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Hinter Craft: Difference between revisions

Line 55: Line 55:
==Hinter Spells and Abilities==
==Hinter Spells and Abilities==
*Avalanche
*Avalanche
*Call of the Wild
*Call of the Wild - bring any number of new creature cards onto the battlefield at a cost of 1 each instead of their normal cost.
*Dawnlight
*Dawnlight
*Famine
*Famine - enemy units cannot use their influence
*Flawless Spring
*Flawless Spring  
*Reap
*Reclamation - draw 1 cards for every unit in your opponent's boneyard
*Rejuvenate
*Rejuvenate
*Stampede
*Stampede - all friendly creature units in play gain +2 attack this turn
*Tracker's Instinct
*Tracker's Instinct
*Windrash
*Windrash

Revision as of 04:59, 9 June 2023

The Hinter craft is one of six playable card decks in Glyphmaster's Gateway. It is orange and prefers to use the power of nature to accomplish its aims. Hinter excels at maneuver and attack, and does not do so well with equipping items. Hinter is most compatible with divine, sorcery, and artifice, but is mostly incompatible with artifice and champion crafts. Total power so far: X.

Hinter Heroes

Hinter Glyphs

The following glyphs are used by the Hinter craft.

Hinter Units

  • Waste Scorpion - ALL, UD, 2, 5, 2, 1, V5
  • Turf Leech - 1, 1, 1, 2, V4
  • Plains Cat - 4, 3, 2, 1, V5
  • Atlican Ram - 6, 2, 2, 1, V6
  • Rock Worm - UD, LR, 1, 1, 2, 1, V2
  • Sand Giant - 5, 3, 1, 2, V4
  • Barrow Wight - 3, 2, 1, 1, V3
  • Hill Shepherd - 2, 4, 1, 1, V3
  • Gom-glomerran - DIAG, LR, 5, 1, 2, 1, V4
  • Oakfoot Troll - 6, 3, 1, 3, V5
  • Shade Dragon - 6, 4, 3, 2, V6
  • Errodian Tracker - 3, 2, 1, 1, V3
  • Trefolk Warden - ALL, UDLR, 3, 6, 2, 2, V7
  • Young Stagbren - 2, 4, 3, 1, V6
  • Elder Jrel - 4, 3, 1, 1, V6
  • Goblin Chieftain - 3, 2, 2, 1, V5
  • Maeinar Moonwalker Elf - DIAG, DIAG, 4, 2, 1, 1, 4
  • Minotaur - 3, 6, 1, 1, V5
  • Ranat Cave Bear - 3, 2, 2, 1, V4
  • Wolvina Sire - 4, 2, 3, 1, V5

Legendary Units

Other Units

  • blue
  • purple
  • red

Universal Units

  • Plains Cleftfoot - UD, LR, 2, 3, 1, 3, V3
  • Meathian Vine - UDLR, UDLR, 1, 1, 1, 1, V3
  • Widehart - DIAG, LR, 3, 2, 2, 1, V4
  • Espitris - ALL, DIAG, 2, 1, 3, 1, V5

Hinter Spells and Abilities

  • Avalanche
  • Call of the Wild - bring any number of new creature cards onto the battlefield at a cost of 1 each instead of their normal cost.
  • Dawnlight
  • Famine - enemy units cannot use their influence
  • Flawless Spring
  • Reclamation - draw 1 cards for every unit in your opponent's boneyard
  • Rejuvenate
  • Stampede - all friendly creature units in play gain +2 attack this turn
  • Tracker's Instinct
  • Windrash

Hinter Base Deck Inventory