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Artifice Craft Icon

The Artifice craft is one of six playable card decks in Glyphmaster's Gateway. It is grey and prefers to use deception, trickery, and manipulation to accomplish its aims. Artifice excels at abilities and drawing cards, and does not do so well with attack. Artifice is most compatible with sorcery, divine, and champion, but is incompatible mostly with engineering and hinter crafts. Total power so far: 117.

Artifice Starter Deck

Legends

  • 1 - Aldig the Sly
  • 1 - Vorin Falebourne
  • 2 - Vulpine Imp
  • 3 - Nimble Charlatan
  • 3 - Grand Inquisitor

Units

  • 3 - Angry Townsfolk
  • 3 - Bitter Insurgent
  • 3 - Mutineer
  • 3 - Soothsayer
  • 3 - Irbian Stagbren
  • 3 - Bog Wraith
  • 3 - Privateer
  • 1 - Rapscallion

Talents

  • 3 - Entice
  • 3 - Hideous Dream
  • 3 - Devious Scheme
  • 3 - Infection
  • 1 - Petty Reap

Items

  • 3 - Vinthish Boots
  • 3 - Elixir of Youth
  • 3 - Elven Emerald
  • 1 - Reltath's Dagger

Glyphs

  • 1 - Affliction
  • 1 - Chaos
  • 1 - Deceit
  • 1 - Fear
  • 1 - Persuasion

Artifice Legends

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Y Aldig the Sly 4 3 4 2 1 1 3 Conceit DIAG/UDLR 001 C
Bandit King 6 5 6 2 1 1 3 3D/5U 010 C
Y Chryale Jacinth 6 5 7 1 1 3 1 Subdue 5L/3R 002
Grand Inquisitor 6 4 8 1 1 2 2 Subdue 5R/3L 027 C
Nimble Charlatan 5 3 7 1 1 1 3 5U/3D 023
Royal Assassin 7 7 6 2 1 2 3U/5D 022
Sorinar Courtesan 8 7 7 1 1 3 2 4NW/4SE 030 R
Y Vorin Falebourne 7 7 3 1 1 3 1 Pacify 5D/3U 003 C
Vulpine Imp 7 6 7 1 2 2 5D/3U 024 C
Y Zicar 5 7 3 1 1 2 1 Blight 4NE/4SW 004

Artifice Glyphs

The glyphs used by Artifice:

  • Affliction - pick 1 card from each enemy player's hand at random. They must now discard it. 5
  • Chaos - all players must return their hand to the bottom of their deck and draw that number of cards from the top. 6
  • Deceit - swap any friendly units on the battlefield with ones from your hand. 7
  • Fear - all enemy units in play are returned to their owner's hand, along with attached equipment. Attached spells and abilities are discarded. 8
  • Persuasion - move all enemy units in play anywhere on the battlefield. 9

Artifice Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Angered Townsfolk 1 1 4 1 1 1 1 3NW/3SE 021
Embittered Insurgent 1 1 1 2 1 3SE/3NW 017
Enchantress 4 5 3 1 1 3 Disenchant, Reenchant 5D/3U 026
Highwayman 2 3 2 2 1 1 3D/3U 029
Illusionist 3 1 6 1 1 2 UDLR/DIAG 020
Master Spy 4 3 5 1 1 2 Infiltrate 3L/3R 018
Mutineer 1 1 1 1 1 1 4SE/4NW 016
Night Prowler 5 5 5 1 1 5L/3R 012
Privateer 3 3 3 1 1 1 UDLR/DIAG 011 C
Rancid Hag 1 1 1 1 1 3U/5D 013
Rapscallion 2 2 3 2 1 1 3L/3R 014
Saboteur 3 6 2 1 1 2 Shatter 3L/3R 015
Seductress 2 2 5 1 1 2 3NE/3SW 028
Soothsayer 3 1 5 1 1 2 4NW/4SE 019
Trickster 3 3 3 1 1 2 4SW/4NE 025

Universal Units

Artifice Spells and Abilities

  • Bitter Recall - bring an enemy unit of up to 3 power back through the Gateway. 35
  • Cunning Donation - Attach to enemy unit. That unit gains +1 to either attack or defense, and -1 to the other.
  • Dark Mirror - Attached unit swaps stats with any unit they attack while they attack.
  • Devious Plan - Look at the top 3 cards of your deck. Place them back onto the top of the deck in any order.
  • Entice - Bring an enemy unit one space closer to one of your units.
  • Eternal Shame - Battlefield Enchantment. Enemy units cannot use Autonomy while Walkback is activated. 40
  • Forged Orders - 1 enemy unit from the battlefield is swapped with 1 unit from its owner's hand. If there is no unit in hand, send 1 unit back to owner's hand.
  • Infection - Attach to enemy unit. This unit cannot maneuver.
  • Misinformation - Instant - Move a unit under attack to an adjacent square.
  • Nightmare - Opponent must discard one card and place it on the bottom of the deck.
  • Quid Pro Quo - Attach to enemy unit. If that unit enters the Gateway, it must take a friendly unit with it. 45
  • Ruthless Betrayal - Instant. Sacrifice a friendly unit to keep another unit alive.
  • Sabotage - Instant - destroy one enemy unit as it is placed on the battlefield.
  • Sleeping Death - Kill one of the enemy units in an opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.
  • Turncoat - Enchant. Opponent discards 1 card for every unit they kill while Turncoat is in play. 49
  • Song of Sorrow - Battlefield Enchant - 58 -
  • Shift - Colorless - 59 - move 1 friendly unit 1 space in any direction.
  • Unfavorable Winds - Colorless - Enchant - Target unit loses 1 range.

Artifice Base Deck Equipment

  • Curiosity Cabinet - any units on the battlefield may swap equipment at any time while Curiosity Cabinet is equipped. 50
  • Elixir of Youth - attached unit returns to your hand if it is killed.
  • Elven Amethyst - attached unit gains protection from Champion spells and abilities.
  • Lullaby Fiddle - return 1 equipped piece of enemy equipment to its owner's hand per round while Lullaby Fiddle is equipped.
  • Morvidian Basket - attached unit may equip any number of items.
  • Outlandish Tapestry - attached unit acquires the abilities of any adjacent unit while Outlandish Tapestry is equipped. 55
  • Reltath's Dagger - attached unit gains +1 attack damage. Return Reltath's Dagger to your deck if attached unit is killed.
  • Vinthish Boots - attached unit gains +1 movement range.

Expansion Cards

  • False flag - ability
  • Sand Fever - ability
  • Sour Gambit
  • interception
  • song of sorrow
  • ransom