Ability
|
Used by
|
Text
|
Angelic Intervention
|
Divine
|
Instant - one attack is repelled.
|
Anointed
|
Divine
|
One unit adjacent to your Hero is immune to attack.
|
Battle Cry
|
Champion
|
Friendly units may attack multiple times this turn.
|
Berserk
|
Champion
|
|
Blinding Light
|
Divine
|
|
Blood Lust
|
Champion
|
Instant. New units brought out this turn may attack.
|
Bunker
|
Engineering
|
Attached unit must be attacked twice in one turn to be destroyed.
|
Cauterize
|
Sorcery
|
|
Chariot
|
Engineering
|
Attached unit gains maneuver range of 2. Cannot go through Gateway unless Chariot is discarded.
|
Cordon
|
Engineering
|
This space is blocked to enemy maneuver. (Cannot be Gateway)
|
Critical Hit
|
Champion
|
Instant. Attacking unit can kill any unit with a defense up to 2 points higher.
|
Crusade
|
Divine
|
|
Cunning Donation
|
Artifice
|
|
Dark Mirror
|
Artifice
|
|
Demonic Authority
|
Sorcery
|
Attach to enemy unit. You control that unit's maneuvers.
|
Destiny Vision
|
Divine
|
|
Entice
|
Artifice
|
One enemy unit must move one space ahead.
|
Erasure
|
Sorcery
|
Remove enemy attachment ability.
|
Fireshower
|
Sorcery
|
|
Forced Retreat
|
Divine
|
Opponent must send one unit from the battlefield back to their hand.
|
Infection
|
Artifice
|
Attach to enemy unit. This unit cannot maneuver.
|
Interruption
|
Engineering
|
Close the Gateway for 3 rounds.
|
Iron Spirit
|
Champion
|
|
Legend's Valor
|
Champion
|
Attached unit may maneuver and attack multiple times.
|
Misinformation
|
Artifice
|
Instant - Move a unit under attack to another square.
|
Moonstrike
|
Divine
|
|
Morvidian Twin
|
Sorcery
|
Place an additional identical unit to one brought into play at no action cost.
|
Nightfall
|
Sorcery
|
|
Nightmare
|
Artifice
|
Opponent must discard one card and place it on the bottom of the deck.
|
Paralysis
|
Divine
|
Attach to enemy hero. This Hero cannot attack.
|
Pit of Pain
|
Engineering
|
|
Precision Strike
|
Engineering
|
|
Prodigal One
|
Sorcery
|
Bring back one enemy unit from the Gateway and place it in its owner's hand.
|
Quid Pro Quo
|
Artifice
|
Attach to enemy unit. If that unit enters the Gateway, it must take a friendly unit with it.
|
Rapid Fire
|
Champion
|
|
Reinforcements
|
Champion
|
Put two units into play at no action cost.
|
Repulsion
|
Sorcery
|
One enemy unit must move one space back.
|
Rust
|
Engineering
|
Destroy an attached enemy item.
|
Ruthless Betrayal
|
Artifice
|
Instant. Sacrifice a friendly unit to keep another unit alive.
|
Sabotage
|
Artifice
|
Instant - destroy one enemy unit as it is placed on the battlefield.
|
Shift
|
Sorcery
|
Swap any two unit's positions on the battlefield.
|
Shrapnel
|
Engineering
|
|
Sleeping Death
|
Artifice
|
Kill one of the enemy units in an opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.
|
Smite
|
Divine
|
Attach to unit. When it dies, it kills the unit that kills it.
|
Smoke Screen
|
Engineering
|
|
Spellbound
|
Sorcery
|
Opponent cannot play Abilities for two turns.
|
Stay
|
Divine
|
Instant - Enemy units cannot pass through the Gateway this turn.
|
War Machine
|
Engineering
|
Attached unit gains the ability to destroy units that are adjacent to each other for one action cost.
|
War Trophy
|
Champion
|
Instant. Acquire an attached item of a killed unit. Return to owner when item is removed or attached friendly unit dies.
|
Will of Might
|
Champion
|
Attached unit gains +1 attack range.
|