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== Artifice Heroes == | == Artifice Heroes == | ||
*[[Aldig the Sly (Gateway)|Aldig the Sly]] - | *[[Aldig the Sly (Gateway)|Aldig the Sly]] - DIAG/UDLR 3/4/2/1, 1IX 3G V4 | ||
*[[Chryale Jacinth (Gateway)|Chryale Jacinth]] - v6 | *[[Chryale Jacinth (Gateway)|Chryale Jacinth]] - 5/7/1/1, 3IX, 1G v6 | ||
*[[Vorin Falebourne (Gateway)|Vorin Falebourne]] - v7 | *[[Vorin Falebourne (Gateway)|Vorin Falebourne]] -6/8/1/2 3IX, 1G v7 | ||
*[[Zicar (Gateway)|Zicar]] - v5 | *[[Zicar (Gateway)|Zicar]] - 7/3/1/1 2IX 1G v5 | ||
==Artifice Glyphs== | ==Artifice Glyphs== | ||
The [[Gateway Glyphs|glyphs]] used by Artifice: | The [[Gateway Glyphs|glyphs]] used by Artifice: | ||
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*[[Privateer (Gateway)|Privateer]] - v3 | *[[Privateer (Gateway)|Privateer]] - v3 | ||
*[[Night Prowler (Gateway)|Night Prowler]] v5 | *[[Night Prowler (Gateway)|Night Prowler]] v5 | ||
*[[Rancid Hag (Gateway)|Rancid Hag]] v1 | *[[Rancid Hag (Gateway)|Rancid Hag]] 3U/5D 1/1/1/1 v1 | ||
*[[Rapscallion (Gateway)|Rapscallion]] v2 | *[[Rapscallion (Gateway)|Rapscallion]] 3l/3r 2/3/2/1 1T v2 | ||
*[[Saboteur (Gateway)|Saboteur]] - v3 | *[[Saboteur (Gateway)|Saboteur]] - v3 | ||
*[[Mutineer (Gateway)|Mutineer]] v1 | *[[Mutineer (Gateway)|Mutineer]] 4SE/4NW 1/1/1/1 1G v1 | ||
*[[Embittered Insurgent (Gateway)|Embittered Insurgent]] v1 | *[[Embittered Insurgent (Gateway)|Embittered Insurgent]] 3se/3nw 1/1/2/1 v1 | ||
*[[Bandit King (Gateway)|Bandit King]] v6 | *[[Bandit King (Gateway)|Bandit King]] v6 | ||
*[[Master Spy (Gateway)|Master Spy]] - v4 | *[[Master Spy (Gateway)|Master Spy]] - v4 | ||
*[[Soothsayer (Gateway)|Soothsayer]] v3 | *[[Soothsayer (Gateway)|Soothsayer]] v3 | ||
*[[Illusionist (Gateway)|Illusionist]] v3 | *[[Illusionist (Gateway)|Illusionist]] UDLR/DIAG 1/6/1/1/ 1T v3 | ||
*[[Angered Townsfolk (Gateway)|Angered Townsfolk]] v1 | *[[Angered Townsfolk (Gateway)|Angered Townsfolk]] 3nw/3se 1/4/1/1 1T, 1G v1 | ||
*[[Royal Assassin (Gateway)|Royal Assassin]] - v7 | *[[Royal Assassin (Gateway)|Royal Assassin]] - v7 | ||
*[[Nimble Charlatan (Gateway)|Nimble Charlatan]] v5 | *[[Nimble Charlatan (Gateway)|Nimble Charlatan]] v5 | ||
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*[[Enchantress (Gateway)|Enchantress]] - v4 | *[[Enchantress (Gateway)|Enchantress]] - v4 | ||
*[[Grand Inquisitor (Gateway)|Grand Inquisitor]] v6 | *[[Grand Inquisitor (Gateway)|Grand Inquisitor]] v6 | ||
*[[Seductress (Gateway)|Seductress]] v2 | *[[Seductress (Gateway)|Seductress]] 3nw/3sw 2/5/1/1 1T v2 | ||
*[[Highwayman (Gateway)|Highwayman]] v2 | *[[Highwayman (Gateway)|Highwayman]] v2 | ||
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*[[Gadonian Menace]] - [[Poison (Special Ability)|Poison]] v2 | *[[Gadonian Menace]] - [[Poison (Special Ability)|Poison]] v2 | ||
*[[Wolvina Cub]] - v2 | *[[Wolvina Cub]] - v2 | ||
*[[Bog Wraith]] - v1 | *[[Bog Wraith]] - 3r/3l 2/1/1/2 Spectral v1 | ||
*[[Irbian Stagbren]] - v5 | *[[Irbian Stagbren]] - v5 | ||
Revision as of 18:46, 25 June 2023

The Artifice craft is one of six playable card decks in Glyphmaster's Gateway. It is grey and prefers to use deception, trickery, and manipulation to accomplish its aims. Artifice excels at abilities and drawing cards, and does not do so well with attack. Artifice is most compatible with sorcery, divine, and champion, but is incompatible mostly with engineering and hinter crafts. Total power so far: 117.
