3SE 082 U
Chainmaster 4 4 4 1 1 Disarm 4SE/4NW 079 R
Dutiful Squire 1 1 1 2 1 Push 3D/3U 070 C
Gravish Ballista 4 5 1 3 1 Sniper 3D/5U 075 U
Highland Giant 6 4 8 1 1 Guard 3R/5L 088 U
Jrel Warrior 3 4 3 1 1 Disenchant 4SW/4SE 073 C
Letanian Infantry 2 3 3 1 1 Rush 3NE/3SW 078 U
Linnish Lancer 2 1 4 2 1 Uplift 3SE/3NW 074 U
New Recruits 1 1 1 1 1 Double Tap 3R/3L 089 C
Peasant Cabal 1 1 1 1 1 Double Tap 3L/3R 081 C
Vigilant Scout 3 2 5 2 1 Sniper 3L/3R 080 C
Vile Executioner 6 6 5 1 1 Harrier 3L/5R 076 C

Universal Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Brenyen Bull 5 4 6 1 2 Rush 5D/3U 091 C
Sandhorn Lizard 1 1 1 1 2 Intercept 3U/3D 092 C
Spotted Pagga 2 4 2 1 2 Alert 3SW/3NE 093 C
Terotaur 4 4 3 1 3 Flying DIAG/UDLR 094 U

Champion Talents

UNIQ Title Type Cost Num Rarity Text
Ambush Talent 4 095 C Instant. Destroy one enemy unit of 4 or less vitality when it enters the battlefield.
Ardent Speech Battlefield Talent 1 096 C Friendly units gain +1 attack range this turn.
Battle Cry Battlefield Talent 1 097 C Friendly units gain BERSERK (they may attack multiple times this turn).
Blood Lust Battlefield Talent 1 098 U Friendly units deployed this turn gain RUSH (they may attack immediately).
Critical Hit Talent 6 099 U An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
Iron Spirit Talent X 100 U Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.
Last Stand Enchant Talent 2 101 R Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).
Legend's Valor Enchant Talent 3 102 C Attached unit may attack and maneuver multiple times in a turn.
Merrymaker's Mirth Battlefield Enchant Talent 7 103 U Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
Rapid Fire Enchant Talent 2 104 U Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
Reinforcements Talent 0/4 105 U If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.
River of Blood Spell Talent 8 106 R Gain +1 ACTION this turn for every unit in your opponent's boneyard.
War Trophy Talent 5 107 C Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.

Items

UNIQ Title Type Cost Num Rarity Text
Y Aegis of Aery Relic Armor 4 108 C Attached unit gains +4 defense power.
Bow of the Elinar Relic Weapon 3 109 U Attached unit gains +2 attack range for their first strike, +1 thereafter.
Bronze Shield Armor 3 110 C Attached unit gains protection from ranged attacks.
Destic Helm Relic Armor 5 111 R Attached unit gains protection from attacks by spectral units.
Elven Andesine Relic 2 112 C Attached unit gains protection from Gear Guild talents and attacks.
Forgotten Totem Relic 4 113 U Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.
Gilded Spurs Armor 2 114 C Attached unit gains Swift (can maneuver multiple times in a turn).
Y Horn of Iylor Musical Battlefield Relic 5 115 C New non-creature friendly units deploy at 1 less cost while Horn of Iylor is equipped.
Ice Blade Relic Weapon 2 116 C Units damaged by Ice Blade cannot maneuver the following turn.
Ildori Mace Weapon 4 117 C Attached unit can attack any adjacent space.
Medicinal Tonic Consumable 3 118 C Select unit gains +4 vitality, not to exceed its listed vitality.
Tranquil Flute Musical Item 6 119 C Attach to enemy unit. That unit may not enter the Dreadgate or attack while Tranquil Flute is equipped.
Vernal Fountain Battlefield Relic 7 120 U If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.

Champion Starter Deck

The 36-card Green starter deck contains:

  • 6 Legends
  • 10 Skill Units
  • 6 Creatures
  • 6 Talents
  • 6 Items
  • 2 Glyphs

Legends

  • 1 Jarl Ultar
  • 1 Enildu Knight
  • 2 Gruenish Caval
  • 2 Reninar Elf Ranger

Units

  • 4 Vigilant Scout
  • 4 Letanian Infantry
  • 2 Brawler
  • 1 Boom Slinger
  • 1 Linnish Lancer
  • 2 Brenyen Bull
  • 2 Sandhorn Lizard
  • 2 Spotted Pagga

Talents

  • 2 Ambush
  • 2 Ardent Speech
  • 1 River of Blood
  • 1 Last Stand

Items

  • 2 Ildori Mace
  • 2 Assassin Tine
  • 2 Murder Hole

Glyphs

  • 1 - Glory
  • 1 - Strength