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'''Overball''' is a field sport, with elements of earthly soccer, rugby, and volleyball. The game is named so because the ball, called the overball, remains in play only while it is in the air. Movement stops when the ball touches the ground. | '''Overball''' is a field sport, with elements of earthly soccer, rugby, and volleyball. The game is named so because the ball, called the overball, remains in play only while it is in the air. Movement stops when the ball touches the ground. | ||
==Field and Equipment== | |||
The overball field is (approximately) 100 meters long by 40 meters wide, with a goal area on each side that's about 10 meters deep. The goal area is called the ''shade''. The field is divided up into ten sections, each about 10 meters thick, called ''spills''. The center of the field, at the ''halfline'', is the ''ring'', and the center point on the field is called the ''center pip''. There is also one triangle dead center in the second spill on each side, which are called the ''back pips''. These back pips are used for penalty kicks and kickoffs. The center pip is only used at the start of the game during ''pip-off'', where the ball is placed on a divet where an underground spring launcher punches the ball into the air. | |||
==Players== | ==Players== | ||
There are ten players on a side. | There are ten players on a side. | ||
[[File:overballpositions.jpg|right|Overball Positions]] | [[File:overballpositions.jpg|right|Overball Positions]] | ||
===Backfield=== | ===Backfield=== | ||
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*Rightback | *Rightback | ||
The defender and the two backs are mostly on the backfield to defend against any sudden deep penetration of their home shade. | The defender and the two backs are mostly on the backfield to defend against any sudden deep penetration of their home shade. | ||
===Midfield=== | ===Midfield=== | ||
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*Right Breaker | *Right Breaker | ||
The forwards are usually the fastest and most agile players on the team, second to the backs. They are the ones most likely to score. The [[breakers]] are typically some of the largest players. Their job is to wreak havoc on the others team from the flank side. They also provide solid blocking for the forwards. | The forwards are usually the fastest and most agile players on the team, second to the backs. They are the ones most likely to score. The [[breakers]] are typically some of the largest players. Their job is to wreak havoc on the others team from the flank side. They also provide solid blocking for the forwards. | ||
The initial positioning on the field upon "[[pip-off]]" has the players from each side lined up as in the diagram. During the rest of the game, players can take whatever positioning they want, barring any limitations (dead ball buffer). | The initial positioning on the field upon "[[pip-off]]" has the players from each side lined up as in the diagram. During the rest of the game, players can take whatever positioning they want, barring any limitations (dead ball buffer). | ||
[[Category:Sports]] | [[Category:Sports]] | ||
[[Category:Overball]] | [[Category:Overball]] |
Revision as of 04:18, 28 September 2012
Overball is a field sport, with elements of earthly soccer, rugby, and volleyball. The game is named so because the ball, called the overball, remains in play only while it is in the air. Movement stops when the ball touches the ground.
Field and Equipment
The overball field is (approximately) 100 meters long by 40 meters wide, with a goal area on each side that's about 10 meters deep. The goal area is called the shade. The field is divided up into ten sections, each about 10 meters thick, called spills. The center of the field, at the halfline, is the ring, and the center point on the field is called the center pip. There is also one triangle dead center in the second spill on each side, which are called the back pips. These back pips are used for penalty kicks and kickoffs. The center pip is only used at the start of the game during pip-off, where the ball is placed on a divet where an underground spring launcher punches the ball into the air.
Players
There are ten players on a side.
Backfield
- Defender
- Leftback
- Rightback
The defender and the two backs are mostly on the backfield to defend against any sudden deep penetration of their home shade.
Midfield
- Center
- Left Midrider
- Right Midrider
The Center is traditionally the most versatile player on the field, as he can cover all the surrounding positions. The two midriders are also similarly veratile, able to play both back and front fields, though they are often large in size to enable strong hits all along the midfield.
Frontfield
- Left Forward
- Right Forward
- Left Breaker
- Right Breaker
The forwards are usually the fastest and most agile players on the team, second to the backs. They are the ones most likely to score. The breakers are typically some of the largest players. Their job is to wreak havoc on the others team from the flank side. They also provide solid blocking for the forwards.
The initial positioning on the field upon "pip-off" has the players from each side lined up as in the diagram. During the rest of the game, players can take whatever positioning they want, barring any limitations (dead ball buffer).