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Revision as of 06:07, 21 August 2021 by Castus (talk | contribs)

Glyphs, in Gateway are cards that provide powerful magical effects that can turn the tide of the game. They are magical symbols created by the Glyphmaster, and each Gateway Craft has the ability to utilize 5 glyphs that are unique to their play style. There are 25 glyphs in the game.

Glyph Image Aturian Used by Text
Affliction leftha Enemy units may not maneuver during their next turn.
Arcana hindal Search opponent's deck and place any three cards on top. Opponent shuffles the rest.
Chaos forsha Switch 4 of your unit's locations with those of enemy units.
Courage damgar All friendly units move one space closer to the Gateway. Units adjacent to the Gateway may enter it.
Deceit yursk All enemy attacks during their next turn are redirected to other units of your choosing (yours or theirs).
Dexterity weth 4 friendly units may maneuver in addition to other actions this turn.
Fear eital All enemy units move one space away from the Gateway. Units in outer ring return to your opponent's hand.
Fortitude pir Draw a card at no action cost for every one of your units attacked during your opponent's last turn.
Glory thess Draw a card at no action cost for every unit you attack this turn.
Journey besh Gain 4 extra movements in addition to normal actions this turn.
Justice charba Play after opponent has gone. All attacking units used are destroyed.
Language morinel Opponent may not draw any new cards during their next turn.
Luck gath You may push any two units through the gateway this turn.
Nature jestra Opponent may not place any new units during their next turn.
Peace kima Opponent is unable to attack their next turn.
Persuasion eragal Your opponent must declare their actions during their next turn, but you choose where the action occurs.
Regeneration umbrod Return three defeated friendly units to the battlefield.
Servitude vina Your opponent chooses where you place your units this turn, but you place them at no action cost (limit 4 units).
Skill zhura Any units brought into play this turn may be placed in the second row instead of the outer ring.
Strength stalog All friendly units have a range of 3 this turn.
Time strutval Gain an extra 4 actions this turn.
Truth obar Opponent must reveal their hand to you this turn.
War shoshan Gain an extra 4 attacks in addition to normal actions.
Wealth imdar Draw 4 extra cards this turn.
Wisdom aidar You may search through your deck and place any three cards on top.