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'''The Verges''' is a large, barren region just north of the [[Atlicas]], where most of the [[Everwind Series|Everwind]] books take place. It is sparsely populated and desolate, making it a haven for criminal activity. In addition to the unfavorable conditions of the landscape itself, a perpetual wind called the [[Everwind]] prevents many plants from taking root, as the top soil is regularly displaced. The unofficial capitol is [[Everwind City]]. The region was recently acquired by [[Clavermark]] with no resistance, as nobody else wanted it. | '''The Verges''' is a large, barren region just north of the [[Atlicas]], where most of the [[Everwind Series|Everwind]] books take place. It is sparsely populated and desolate, making it a haven for criminal activity. In addition to the unfavorable conditions of the landscape itself, a perpetual wind called the [[Everwind]] prevents many plants from taking root, as the top soil is regularly displaced. The unofficial capitol is [[Everwind City]]. The region was recently acquired by [[Clavermark]] with no resistance, as nobody else wanted it. | ||
== | ==Settlements in the Verges== | ||
*[[Arper]] | |||
*[[Camp Drystone]] | *[[Camp Drystone]] | ||
*[[Camp Winderly]] | |||
*[[Drydon]] | |||
*[[Etherhill]] | |||
*[[Everwind City]] | *[[Everwind City]] | ||
*[[Halfshaer]] | *[[Halfshaer]] | ||
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*[[New Grolyn]] | *[[New Grolyn]] | ||
*[[Overvale]] | *[[Overvale]] | ||
*[[Rakeshaer]] | |||
*[[Rhysm's Thrall]] | *[[Rhysm's Thrall]] | ||
*[[Salt Swale]] | |||
*[[Stirspring]] | |||
*[[Two Days]] | *[[Two Days]] | ||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:Regions]] | [[Category:Regions]] | ||
[[Category:Places in the Verges]] | [[Category:Places in the Verges]] |
Revision as of 00:01, 25 December 2011

The Verges is a large, barren region just north of the Atlicas, where most of the Everwind books take place. It is sparsely populated and desolate, making it a haven for criminal activity. In addition to the unfavorable conditions of the landscape itself, a perpetual wind called the Everwind prevents many plants from taking root, as the top soil is regularly displaced. The unofficial capitol is Everwind City. The region was recently acquired by Clavermark with no resistance, as nobody else wanted it.