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Revision as of 05:48, 12 April 2026 by Castus (talk | contribs) (Created page with "{{quote|The old sorcerers did not kneel to codes, nor did they ration power. They took what was theirs. We remember.|Attributed to Galem}} {{Infobox faction |image = |leader = |positions = |subgroups = |founded = |founder = |motto = |status =extinct |headquarters = |locations =widespread (clandestine) |items = |texts = |ceremonies = |deities = |appears...")
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The old sorcerers did not kneel to codes, nor did they ration power. They took what was theirs. We remember.
—Attributed to Galem


Scions of Geth
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Locations widespread (clandestine)
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Mentions

The Scions of Geth were a clandestine sect of the Draol order that emerged in the later periods of the Age of Emperors and into the Age of Temperance. They rejected not only the structured doctrines of the Eari, but also the increasingly institutional nature of the Draol themselves.

The Scions of Geth believed that all formalized magical systems—particularly those governed by ethical frameworks such as the Ygwer Code—were artificial constraints that weakened practitioners and obscured the true nature of Vorsys. Drawing inspiration from the ancient sorcerers of the pre-war era, they sought a return to unrestricted use of magic, free from doctrine, limitation, or oversight.

Philosophical Position

The Scions of Geth held that magic was a birthright of the capable, and that any attempt to regulate or moralize its use was a form of control imposed by the weak upon the strong. They viewed both the Eari and the Draol as compromised institutions—one shackled by rules, the other diluted by structure.

Central to their belief was the rejection of the Ygwer Code, which they saw as a tool of suppression. Where the Eari emphasized discipline and the Draol emphasized mastery, the Scions emphasized absolute freedom and dominance.

They believed that the ancient sorcerers, who ruled prior to the 1st Great War, represented the truest expression of magical potential, unburdened by the constraints of later ages.

Practices

The Scions of Geth were known for extreme and often forbidden applications of magic. Unlike other orders, they did not differentiate between acceptable and illicit use, and were widely believed to engage in practices that had long been abandoned by both the Eari and Draol.

Among these were:

  • The harvesting of large quantities of vorsys from violent conflict and mass death
  • The use of portals and spatial manipulation to traverse great distances
  • The manipulation or destruction of living beings to amplify magical output
  • The disregard for stability, often resulting in unpredictable or catastrophic outcomes

These practices were considered violations of multiple Illitions under the Ygwer Code, further solidifying their reputation as dangerous extremists.

History

The Scions of Geth are believed to have originated as a dissident faction within the Draol order, though the exact date of their formation is unknown. Their rise coincided with increasing tensions between magical institutions and the growing influence of ethical regulation.

As both the Eari and Draol became more structured and politically entangled, certain practitioners grew disillusioned with what they perceived as limitations placed upon their potential. These individuals began to operate outside of established systems, forming loose networks that would eventually become the Scions of Geth.

By the time of the 4th Great War, the Scions had grown into a significant and destabilizing force. Their actions, particularly high-profile attacks utilizing large-scale destructive magic, played a central role in shifting public and political opinion against all magic users.

One such event, widely regarded as a turning point, involved the use of coordinated Draol magic to devastate entire regions, demonstrating a level of power and disregard that could not be ignored.

Notable Actions

The Scions of Geth were responsible for numerous acts of large-scale destruction during the late Age of Emperors and the onset of the Age of Temperance. Their methods often involved the deliberate escalation of violence in order to harvest and wield greater quantities of vorsys.

Accounts from the period describe the use of portals to deploy forces in unexpected locations, the amplification of environmental forces such as storms and frost, and the systematic harvesting of energy from battlefields. :contentReference[oaicite:1]{index=1}

These actions frequently resulted in widespread devastation, including the destruction of cities, mass casualties, and the collapse of regional defenses.

Role in the Great Purge

The rise of the Scions of Geth was a primary catalyst for the Great Purge. Their increasingly aggressive and unrestrained use of magic convinced both the Eari and the ruling powers of Galwyndor that magic itself posed an existential threat to the world.

Although the initial objective of the Purge was to eliminate the Scions, the scope quickly expanded to include all magic users, including the Draol and ultimately the Eari themselves.

Legacy

In the aftermath of the Great Purge, the Scions of Geth were effectively eradicated, along with most practitioners of magic. However, their actions had already reshaped the course of history, serving as the final justification for the global elimination of magic.

They are remembered as both a warning and a symbol: a demonstration of the destructive potential of unrestrained power, and of the consequences of a world that failed to reconcile its relationship with magic.