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Champion Craft: Difference between revisions

 
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The '''Champion''' [[Gateway Craft|craft]] is one of six playable card decks in [[Glyphmaster's Gateway]]. It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards.  Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.
The '''Champion''' [[Gateway Craft|craft]] is one of six playable card decks in [[Dreadgate (TCG)|Dreadgate]]. It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards.  Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.
 
==Champion Glyphs==
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! Title
! Cost
! Num
! Rarity
! Text
|-
|Y
|[[Courage (Glyph)|Courage]]
|7
|065
|C
|New friendly units may be bright into play this turn at no action cost.
|-
|Y
|[[Glory (Glyph)|Glory]]
|5
|066
|C
|Draw a card at no action cost for every enemy unit attacked during your previous turn.
|-
|Y
|[[Justice (Glyph)|Justice]]
|6
|067
|C
|Every enemy player you attack this round must return a card from their hand to the bottom of their deck, as long as they have cards in hand.
|-
|Y
|[[Strength (Glyph)|Strength]]
|4
|068
|C
|All friendly units gain +1 to attack, defend, range, and maneuver this round.
|-
|Y
|[[War (Glyph)|War]]
|8
|069
|C
|All enemy units in play suffer 4 damage and lose any attached equipment and enchant abilities.
|}
 
== Champion Units==
===Legends===
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! Title
! VIT
! ATT
! DEF
! RAN
! SPD
! IX
! TAL
! G
! Specials
! M/A
! Num
! Rarity
|-
|
|[[Crazed Barbarian (Dreadgate)|Crazed Barbarian]]
|6
|7
|5
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|
|Berserk
|3U/5D
|084
|C
|-
|
|[[Enildu Knight (Dreadgate)|Enildu Knight]]
|7
|6
|9
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Guard
|4NE/4SW
|071
|C
|-
|
|[[Euthid Death Angel (Dreadgate)|Euthid Death Angel]]
|8
|6
|9
|1
|3
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|
|Flying
|5D/3U
|090
|R
|-
|Y
|[[Freya Leagard (Dreadgate)|Freya Leagard]]
|5
|5
|5
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Rush
|4SE/4NW
|063
|C
|-
|Y
|[[Genther Stormloft (Dreadgate)|Genther Stormloft]]
|7
|7
|7
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Rally
|5U/3D
|061
|U
|-
|
|[[Gruenish Caval (Dreadgate)|Gruenish Caval]]
|5
|6
|3
|1
|2
|[[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]]
|Assassin
|5L/3R
|087
|U
|-
|
|[[Insolent Fencer (Dreadgate)|Insolent Fencer]]
|3
|4
|3
|1
|1
|[[File:champion_icon.png|20px]]
|
|
|Lethal
|4NW/4SE
|083
|C
|-
|Y
|[[Jarl Ultar (Dreadgate)|Jarl Ultar]]
|6
|7
|6
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Berserk
|5R/3L
|062
|U
|-
|Y
|[[Mornem Halfhelm (Dreadgate)|Mornem Halfhelm]]
|4
|4
|4
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]]
|Wielder
|3U/5D
|064
|C
|-
|
|[[Reninar Elf Ranger (Dreadgate)|Reninar Elf Ranger]]
|7
|7
|7
|1
|1
|[[File:champion_icon.png|20px]][[File:champion_icon.png|20px]][[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]]
|Lethal
|5R/3L
|077
|C
|-
|
|[[Royal Guard (Dreadgate)|Royal Guard]]
|4
|5
|3
|1
|2
|[[File:champion_icon.png|20px]]
|
|[[File:DG_gold_icon.png|20px]][[File:DG_gold_icon.png|20px]]
|Push
|UDLR/DIAG
|072
|C
|}
 
