
The Hinter craft is one of six playable card decks in Glyphmaster's Gateway. It is orange and prefers to use the power of nature to accomplish its aims. Hinter excels at maneuver and attack, and does not do so well with equipping items. Hinter is most compatible with divine, sorcery, and artifice, but is mostly incompatible with artifice and champion crafts. Total power so far: X.
Hinter Starter Deck
Legends
- 1 - Maucus
- 1 - Witta Clawmaster
- 2 - Trefolk Warden
- 3 - Errodian Tracker
- 3 - Elder Jrel
Units
- 3 - Turf Leech
- 3 - Rock Worm
- 3 - Hill Shepherd
- 3 - Goblin Chieftain
- 3 - Young Stagbren
- 3 - Widehart
- 3 - Meathian Vine
- 1 - Oakfoot Troll
Talents
- 3 - Reclamation
- 3 - Call of the Wild
- 3 - Avalanche
- 2 - Stampede
- 1 - Famine
- 1 - Dawnlight
Items
- 3 - Elinar Spurs
- 3 - Lightborne Cloak
- 3 - Saladan Amulet
- 1 - Errodian Box
Glyphs
- 1 - Nature
- 1 - Strife
- 1 - Silence
- 1 - Death
- 1 - Life
Hinter Heroes
- Maucus - 3d/5u 6/3/2/1 2IX 3G V5 (181)
- Evera the Wild - 5d/3u 5/7/1/1 3IX V6 (182)
- Knuti of Errod - 3u/5d 7/7/2/1 3IX V7 (183)
- Witta Clawmaster - udlr/diag 4/3/2/1 1IX V4 (184)
Hinter Glyphs
The following glyphs are used by the Hinter craft.
- Nature 4 - all non creature units in play suffer 1 damage (185)
- Strife 6 - opponent must recycle 1 card for every unit they have in play or all their units suffer 2 damage. (186)
- Silence 5 - opponent may not draw or recycle card during their next turn (187)
- Death 7 - deal 1 damage for every unit in your boneyard. Opponent chooses their distribution. (188)
- Life 8 - all creature units in play gain +1 vitality, and thus can exceed their listed vitality (189)
Hinter Units
- Waste Scorpion - 3nw/3se 3/2/1/2 V2 190
- Turf Leech - 3ne/3sw 1/1/1/1 V1 191
- Plains Cat - 3se/3nw 3/5/1/2 V3 192
- Atlican Ram - diag/udlr 5/3/1/2 V4 193
- Rock Worm - 3sw/3ne 1/1/1/1 V1 194
- Sand Giant - 5r/3l 7/4/1/1 2T V5 195
- Barrow Wight - 3se/3nw 2/2/1/2 1T 1G V1 196
- Hill Shepherd - 3r/3l 1/6/1/1 3T 1G V2 197
- Gom-glomerran - 4nw/4se 5/2/1/1 1T V3 198
- Oakfoot Troll - 3r/3l 8/6/1/1 2T 2G V6 199
- Shade Dragon - 5u/3d 7/6/1/3 2IX V7 (200) LEGEND
- Errodi Tracker - 3l/3r 3/3/1/1 V2 1IX 201 LEGEND
- Trefolk Warden - 4nw/4se 5/9/1/1 V7 3IX 202 LEGEND
- Young Stagbren - 4se/4nw 4/2/1/2 3T V3 203
- Elder Jrel - 3d/5u 3/6/1/1 V4 204 2IX 3G LEGEND
- Goblin Chieftain - 4ne/4sw 5/5/2/1 V5 2IX 3G 205 LEGEND
- Maeinar Moontreader - 5u/3d 7/5/2/1 V6 3IX 3G 206 LEGEND
- Minotaur - 3ne/3sw 4/8/1/1 3T V5 207
- Ranat Cave Bear - 5l/3r 4/3/1/2 V4 208
- Wolvina Sire - 3d/3u 5/3/1/2 V3 209
Legendary Units
- Ramodon Charger - 3d/3u 9/9/1/2 V8 3IX (210) ELITE LEGEND
Universal Units
- Plains Cleftfoot - 3d/3u 2/4/1/2 V2
- Meathian Vine - 3se/3nw 1/1/1/1 V1 212
- Widehart - 3ne/3sw 4/3/1/2 V3 213
- Espitris - 3ne/3sw 4/1/1/3 V2
Hinter Spells and Abilities
- Avalanche - pay X skill points. Opponent distributes that much damage among their units in play however they want. 215
- Call of the Wild - bring any number of new creature cards onto the battlefield at a cost of 1 each instead of their normal cost. 216
- Dawnlight 217
- Famine - enemy units cannot use their influence 218
- Flawless Spring - 219
- Reclamation - draw 1 cards for every unit in your opponent's boneyard (220)
- Rejuvenate - 221
- Stampede - all friendly creature units in play gain +2 attack this turn 222
- Tracker's Instinct 223
- Windrash 224
Hinter Base Deck Inventory
- Eltrian Device 225
- Elven Obsidian - attached unit gains protection from Artifice spells and abilities.
- Errodi Box - enemy units that enter the Gateway while Errodian Box is equipped are returned to their owner's hand.
- 2222222
- Lightborne Cloak - enemy units cannot enter adjacent spaces to attached unit. Units in adjacent spaces when Lightborne Cloak is attached must move back 1 space.
- 222222222222
- Saladan Amulet - attached unit is unaffected by equipped enemy equipment.
- - 232 All players get 3 actions instead of 4 while Zurian Timepiece is equipped.
