Anonymous
×
Create a new article
Write your page title here:
We currently have 1,806 articles on Everwind Wiki. Type your article name above or click on one of the titles below and start writing!



Everwind Wiki
1,806Articles

Artifice Craft: Difference between revisions

No edit summary
No edit summary
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:GGW.png|120px]]
[[File:GGW.png|120px]]
[[File:Artifice icon.png|right|thumb|Artifice Craft Icon]]
[[File:Artifice icon.png|right|thumb|Artifice Craft Icon]]
The '''Artifice''' [[Gateway Craft|craft]] is one of six playable card decks in [[Glyphmaster's Gateway]]. It is grey and prefers to use deception, trickery, and manipulation to accomplish its aims. Artifice excels at abilities and drawing cards, and does not do so well with attack.  Artifice is most compatible with sorcery, divine, and champion, but is incompatible mostly with engineering and hinter crafts.  
The '''Artifice''' [[Gateway Craft|craft]] is one of six playable card decks in [[Glyphmaster's Gateway]]. It is unofficially called the Spider Guild. It is grey (sometimes referred to as black) and prefers to use deception, trickery, and manipulation to accomplish its aims. Artifice excels at abilities and drawing cards, and does not do so well with attack.  Artifice is most compatible with sorcery, divine, and champion, but is incompatible mostly with engineering and hinter crafts.
 
==Spider Guild==
Canonically, the units in Artifice are called the [[Spider Guild]]. This is in reference to their reputation as thieves and cutthroats, spies, etc. Given that [[Atury]] is the de facto leader of the Sorcery craft, and that he has an affinity for the Spider Guild, artifice is most compatible with sorcery. When Atury was a child, his father was tricked into selling him to a traveling circus called [[Circus Nomadia Supernal]]. It was there that he learned the arts of trickery, sleight of hand, deception, etc. Because of this, he embraces those in the Spider Guild, and he understands how to maximize their skills.
 
Upon arrival on [[Errod]] through the [[Dreadgate]], Atury immediately knew he would need every advantage to stay alive and one step ahead of the [[Green Legion]]. He also knew he would need intelligence on the geography, culture, language, etc. of the strange place they now found themselves, so he leaned heavily on the Spider Guild to infiltrate all aspects of the local landscape. Unfortunately for Atury, the opposition understands their value as well, and they sometimes leverage the Spider Guild for their own advantage.


==Artifice Glyphs==
==Artifice Glyphs==
Line 48: Line 53:
|}
|}


== Artifice Legends==
== Artifice Units==
===Legends===
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! UNIQ
Line 66: Line 72:
|-
|-
|Y
|Y
|[[Aldig the Sly (Gateway)|Aldig the Sly]]
|[[Aldig the Sly (Dreadgate)|Aldig the Sly]]
|4
|4
|3
|3
Line 81: Line 87:
|-
|-
|
|
|[[Bandit King (Gateway)|Bandit King]]
|[[Bandit King (Dreadgate)|Bandit King]]
|6
|6
|5
|5
Line 96: Line 102:
|-
|-
|Y
|Y
|[[Chryale Jacinth (Gateway)|Chryale Jacinth]]
|[[Chryale Jacinth (Dreadgate)|Chryale Jacinth]]
|6
|6
|5
|5
Line 111: Line 117:
|-
|-
|
|
|[[Grand Inquisitor (Gateway)|Grand Inquisitor]]
|[[Grand Inquisitor (Dreadgate)|Grand Inquisitor]]
|6
|6
|4
|4
Line 126: Line 132:
|-
|-
|
|
|[[Nimble Charlatan (Gateway)|Nimble Charlatan]]
|[[Nimble Charlatan (Dreadgate)|Nimble Charlatan]]
|5
|5
|3
|3
Line 135: Line 141:
|
|
|3
|3
|Push
|Nimble, Push
|5U/3D
|5U/3D
|023
|023
Line 141: Line 147:
|-
|-
|
|
|[[Royal Assassin (Gateway)|Royal Assassin]]
|[[Royal Assassin (Dreadgate)|Royal Assassin]]
|7
|7
|7
|7
Line 150: Line 156:
|
|
|
|
|Blight
|Assassin, Blight
|3U/5D
|3U/5D
|022
|022
Line 171: Line 177:
|-
|-
|Y
|Y
|[[Vorin Falebourne (Gateway)|Vorin Falebourne]]
|[[Vorin Falebourne (Dreadgate)|Vorin Falebourne]]
|7
|7
|7
|7
Line 186: Line 192:
|-
|-
|
|
|[[Vulpine Imp (Gateway)|Vulpine Imp]]
|[[Vulpine Imp (Dreadgate)|Vulpine Imp]]
|7
|7
|6
|6
Line 195: Line 201:
|
|
|
|
|Adept
|Sadistic
|5D/3U
|5D/3U
|024
|024
Line 201: Line 207:
|-
|-
|Y
|Y
|[[Zicar (Gateway)|Zicar]]
|[[Zicar (Dreadgate)|Zicar]]
|5
|5
|7
|7
Line 216: Line 222:
|}
|}