===Skill Units===
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! Title
! VIT
! ATT
! DEF
! RAN
! SPD
! IX
! TAL
! G
! Specials
! M/A
! Num
! Rarity
|-
|
|[[Arena Star (Dreadgate)|Arena Star]]
|2
|2
|4
|2
|1
|
|[[File:DGTalenticon.png|20px]]
|[[File:DG_gold_icon.png|20px]]
|Disarm
|3R/3L
|086
|C
|-
|
|[[Boom Slinger (Dreadgate)|Boom Slinger]]
|3
|5
|2
|2
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|
|Blast
|3SE/3NW
|085
|R
|-
|
|[[Brawler (Dreadgate)|Brawler]]
|1
|1
|2
|1
|1
|
|[[File:DGTalenticon.png|20px]]
|
|Rush
|3NW/3SE
|082
|U
|-
|
|[[Chainmaster (Dreadgate)|Chainmaster]]
|4
|4
|4
|1
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|[[File:DG_gold_icon.png|20px]]
|Disarm
|4SE/4NW
|079
|R
|-
|
|[[Dutiful Squire (Dreadgate)|Dutiful Squire]]
|1
|1
|1
|2
|1
|
|
|[[File:DG_gold_icon.png|20px]]
|Push
|3D/3U
|070
|C
|-
|
|[[Gravish Ballista (Dreadgate)|Gravish Ballista]]
|4
|5
|1
|3
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|
|Sniper
|3D/5U
|075
|U
|-
|
|[[Highland Giant (Dreadgate)|Highland Giant]]
|6
|4
|8
|1
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|
|Guard
|3R/5L
|088
|U
|-
|
|[[Jrel Warrior (Dreadgate)|Jrel Warrior]]
|3
|4
|3
|1
|1
|
|[[File:DGTalenticon.png|20px]]
|
|Disenchant
|4SW/4SE
|073
|C
|-
|
|[[Letanian Infantry (Dreadgate)|Letanian Infantry]]
|2
|3
|3
|1
|1
|
|
|[[File:DG_gold_icon.png|20px]]
|Rush
|3NE/3SW
|078
|U
|-
|
|[[Linnish Lancer (Dreadgate)|Linnish Lancer]]
|2
|1
|4
|2
|1
|
|[[File:DGTalenticon.png|20px]]
|
|Uplift
|3SE/3NW
|074
|U
|-
|
|[[New Recruits (Dreadgate)|New Recruits]]
|1
|1
|1
|1
|1
|
|
|[[File:DG_gold_icon.png|20px]]
|Double Tap
|3R/3L
|089
|C
|-
|
|[[Peasant Cabal (Dreadgate)|Peasant Cabal]]
|1
|1
|1
|1
|1
|
|
|
|Double Tap
|3L/3R
|081
|C
|-
|
|[[Vigilant Scout (Dreadgate)|Vigilant Scout]]
|3
|2
|5
|2
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|
|Sniper
|3L/3R
|080
|C
|-
|
|[[Vile Executioner (Dreadgate)|Vile Executioner]]
|6
|6
|5
|1
|1
|
|[[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]][[File:DGTalenticon.png|20px]]
|[[File:DG_gold_icon.png|20px]]
|Harrier
|3L/5R
|076
|C
|}
 
===Universal Units===
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! Title
! VIT
! ATT
! DEF
! RAN
! SPD
! IX
! TAL
! G
! Specials
! M/A
! Num
! Rarity
|-
|
|[[Brenyen Bull (Dreadgate)|Brenyen Bull]]
|5
|4
|6
|1
|2
|
|
|
|Rush
|5D/3U
|091
|C
|-
|
|[[Sandhorn Lizard (Dreadgate)|Sandhorn Lizard]]
|1
|1
|1
|1
|2
|
|
|
|Intercept
|3U/3D
|092
|C
|-
|
|[[Spotted Pagga (Dreadgate)|Spotted Pagga]]
|2
|4
|2
|1
|2
|
|
|
|Alert
|3SW/3NE
|093
|C
|-
|
|[[Terotaur (Dreadgate)|Terotaur]]
|4
|4
|3
|1
|3
|
|
|
|Flying
|DIAG/UDLR
|094
|U
|}
 
