Below is a list of all the special abilities used in Glyphmaster's Gateway. A special ability is a word or phrase (usually one or two words) that appears in a card's text section to indicate a card's special talent or trait. Each craft has 6 unique special abilities and shares 2 with another color.
Current
| Keyword | Used by | Text |
|---|---|---|
| Adept | Can spend vitality points as Talent points. | |
| Agitate | Opponent must recycle 1 card from hand when this unit enters the battlefield. | |
| Agile | Can maneuver to 1 adjacent space when attacked for 1 Talent Point. | |
| Alert | Has full defense power while engaged. | |
| Autonomy | Can enter the battlefield without a Legend present by recalling cards from hand; use Influence Points if Legend is in play. | |
| Berserk | Can attack multiple times in a turn. | |
| Blast | Deal X explosive damage to ranged attack, where X is the number of Talent Points spent. | |
| Blight | Units attacked by (card name) become occupied during their owner's next turn. | |
| Bond | Gain +1 defense power if (unit type) is also on the battlefield. | |
| Conceit | Can steal stat points from adjacent friendly units. Stats return to normal if either moves away from adjacent space. | |
| Daunt | Enemy units may not use Autonomy while this unit is on the battlefield. | |
| Deft | Cannot become occupied. | |
| Disarm | If damage is dealt by this unit, that unit loses any items it has equipped. Those return to owner's hand. | |
| Distract | Instant - 1 Talent Point - occupy a select enemy unit. | |
| Donor | Can donate vitality points to help deploy another unit (in lieu of Influence Points). | |
| Double Tap | If damage is dealt to a unit, it can attack a second unit. | |
| Expedite | Draw a card whenever this unit attacks. | |
| Feral | Gain +1 attack for every creature unit on the battlefield, friendly or otherwise. | |
| Flank | Can jump an adjacent unit to end up on the opposite side, but it must attack that unit. | |
| Flying | Can only be attacked with range unless grounded. May fly over other units (but not occupying their space). Must be grounded to enter the Gateway. | |
| Leech | This unit's cost is paid in friendly vitality points instead of Influence Points. | |
| Lethal | Deals 1 automatic damage during attacks before regular combat is factored. | |
| Martyr | This unit may sacrifice all its vitality to pay for Influence or Talent points. | |
| Medic | Gives up to 3 vitality to friendly units when entering the battlefield. Owner chooses distribution. | |
| Mercenary | This unit's cost is paid in gold instead of Influence Points. | |
| Miser | Spend 1 less gold cost to equip this unit. | |
| Nimble | Can maneuver immediately upon entering the battlefield. | |
| Pacify | Cannot be attacked by Creature Units. | |
| Poison | Units engaging in combat with this unit suffer poison damage. They lose 1 vitality per owner's turn until dead or it enters the Gateway. | |
| Reload | Can perform ranged attacks multiple times in a turn. | |
| Repair | An adjacent machine or barricade unit recoups 1 vitality per turn, but may not exceed the number listed on its card. | |
| Retreat | If this unit's vitality reaches 1, it returns to its owner's hand. | |
| Rush | Can attack immediately upon entering the battlefield. | |
| Shatter | Sacrifice this unit to destroy an enemy machine unit or barricade. | |
| Siphon | Drains 1 vitality from any adjacent unit per round on its owner's turn. | |
| Sniper | Any enemy unit entering the battlefield within range of this unit's attack suffers 1 automatic damage when it is deployed. | |
| Spectral | Can only be killed by relic weapons or spell talents. | |
| Stay | Pay 3 Talent Points to prevent a unit from entering the Gateway. That unit returns to its previous space. | |
| Subdue | Can occupy an enemy unit's space. While there, that unit cannot maneuver, attack, or equip items. | |
| Swift | Can maneuver multiple times in a turn. | |
| Tantrum | Deal 2 automatic damage to select unit upon defeat when leaving the battlefield to the boneyard. | |
| Toxic | When dealt damage in combat, equal damage is dealt to the attacker in return. | |
| Upgrade | Adjacent friendly units gain +1 attack range. | |
| Wielder | Permanently equipped with a relic weapon. |
