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*[[Deceit (Glyph)|Deceit]] | *[[Deceit (Glyph)|Deceit]] | ||
*[[Fear (Glyph)|Fear]] | *[[Fear (Glyph)|Fear]] | ||
*[[Persuasion (Glyph)|Persuasion]] | *[[Persuasion (Glyph)|Persuasion]] - move all enemy units in play anywhere on the battlefield. | ||
==Artifice Units== | ==Artifice Units== | ||
Revision as of 02:49, 24 December 2022
The Artifice craft is one of five playable card decks in Glyphmaster's Gateway. It is grey and prefers to use deception, trickery, and manipulation to accomplish its aims.
Artifice Heroes
- Chryale Jacinth - L5, A5
- Vorin Falebourne - L4, A6
- Zicar - L3, A4
Artifice Glyphs
The glyphs used by Artifice:
- Affliction
- Chaos
- Deceit
- Fear
- Persuasion - move all enemy units in play anywhere on the battlefield.
Artifice Units
- Privateer - (- maneuver, * attack) A1, D1, R1, M1
- Night Prowler 1, 2, 1, 2
- Rancid Hag 1, 1, 1, 1
- Rapscallion 2, 4, 1, 1
- Saboteur - (- maneuver, | attack) 3, 2, 1, 1
- Mutineer 1, 1, 1, 1
- Embittered Insurgent 3, 1, 1, 1
- Bandit King 3, 4, 3, 1
- Spy - (x maneuver, - attack) 3, 3, 2, 1
- Soothsayer 2, 1, 1, 1
- Illusionist 2, 2, 1, 1
- Angered Townsfolk 1, 1, 1, 1
- Assassin - (* maneuver, x attack) 5, 4, 2, 1
- Nimble Charlatan 3, 2, 1, 1
- Vulpine Imp 5, 5, 1, 2
- Trickster 1, 2, 1, 1
- Enchantress - (+ manuever, + attack) 2, 2, 3, 1
- Grand Inquisitor 4, 2, 2, 1
- Seductress 3, 2, 1, 1
- Highwayman 3, 3, 1, 1
Artifice Spells and Abilities
- Cunning Donation -
- Dark Mirror -
- Entice - Bring an enemy unit one space closer to one of your units.
- Infection - Attach to enemy unit. This unit cannot maneuver.
- Misinformation - Instant - Move a unit under attack to an adjacent square.
- Nightmare - Opponent must discard one card and place it on the bottom of the deck.
- Quid Pro Quo - Attach to enemy unit. If that unit enters the Gateway, it must take a friendly unit with it.
- Ruthless Betrayal - Instant. Sacrifice a friendly unit to keep another unit alive.
- Sabotage - Instant - destroy one enemy unit as it is placed on the battlefield.
- Sleeping Death - Kill one of the enemy units in an opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.
Artifice Equipment
- Elixir of Youth - attached unit returns to your hand if it is killed.
- Elven Amethyst - attached unit gains protection from Champion spells and abilities.
- Lullaby Fiddle - return 1 equipped piece of enemy equipment to its owner's hand per round while Lullaby Fiddle is equipped.
- Reltath's Dagger - attached unit gains +1 attack damage. Return Reltath's Dagger to your deck if attached unit is killed.
- Vinthish Boots - attached unit gains +1 movement range.