Artifice Starter Deck
Legends
- 1 - Aldig the Sly
- 1 - Vorin Falebourne
- 2 - Vulpine Imp
- 3 - Nimble Charlatan
- 3 - Grand Inquisitor
Units
- 3 - Angry Townsfolk
- 3 - Bitter Insurgent
- 3 - Mutineer
- 3 - Soothsayer
- 3 - Irbian Stagbren
- 3 - Bog Wraith
- 3 - Privateer
- 1 - Rapscallion
Talents
- 3 - Entice
- 3 - Hideous Dream
- 3 - Devious Scheme
- 3 - Infection
- 1 - Petty Reap
Items
- 3 - Vinthish Boots
- 3 - Elixir of Youth
- 3 - Elven Emerald
- 1 - Reltath's Dagger
Glyphs
- 1 - Affliction
- 1 - Chaos
- 1 - Deceit
- 1 - Fear
- 1 - Persuasion
Artifice Heroes
- Aldig the Sly - DIAG/UDLR 3/4/2/1, 1IX 3G V4
- Chryale Jacinth - 5/7/1/1, 3IX, 1G v6
- Vorin Falebourne -6/8/1/2 3IX, 1G v7
- Zicar - 7/3/1/1 2IX 1G v5
Artifice Glyphs
The glyphs used by Artifice:
- Affliction - pick 1 card from each enemy player's hand at random. They must now discard it.
- Chaos - all players must return their hand to the bottom of their deck and draw that number of cards from the top.
- Deceit - swap any friendly units on the battlefield with ones from your hand.
- Fear - all enemy units in play are returned to their owner's hand, along with attached equipment. Attached spells and abilities are discarded.
- Persuasion - move all enemy units in play anywhere on the battlefield.
Artifice Units
- Privateer - v3
- Night Prowler v5
- Rancid Hag 3U/5D 1/1/1/1 v1
- Rapscallion 3l/3r 2/3/2/1 1T v2
- Saboteur - v3
- Mutineer 4SE/4NW 1/1/1/1 1G v1
- Embittered Insurgent 3se/3nw 1/1/2/1 v1
- Bandit King v6
- Master Spy - v4
- Soothsayer v3
- Illusionist UDLR/DIAG 1/6/1/1/ 1T v3
- Angered Townsfolk 3nw/3se 1/4/1/1 1T, 1G v1
- Royal Assassin - v7
- Nimble Charlatan v5
- Vulpine Imp v7
- Trickster v3
- Enchantress - v4
- Grand Inquisitor v6
- Seductress 3nw/3sw 2/5/1/1 1T v2
- Highwayman v2
Legendary Units
Universal Units
- Gadonian Menace - Poison v2
- Wolvina Cub - v2
- Bog Wraith - 3r/3l 2/1/1/2 Spectral v1
- Irbian Stagbren - v5
Artifice Spells and Abilities
- Bitter Recall - bring an enemy unit of up to 3 power back through the Gateway.
- Cunning Donation - Attach to enemy unit. That unit gains +1 to either attack or defense, and -1 to the other.
- Dark Mirror - Attached unit swaps stats with any unit they attack while they attack.
- Devious Plan - Look at the top 3 cards of your deck. Place them back onto the top of the deck in any order.
- Entice - Bring an enemy unit one space closer to one of your units.
- Eternal Shame - Battlefield Enchantment. Enemy units cannot use Autonomy while Walkback is activated.
- Forged Orders - 1 enemy unit from the battlefield is swapped with 1 unit from its owner's hand. If there is no unit in hand, send 1 unit back to owner's hand.
- Infection - Attach to enemy unit. This unit cannot maneuver.
- Misinformation - Instant - Move a unit under attack to an adjacent square.
- Nightmare - Opponent must discard one card and place it on the bottom of the deck.
- Quid Pro Quo - Attach to enemy unit. If that unit enters the Gateway, it must take a friendly unit with it.
- Ruthless Betrayal - Instant. Sacrifice a friendly unit to keep another unit alive.
- Sabotage - Instant - destroy one enemy unit as it is placed on the battlefield.
- Sleeping Death - Kill one of the enemy units in an opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.
- Turncoat - Enchant Ability. Opponent discards 1 card for every unit they kill while Turncoat is in play.
Artifice Base Deck Equipment
- Curiosity Cabinet - any units on the battlefield may swap equipment at any time while Curiosity Cabinet is equipped.
- Elixir of Youth - attached unit returns to your hand if it is killed.
- Elven Amethyst - attached unit gains protection from Champion spells and abilities.
- Lullaby Fiddle - return 1 equipped piece of enemy equipment to its owner's hand per round while Lullaby Fiddle is equipped.
- Morvidian Basket - attached unit may equip any number of items.
- Outlandish Tapestry - attached unit acquires the abilities of any adjacent unit while Outlandish Tapestry is equipped.
- Reltath's Dagger - attached unit gains +1 attack damage. Return Reltath's Dagger to your deck if attached unit is killed.
- Vinthish Boots - attached unit gains +1 movement range.
Expansion Cards
- False flag - ability
- Sand Fever - ability
- Sour Gambit
- interception
- song of sorrow
- ransom