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*[[Lullaby Fiddle (Gateway)|Lullaby Fiddle]] - | *[[Lullaby Fiddle (Gateway)|Lullaby Fiddle]] - | ||
*[[Reltath's Dagger (Gateway)|Reltath's Dagger]] - | *[[Reltath's Dagger (Gateway)|Reltath's Dagger]] - | ||
*[[Vinthish Boots (Gateway)|Vinthish Boots]] - | *[[Vinthish Boots (Gateway)|Vinthish Boots]] - Attached unit gains +1 movement range. | ||
[[Category:Gateway Crafts]] | [[Category:Gateway Crafts]] | ||
[[Category:Gateway]] | [[Category:Gateway]] | ||
[[Category:Artifice Craft]] | [[Category:Artifice Craft]] | ||
Revision as of 02:07, 24 December 2022

The Artifice craft is one of five playable card decks in Glyphmaster's Gateway. It is grey and prefers to use deception, trickery, and manipulation to accomplish its aims.
Artifice Heroes
- Chryale Jacinth - L5, A5
- Vorin Falebourne - L4, A6
- Zicar - L3, A4
Artifice Glyphs
The glyphs used by Artifice:
Artifice Units
- Privateer - (- maneuver, * attack) A1, D1, R1, M1
- Night Prowler 1, 2, 1, 2
- Rancid Hag 1, 1, 1, 1
- Rapscallion 2, 4, 1, 1
- Saboteur - (- maneuver, | attack) 3, 2, 1, 1
- Mutineer 1, 1, 1, 1
- Embittered Insurgent 3, 1, 1, 1
- Bandit King 3, 4, 3, 1
- Spy - (x maneuver, - attack) 3, 3, 2, 1
- Soothsayer 2, 1, 1, 1
- Illusionist 2, 2, 1, 1
- Angered Townsfolk 1, 1, 1, 1
- Assassin - (* maneuver, x attack) 5, 4, 2, 1
- Nimble Charlatan 3, 2, 1, 1
- Vulpine Imp 5, 5, 1, 2
- Trickster 1, 2, 1, 1
- Enchantress - (+ manuever, + attack) 2, 2, 3, 1
- Grand Inquisitor 4, 2, 2, 1
- Seductress 3, 2, 1, 1
- Highwayman 3, 3, 1, 1
Artifice Spells and Abilities
- Cunning Donation -
- Dark Mirror -
- Entice - Bring an enemy unit one space closer to one of your units.
- Infection - Attach to enemy unit. This unit cannot maneuver.
- Misinformation - Instant - Move a unit under attack to an adjacent square.
- Nightmare - Opponent must discard one card and place it on the bottom of the deck.
- Quid Pro Quo - Attach to enemy unit. If that unit enters the Gateway, it must take a friendly unit with it.
- Ruthless Betrayal - Instant. Sacrifice a friendly unit to keep another unit alive.
- Sabotage - Instant - destroy one enemy unit as it is placed on the battlefield.
- Sleeping Death - Kill one of the enemy units in an opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.
Artifice Equipment
- Elixir of Youth -
- Elven Amethyst - attached unit gains protection from Champion spells and abilities.
- Lullaby Fiddle -
- Reltath's Dagger -
- Vinthish Boots - Attached unit gains +1 movement range.
