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The Hinter craft is one of six playable card decks in Glyphmaster's Gateway. It is orange and prefers to use the power of nature to accomplish its aims. Hinter excels at maneuver and attack, and does not do so well with equipping items. Hinter is most compatible with divine, sorcery, and artifice, but is mostly incompatible with artifice and champion crafts. Total power so far: X.

Hinter Starter Deck

Legends

  • 1 - Maucus
  • 1 - Witta Clawmaster
  • 2 - Trefolk Warden
  • 3 - Errodian Tracker
  • 3 - Elder Jrel

Units

  • 3 - Turf Leech
  • 3 - Rock Worm
  • 3 - Hill Shepherd
  • 3 - Goblin Chieftain
  • 3 - Young Stagbren
  • 3 - Widehart
  • 3 - Meathian Vine
  • 1 - Oakfoot Troll

Talents

  • 3 - Reclamation
  • 3 - Call of the Wild
  • 3 - Avalanche
  • 2 - Stampede
  • 1 - Famine
  • 1 - Dawnlight

Items

  • 3 - Elinar Spurs
  • 3 - Lightborne Cloak
  • 3 - Saladan Amulet
  • 1 - Errodian Box

Glyphs

  • 1 - Nature
  • 1 - Strife
  • 1 - Silence
  • 1 - Death
  • 1 - Life

Hinter Heroes

Hinter Glyphs

The following glyphs are used by the Hinter craft.

  • Nature 4 - all non creature units in play suffer 1 damage
  • Strife 6 - opponent must recycle 1 card for every unit they have in play or all their units suffer 2 damage.
  • Silence 5 - opponent may not draw or recycle card during their next turn
  • Death 7 - deal 1 damage for every unit in your boneyard. Opponent chooses their distribution.
  • Life 8 - all creature units in play gain +1 vitality, and thus can exceed their listed vitality

Hinter Units

  • Waste Scorpion - ALL, UD, 2, 5, 2, 1, V5
  • Turf Leech - 1, 1, 1, 1, V1
  • Plains Cat - 4, 3, 2, 1, V5
  • Atlican Ram - 6, 2, 2, 1, V6
  • Rock Worm - UD, LR, 1, 1, 1, 1, V1
  • Sand Giant - 5, 3, 1, 2, V4
  • Barrow Wight - 3, 2, 1, 1, V3
  • Hill Shepherd - 2, 4, 1, 1, V3
  • Gom-glomerran - DIAG, LR, 5, 1, 2, 1, V4
  • Oakfoot Troll - 4, 3, 1, 3, V5
  • Shade Dragon - 6, 4, 3, 2, V6
  • Errodian Tracker - 3, 2, 1, 1, V3
  • Trefolk Warden - ALL, UDLR, 3, 6, 2, 2, V7
  • Young Stagbren - 2, 4, 3, 1, V6
  • Elder Jrel - 4, 3, 1, 1, V6
  • Goblin Chieftain - 3, 2, 2, 1, V5
  • Maeinar Moonwalker Elf - DIAG, DIAG, 4, 2, 1, 1, 4
  • Minotaur - 3, 6, 1, 1, V5
  • Ranat Cave Bear - 3, 2, 2, 1, V4
  • Wolvina Sire - 4, 2, 3, 1, V5

Legendary Units

Other Units

  • blue
  • purple
  • red

Universal Units

  • Plains Cleftfoot - UD, LR, 2, 3, 1, 3, V3
  • Meathian Vine - UDLR, UDLR, 1, 1, 1, 1, V3
  • Widehart - DIAG, LR, 3, 2, 2, 1, V4
  • Espitris - ALL, DIAG, 2, 1, 3, 1, V5

Hinter Spells and Abilities

  • Avalanche - pay X skill points. Opponent distributes that much damage among their units in play however they want.
  • Call of the Wild - bring any number of new creature cards onto the battlefield at a cost of 1 each instead of their normal cost.
  • Dawnlight
  • Famine - enemy units cannot use their influence
  • Flawless Spring -
  • Reclamation - draw 1 cards for every unit in your opponent's boneyard
  • Rejuvenate -
  • Stampede - all friendly creature units in play gain +2 attack this turn
  • Tracker's Instinct
  • Windrash

Hinter Base Deck Inventory