==Champion Talents==
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! Title
! Type
! Cost
! Num
! Rarity
! Text
|-
|
|[[Ambush (Dreadgate)|Ambush]]
|Talent
|4
|095
|C
|Instant. Destroy one enemy unit of 4 or less vitality when it enters the battlefield.
|-
|
|[[Ardent Speech (Dreadgate)|Ardent Speech]]
|Battlefield Talent
|1
|096
|C
|Friendly units gain +1 attack range this turn.
|-
|
|[[Battle Cry (Dreadgate)|Battle Cry]]
|Battlefield Talent
|1
|097
|C
|Friendly units gain BERSERK (they may attack multiple times this turn).
|-
|
|[[Blood Lust (Dreadgate)|Blood Lust]]
|Battlefield Talent
|1
|098
|U
|Friendly units deployed this turn gain RUSH (they may attack immediately).
|-
|
|[[Critical Hit (Dreadgate)|Critical Hit]]
|Talent
|6
|099
|U
|An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
|-
|
|[[Iron Spirit (Dreadgate)|Iron Spirit]]
|Talent
|X
|100
|U
|Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.
|-
|
|[[Last Stand (Dreadgate)|Last Stand]]
|Enchant Talent
|2
|101
|R
|Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).
|-
|
|[[Legend's Valor (Dreadgate)|Legend's Valor]]
|Enchant Talent
|3
|102
|C
|Attached unit may attack and maneuver multiple times in a turn.
|-
|
|[[Merrymaker's Mirth (Dreadgate)|Merrymaker's Mirth]]
|Battlefield Enchant Talent
|7
|103
|U
|Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
|-
|
|[[Rapid Fire (Dreadgate)|Rapid Fire]]
|Enchant Talent
|2
|104
|U
|Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
|-
|
|[[Reinforcements (Dreadgate)|Reinforcements]]
|Talent
|0/4
|105
|U
|If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.
|-
|
|[[River of Blood (Dreadgate)|River of Blood]]
|Spell Talent
|8
|106
|R
|Gain +1 ACTION this turn for every unit in your opponent's boneyard.
|-
|
|[[War Trophy (Dreadgate)|War Trophy]]
|Talent
|5
|107
|C
|Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.
|}
 
==Items==
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! Title
! Type
! Cost
! Num
! Rarity
! Text
|-
|Y
|[[Aegis of Aery (Dreadgate)|Aegis of Aery]]
|Relic Armor
|4
|108
|C
|Attached unit gains +4 defense power.
|-
|
|[[Bow of the Elinar (Dreadgate)|Bow of the Elinar]]
|Relic Weapon
|3
|109
|U
|Attached unit gains +2 attack range for their first strike, +1 thereafter.
|-
|
|[[Bronze Shield (Dreadgate)|Bronze Shield]]
|Armor
|3
|110
|C
|Attached unit gains protection from ranged attacks.
|-
|
|[[Destic Helm (Dreadgate)|Destic Helm]]
|Relic Armor
|5
|111
|R
|Attached unit gains protection from attacks by spectral units.
|-
|
|[[Elven Andesine (Dreadgate)|Elven Andesine]]
|Relic
|2
|112
|C
|Attached unit gains protection from Gear Guild talents and attacks.
|-
|
|[[Forgotten Totem (Dreadgate)|Forgotten Totem]]
|Relic
|4
|113
|U
|Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.
|-
|
|[[Gilded Spurs (Dreadgate)|Gilded Spurs]]
|Armor
|2
|114
|C
|Attached unit gains Swift (can maneuver multiple times in a turn).
|-
|Y
|[[Horn of Iylor (Dreadgate)|Horn of Iylor]]
|Musical Battlefield Relic
|5
|115
|C
|New ''non-creature'' friendly units deploy at 1 less cost while Horn of Iylor is equipped.
|-
|
|[[Ice Blade (Dreadgate)|Ice Blade]]
|Relic Weapon
|2
|116
|C
|Units damaged by Ice Blade cannot maneuver the following turn.
|-
|
|[[Ildori Mace (Dreadgate)|Ildori Mace]]
|Weapon
|4
|117
|C
|Attached unit can attack any adjacent space.
|-
|
|[[Medicinal Tonic (Dreadgate)|Medicinal Tonic]]
|Consumable
|3
|118
|C
|Select unit gains +4 vitality, not to exceed its listed vitality.
|-
|
|[[Tranquil Flute (Dreadgate)|Tranquil Flute]]
|Musical Item
|6
|119
|C
|Attach to enemy unit. That unit may not enter the Dreadgate or attack while Tranquil Flute is equipped.
|-
|
|[[Vernal Fountain (Dreadgate)|Vernal Fountain]]
|Battlefield Relic
|7
|120
|U
|If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.
|}


