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Jeksey: Difference between revisions

 
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[[File:Jekseygame.jpg|right|thumb|a prototype of Jeksey]]
[[File:Jekseygame.jpg|right|thumb|a prototype of Jeksey]]
'''Jeksey''' is a board game similar to chess, played on a red and white checkered board. While early versions used four types of game pieces, there were six in the height of the game's popularity, and one side plays red, the other black. The object of the game is to get the [[Messenger (jeksey)|Messenger]] to the other side of the board.
'''Jeksey''' is a board game similar to chess, played on a red and white checkered board. While early versions used four types of game pieces, there were six in the height of the game's popularity. Typically, one side plays red, the other black (sometimes different colors were used for style purposes). The object of the game is to get the [[Messenger (jeksey)|Messenger]] to the other side of the board.


==History==
==History==
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|+Jeksey Pieces
|+Jeksey Pieces
|-
|-
| style="text-align: center; " | [[File:Litus_figurine.jpg|150px]]
| style="text-align: center; " | [[File:Litus-figurine.jpg|150px]]
| style="text-align: center; " | [[File:Caval_figurine.jpg|150px]]
| style="text-align: center; " | [[File:Caval_figurine.jpg|150px]]
| style="text-align: center; " | [[File:Jack_figurine.jpg|150px]]
| style="text-align: center; " | [[File:Jack_figurine.jpg|150px]]
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*'''Frog''' - called the [[Sling (jeksey)|Sling]] - jumps one square in any direction
*'''Frog''' - called the [[Sling (jeksey)|Sling]] - jumps one square in any direction


If a piece is captured, it sits out for two turns before "escaping", where it starts back at the beginning star spot. The game is over if the Messenger gets captured.
==Messenger==
One piece on each side is designated the secret messenger. This is done by placing a hidden marker (stone, wood, etc.) in a divot on the underside of the piece. If your messenger makes it to the other side, you win.
 
==Capture and Escape==
If a piece is captured, it sits out for two turns before "escaping", where it starts back at the beginning star spot.


==Setup==
==Setup==
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==Winning Conditions==
==Winning Conditions==
The game is over in either of the following:
The game is over when one side maneuvers the Messenger to the opposing side's starred tile.
*either side maneuvers the Messenger to the opposing side's starred tile
 
*the messenger gets captured
[[Category:Games]]
[[Category:Games]]
[[Category:Befores]]
[[Category:Befores]]
[[Category:Jeksey]]
[[Category:Jeksey]]
[[Category:Everwind Merch]]
[[Category:Everwind Merch]]

Latest revision as of 14:56, 2 August 2024

File:Jekseygame.jpg
a prototype of Jeksey

Jeksey is a board game similar to chess, played on a red and white checkered board. While early versions used four types of game pieces, there were six in the height of the game's popularity. Typically, one side plays red, the other black (sometimes different colors were used for style purposes). The object of the game is to get the Messenger to the other side of the board.

History

The game was invented by Seygrid Jek in the time of the Befores. The intent was to use the game board itself as a means to encrypt messages. Jek penned his poem Ballad of Tulneth West to be used as the key. The game has since been forgotten by all but a few scholars, and the cipher (which was called the Jekseyan Cipher) has also nearly passed completely into obscurity.

Game Pieces and Movement

Jeksey Pieces
Litus Caval Jack Sneak Ward Sling

There is the Jeksey Board and twelve game pieces per side (2 of each game piece, with 1 acting secretly as Messenger):

  • Raven - called the Litus - can move in any direction up to 3 squares
  • Horse - called the Caval - can move forward/backward up to 3 squares
  • Fish - called the Jack - can move in any direction up to 2 squares, can trade places with friendly pieces in range
  • Fox - called the Sneak - can move diagonal up to 3 squares
  • Turtle - called the Ward - can move 1 square any direction, but may capture up to 2 squares away
  • Frog - called the Sling - jumps one square in any direction

Messenger

One piece on each side is designated the secret messenger. This is done by placing a hidden marker (stone, wood, etc.) in a divot on the underside of the piece. If your messenger makes it to the other side, you win.

Capture and Escape

If a piece is captured, it sits out for two turns before "escaping", where it starts back at the beginning star spot.

Setup

Each side sets up all their pieces within the first three rows on their side of the board. One piece must start on the starred tile.

Special Moves

There is only one special move, which is called a Jekstrum. Once per game, each side may swap any two non-fish pieces for position as long as there is clear line of sight.

Winning Conditions

The game is over when one side maneuvers the Messenger to the opposing side's starred tile.