==Champion Starter Deck==
==Champion Starter Deck==
The 36-card Green starter deck contains:
* 6 Legends
* 10 Skill Units
* 6 Creatures
* 6 Talents
* 6 Items
* 2 Glyphs
===Legends===
===Legends===
* 1 - Freya Leagard
* 1 Jarl Ultar
* 1 - Mornem Halfhelm
* 1 Enildu Knight
* 2 - Reninar Elf Ranger
* 2 Gruenish Caval
* 3 - Averian Knight
* 2 Reninar Elf Ranger
* 3 - Royal Guard


===Units===
===Units===
* 3 - Brawler
* 4 Vigilant Scout
* 3 - New Recruits
* 4 Letanian Infantry
* 3 - Peasant Cabal
* 2 Brawler
* 3 - Jrel Warrior
* 1 Boom Slinger
* 3 - Insolent Fencer
* 1 Linnish Lancer
* 3 - Brenyen Bull
* 2 Brenyen Bull
* 3 - Spotted Pagga
* 2 Sandhorn Lizard
* 1 - Dutiful Squire
* 2 Spotted Pagga


===Talents===
===Talents===
* 3 - Ardent Speech
* 2 Ambush
* 3 - Legend's Valor
* 2 Ardent Speech
* 3 - Rapid Fire
* 1 River of Blood
* 3 - Reinforcements
* 1 Last Stand
* 1 - Battle Cry


===Items===
===Items===
* 3 - Bronze Shield
* 2 Ildori Mace
* 3 - Ildorian Mace
* 2 Assassin Tine
* 3 - Tranquil Flute
* 2 Murder Hole
* 1 - Aegis of Aery


===Glyphs===
===Glyphs===
* 1 - Courage
* 1 - Glory
* 1 - Glory
* 1 - Justice
* 1 - Strength
* 1 - Strength
* 1 - War
== Champion Legends==
*[[Genther Stormloft (Dreadgate)|Genther Stormloft]] - 5u/3d 7/7/1/1 v7, 3IX, 2G, RALLY 61
*[[Jarl Ultar (Gateway)|Jarl Ultar]] -  5r/3l 7/6/1/1 v6, 2IX, 2G, BERSERK 62
*[[Freya Leagard (Gateway)|Freya Leagard]] - 4se/4nw 5/5/1/1 v5, 2IX, 2G, RUSH 63
*[[Mornem Halfhelm (Gateway)|Mornem Halfhelm]] - 3u/5d 4/4/1/1 v4, 2IX, 1G, WIELDER 64
==Champion Glyphs==
The [[Gateway Glyphs|glyphs]] used by Champion:
*[[War (Glyph)|War]] - U, 8, all enemy units in play suffer 4 damage and lose any attached equipment and enchant abilities.
*[[Courage (Glyph)|Courage]] - U, 7, new friendly units may be bright into play this turn at no action cost.
*[[Glory (Glyph)|Glory]] - U, 5, draw a card at no action cost for every enemy unit attacked during the next round.
*[[Strength (Glyph)|Strength]] - U, 4, all friendly units gain +1 to attack, defend, range, and maneuver this round.
*[[Justice (Glyph)|Justice]] - U, 6, every enemy player you attack this round must return a card from their hand to the bottom of their deck, as long as they have cards in hand.
==Champion Units==
*[[Dutiful Squire (Gateway)|Dutiful Squire]] - 3d/3u 1/1/2/1 v1, 1G, PUSH 70
*[[Enildu Knight (Dreadgate)|Enildu Knight]] 4ne/4sw 6/9/1/1 v7, 3IX, 3G LEGEND, GUARD
*[[Royal Guard (Gateway)|Royal Guard]] UDLR/DIAG 5/3/1/2 v4, 1IX, 2G LEGEND, PUSH
*[[Jrel Warrior (Gateway)|Jrel Warrior]] 4sw/4ne 4/3/1/1 v3, 1T, DISENCHANT
*[[Linnish Lancer (Gateway)|Linnish Lancer]] - 3se/3nw 1/4/2/1 v2, 1T, SNIPER
*[[Gravish Ballista (Gateway)|Gravish Ballista]] 3d/5u 5/1/3/1 v4 2T, SNIPER 75
*[[Vile Executioner (Gateway)|Vile Executioner]] 3l/5r 6/5/1/1 v5, 3T, 1G, LETHAL
*[[Reninar Elf Ranger (Dreadgate)|Reninar Elf Ranger]] 5r/3l 7/7/2/1 v7, 3IX, 1G LEGEND, LETHAL
*[[Letanian Infantry (Gateway)|Letanian Infantry]] - 3ne/3sw 3/3/1/1/ v2, 1G, RUSH
*[[Chainmaster (Gateway)|Chainmaster]] 4se/4nw 4/4/1/1 v4, 1T, 1G, DISARM
*[[Vigilant Scout (Gateway)|Vigilant Scout]] 3l/3r 2/5/2/1 v3, 2T, SNIPER 80
*[[Peasant Cabal (Gateway)|Peasant Cabal]] 3l/3r 1/1/1/1 v1, DOUBLE TAP
*[[Brawler (Gateway)|Brawler]] - (- maneuver, x attack) 3nw/3se 1/2/1/1 v1, 1T, RUSH
*[[Insolent Fencer (Gateway)|Insolent Fencer]] 4nw/4se 4/3/1/1 v3, 1IX LEGEND, LETHAL
*[[Crazed Barbarian (Gateway)|Crazed Barbarian]] 3u/5d 7/5/1/1 v6, 2IX LEGEND
*[[Boom Slinger (Gateway)|Boom Slinger]] 3se/3nw 5/2/2/1 v3, 2T, BLAST 85
*[[Arena Star (Gateway)|Arena Star]] - 3r/3l 2/4/2/1 v2, 1T, 1G, DISARM
*[[Gruenish Caval (Dreadgate)|Gruenish Caval]] 5l/3r 6/3/1/2 v5, 1IX, 1G LEGEND, RUSH
*[[Highland Giant (Gateway)|Highland Giant]] 3r/5l 4/8/1/1, 2T v6, GUARD
*[[New Recruits (Gateway)|New Recruits]] 3r/3l 1/1/1/1 v1, 1G, DOUBLE TAP 89
===Legendary Units===
*[[Euthid Death Angel (Dreadgate)|Euthid Death Angel]] - flying,  5d/3u 6/9/1/3 V8, 3IX 90 ELITE LEGEND
===Universal Units===
*[[Brenyen Bull (Gateway)|Brenyen Bull]] - 5d/3u 4/6/1/2 v5, LETHAL 91
*[[Spotted Pagga (Gateway)|Spotted Pagga]] - 3sw/3ne 4/2/1/2 v2, ALERT
*[[Sandhorn Lizard (Gateway)|Sandhorn Lizard]] - 3u/3d 1/1/1/2 v1, INTERCEPT
*[[Terotaur (Gateway)|Terotaur]] -DIAG/UDLR 4/3/1/3 v4, FLYING 94
==Champion Spells and Abilities==
*[[Ambush (Gateway)|Ambush]] - Instant. Destroy one enemy unit of equal or lesser power when it enters the battlefield.
*[[Ardent Speech (Gateway)|Ardent Speech]] - All friendly units gains +1 attack range this turn.
*[[Battle Cry (Gateway)|Battle Cry]] - Friendly units may attack multiple times this turn.
*[[Berserk (Gateway)|Berserk]] -
*[[Blood Lust (Gateway)|Blood Lust]] - Instant. New units brought out this turn may attack.
*[[Critical Hit (Gateway)|Critical Hit]] - Instant. Attacking unit can kill any unit with a defense up to 2 points higher.
*[[Iron Spirit (Gateway)|Iron Spirit]] - attached unit gains +1 defense every time they take damage. OIf they lose Iron Spirit, defense returns to normal.
*[[Legend's Valor (Gateway)|Legend's Valor]] - Attached unit may maneuver and attack multiple times.
*[[Merrymaker's Mirth (Gateway)|Merrymaker's Mirth]] -
*[[Rapid Fire (Gateway)|Rapid Fire]] -
*[[Reinforcements (Gateway)|Reinforcements]] - Put two units into play at no action cost.
*[[River of Blood (Gateway)|River of Blood]] - 
*[[War Trophy (Gateway)|War Trophy]] - Instant. Acquire an attached item of a killed unit. Return to owner when item is removed or attached friendly unit dies.
==Champion Equipment==
*[[Bow of the Elinar (Gateway)|Bow of the Elinar]] - attached unit gains +2 first strike attack range, +1 after.
*[[Bronze Shield (Gateway)|Bronze Shield]] - gain protection from ranged attacks.
*[[Eluvian Helm (Gateway)|Eluvian Helm]] - attached unit gains protection from [[Engineering Craft|Engineering]] spells and abilities.
*[[Forgotten Totem (Gateway)|Forgotten Totem]]
*[[Horn of Iylor (Gateway)|Horn of Iylor]] - U,
*[[Ice Blade (Gateway)|Ice Blade]] - enemy units that attack Ice Blade's attached unit suffer equal damage.
*[[Ildori Mace (Dreadgate)|Ildori Mace]] -
*[[Reldigad's Shield (Gateway)|Reldigad's Shield]] - U,
*[[Tranquil Flute (Gateway)|Tranquil Flute]]
*[[Vernal Fountain (Gateway)|Vernal Fountain]]


[[Category:Gateway Crafts]]
[[Category:Dreadgate]]
[[Category:Gateway]]
[[Category:Champion Craft]]
[[Category:Champion Craft]]

Latest revision as of 01:13, 8 November 2024

The Champion craft is one of six playable card decks in Dreadgate. It is green and prefers to use military force and attacks to accomplish its aims. Champion excels at attack and deployment, and does not do so well with drawing cards. Champion is most compatible with engineering, divine, and artifice, but is incompatible mostly with sorcery and hinter crafts. Total power so far: 141.

Champion Glyphs

UNIQ Title Cost Num Rarity Text
Y Courage 7 065 C New friendly units may be bright into play this turn at no action cost.
Y Glory 5 066 C Draw a card at no action cost for every enemy unit attacked during your previous turn.
Y Justice 6 067 C Every enemy player you attack this round must return a card from their hand to the bottom of their deck, as long as they have cards in hand.
Y Strength 4 068 C All friendly units gain +1 to attack, defend, range, and maneuver this round.
Y War 8 069 C All enemy units in play suffer 4 damage and lose any attached equipment and enchant abilities.

Champion Units

Legends

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Crazed Barbarian 6 7 5 1 1 Berserk 3U/5D 084 C
Enildu Knight 7 6 9 1 1 Guard 4NE/4SW 071 C
Euthid Death Angel 8 6 9 1 3 Flying 5D/3U 090 R
Y Freya Leagard 5 5 5 1 1 Rush 4SE/4NW 063 C
Y Genther Stormloft 7 7 7 1 1 Rally 5U/3D 061 U
Gruenish Caval 5 6 3 1 2 Assassin 5L/3R 087 U
Insolent Fencer 3 4 3 1 1 Lethal 4NW/4SE 083 C
Y Jarl Ultar 6 7 6 1 1 Berserk 5R/3L 062 U
Y Mornem Halfhelm 4 4 4 1 1 Wielder 3U/5D 064 C
Reninar Elf Ranger 7 7 7 1 1 Lethal 5R/3L 077 C
Royal Guard 4 5 3 1 2 Push UDLR/DIAG 072 C

Skill Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Arena Star 2 2 4 2 1 Disarm 3R/3L 086 C
Boom Slinger 3 5 2 2 1 Blast 3SE/3NW 085 R
Brawler 1 1 2 1 1 Rush 3NW/3SE 082 U
Chainmaster 4 4 4 1 1 Disarm 4SE/4NW 079 R
Dutiful Squire 1 1 1 2 1 Push 3D/3U 070 C
Gravish Ballista 4 5 1 3 1 Sniper 3D/5U 075 U
Highland Giant 6 4 8 1 1 Guard 3R/5L 088 U
Jrel Warrior 3 4 3 1 1 Disenchant 4SW/4SE 073 C
Letanian Infantry 2 3 3 1 1 Rush 3NE/3SW 078 U
Linnish Lancer 2 1 4 2 1 Uplift 3SE/3NW 074 U
New Recruits 1 1 1 1 1 Double Tap 3R/3L 089 C
Peasant Cabal 1 1 1 1 1 Double Tap 3L/3R 081 C
Vigilant Scout 3 2 5 2 1 Sniper 3L/3R 080 C
Vile Executioner 6 6 5 1 1 Harrier 3L/5R 076 C

Universal Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Brenyen Bull 5 4 6 1 2 Rush 5D/3U 091 C
Sandhorn Lizard 1 1 1 1 2 Intercept 3U/3D 092 C
Spotted Pagga 2 4 2 1 2 Alert 3SW/3NE 093 C
Terotaur 4 4 3 1 3 Flying DIAG/UDLR 094 U

Champion Talents

UNIQ Title Type Cost Num Rarity Text
Ambush Talent 4 095 C Instant. Destroy one enemy unit of 4 or less vitality when it enters the battlefield.
Ardent Speech Battlefield Talent 1 096 C Friendly units gain +1 attack range this turn.
Battle Cry Battlefield Talent 1 097 C Friendly units gain BERSERK (they may attack multiple times this turn).
Blood Lust Battlefield Talent 1 098 U Friendly units deployed this turn gain RUSH (they may attack immediately).
Critical Hit Talent 6 099 U An attacking friendly unit can kill an enemy unit with up to 2 higher defense power this turn.
Iron Spirit Talent X 100 U Instant. Attached unit gains +X attack or defense power this turn, where X is the number of TALENT spent.
Last Stand Enchant Talent 2 101 R Instant. Attach to unit with only 1 Vitality left. This unit gains +2 defense and ALERT (has full defense power while occupied).
Legend's Valor Enchant Talent 3 102 C Attached unit may attack and maneuver multiple times in a turn.
Merrymaker's Mirth Battlefield Enchant Talent 7 103 U Friendly units gain +1 attack power every round they are not attacked. They return to normal if Merrymaker's Mirth is removed.
Rapid Fire Enchant Talent 2 104 U Attached unit can perform multiple ranged attacks per turn, and gains +1 attack power during ranged attacks.
Reinforcements Talent 0/4 105 U If a friendly unit died last round, put 2 friendly units on the battlefield at no cost.
River of Blood Spell Talent 8 106 R Gain +1 ACTION this turn for every unit in your opponent's boneyard.
War Trophy Talent 5 107 C Instant. Take an item from opponent's boneyard and equip a friendly unit with it. Return to owner's boneyard upon death, entering Dreadgate, or item removal.

Items

UNIQ Title Type Cost Num Rarity Text
Y Aegis of Aery Relic Armor 4 108 C Attached unit gains +4 defense power.
Bow of the Elinar Relic Weapon 3 109 U Attached unit gains +2 attack range for their first strike, +1 thereafter.
Bronze Shield Armor 3 110 C Attached unit gains protection from ranged attacks.
Destic Helm Relic Armor 5 111 R Attached unit gains protection from attacks by spectral units.
Elven Andesine Relic 2 112 C Attached unit gains protection from Gear Guild talents and attacks.
Forgotten Totem Relic 4 113 U Any units killed by one equipped with Forgotten Totem enter their owner's boneyard with +1 Vitality.
Gilded Spurs Armor 2 114 C Attached unit gains Swift (can maneuver multiple times in a turn).
Y Horn of Iylor Musical Battlefield Relic 5 115 C New non-creature friendly units deploy at 1 less cost while Horn of Iylor is equipped.
Ice Blade Relic Weapon 2 116 C Units damaged by Ice Blade cannot maneuver the following turn.
Ildori Mace Weapon 4 117 C Attached unit can attack any adjacent space.
Medicinal Tonic Consumable 3 118 C Select unit gains +4 vitality, not to exceed its listed vitality.
Tranquil Flute Musical Item 6 119 C Attach to enemy unit. That unit may not enter the Dreadgate or attack while Tranquil Flute is equipped.
Vernal Fountain Battlefield Relic 7 120 U If your opponent draws 1 or more cards during their turn, you gain 1 action your next turn.

Champion Starter Deck

The 36-card Green starter deck contains:

  • 6 Legends
  • 10 Skill Units
  • 6 Creatures
  • 6 Talents
  • 6 Items
  • 2 Glyphs

Legends

  • 1 Jarl Ultar
  • 1 Enildu Knight
  • 2 Gruenish Caval
  • 2 Reninar Elf Ranger

Units

  • 4 Vigilant Scout
  • 4 Letanian Infantry
  • 2 Brawler
  • 1 Boom Slinger
  • 1 Linnish Lancer
  • 2 Brenyen Bull
  • 2 Sandhorn Lizard
  • 2 Spotted Pagga

Talents

  • 2 Ambush
  • 2 Ardent Speech
  • 1 River of Blood
  • 1 Last Stand

Items

  • 2 Ildori Mace
  • 2 Assassin Tine
  • 2 Murder Hole

Glyphs

  • 1 - Glory
  • 1 - Strength