==Artifice Units==
===Skill Units===
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! UNIQ
Line 234: Line 240:
|-
|-
|
|
|[[Angered Townsfolk (Gateway)|Angered Townsfolk]]
|[[Angered Townsfolk (Dreadgate)|Angered Townsfolk]]
|1
|1
|1
|1
Line 249: Line 255:
|-
|-
|
|
|[[Bitter Insurgent (Gateway)|Bitter Insurgent]]
|[[Bitter Insurgent (Dreadgate)|Bitter Insurgent]]
|1
|1
|1
|1
Line 264: Line 270:
|-
|-
|
|
|[[Enchantress (Gateway)|Enchantress]]
|[[Enchantress (Dreadgate)|Enchantress]]
|4
|4
|5
|5
Line 279: Line 285:
|-
|-
|
|
|[[Highwayman (Gateway)|Highwayman]]
|[[Highwayman (Dreadgate)|Highwayman]]
|2
|2
|3
|3
Line 294: Line 300:
|-
|-
|
|
|[[Illusionist (Gateway)|Illusionist]]
|[[Illusionist (Dreadgate)|Illusionist]]
|3
|3
|1
|1
Line 309: Line 315:
|-
|-
|
|
|[[Master Spy (Gateway)|Master Spy]]
|[[Master Spy (Dreadgate)|Master Spy]]
|4
|4
|3
|3
Line 324: Line 330:
|-
|-
|
|
|[[Mutineer (Gateway)|Mutineer]]
|[[Mutineer (Dreadgate)|Mutineer]]
|1
|1
|1
|1
Line 339: Line 345:
|-
|-
|
|
|[[Night Prowler (Gateway)|Night Prowler]]
|[[Night Prowler (Dreadgate)|Night Prowler]]
|5
|5
|5
|5
Line 354: Line 360:
|-
|-
|
|
|[[Privateer (Gateway)|Privateer]]
|[[Privateer (Dreadgate)|Privateer]]
|3
|3
|3
|3
Line 369: Line 375:
|-
|-
|
|
|[[Rancid Hag (Gateway)|Rancid Hag]]
|[[Rancid Hag (Dreadgate)|Rancid Hag]]
|1
|1
|1
|1
Line 384: Line 390:
|-
|-
|
|
|[[Rapscallion (Gateway)|Rapscallion]]
|[[Rapscallion (Dreadgate)|Rapscallion]]
|2
|2
|2
|2
Line 396: Line 402:
|3L/3R
|3L/3R
|014
|014
|C
|U
|-
|-
|
|
|[[Saboteur (Gateway)|Saboteur]]
|[[Saboteur (Dreadgate)|Saboteur]]
|3
|3
|6
|6
Line 411: Line 417:
|3L/3R
|3L/3R
|015
|015
|U
|C
|-
|-
|
|
|[[Seductress (Gateway)|Seductress]]
|[[Seductress (Dreadgate)|Seductress]]
|2
|2
|2
|2
Line 429: Line 435:
|-
|-
|
|
|[[Soothsayer (Gateway)|Soothsayer]]
|[[Soothsayer (Dreadgate)|Soothsayer]]
|3
|3
|1
|1
Line 444: Line 450:
|-
|-
|
|
|[[Trickster (Gateway)|Trickster]]
|[[Tenement Harlequin (Dreadgate)|Tenement Harlequin]]
|3
|3
|3
|3
Line 477: Line 483:
|-
|-
|
|
|[[Bog Wraith]]
|[[Bog Wraith (Dreadgate)|Bog Wraith]]
|1
|1
|2
|2
Line 522: Line 528:
|-
|-
|
|
|[[Wolvina Cub]]
|[[Wolvina Cub (Dreadgate)|Wolvina Cub]]
|2
|2
|3
|3
Line 548: Line 554:
|-
|-
|
|
|[[Cunning Donation (Gateway)|Cunning Donation]]
|[[Cunning Donation (Dreadgate)|Cunning Donation]]
|Spell Talent
|Spell Talent
|3
|3
Line 556: Line 562:
|-
|-
|
|
|[[Dark Mirror (Gateway)|Dark Mirror]]
|[[Dark Mirror (Dreadgate)|Dark Mirror]]
|Enchant Talent
|Enchant Talent
|5
|5
Line 564: Line 570:
|-
|-
|
|
|[[Devious Scheme (Gateway)|Devious Scheme]]
|[[Devious Scheme (Dreadgate)|Devious Scheme]]
|Talent
|Talent
|4
|4
Line 572: Line 578:
|-
|-
|
|
|[[Entice (Gateway)|Entice]]
|[[Entice (Dreadgate)|Entice]]
|Intrigue Talent
|Intrigue Talent
|1
|1
Line 580: Line 586:
|-
|-
|
|
|[[Eternal Shame (Gateway)|Eternal Shame]]
|[[Eternal Shame (Dreadgate)|Eternal Shame]]
|Battlefield Enchant
|Battlefield Enchant
|9
|9
Line 588: Line 594:
|-
|-
|
|
|[[Forged Orders (Gateway)|Forged Orders]]
|[[Forged Orders (Dreadgate)|Forged Orders]]
|Intrigue Talent
|Intrigue Talent
|3
|3
Line 596: Line 602:
|-
|-
|
|
|[[Hideous Dream (Gateway)|Hideous Dream]]
|[[Hideous Dream (Dreadgate)|Hideous Dream]]
|Intrigue Talent
|Intrigue Talent
|2
|2
Line 604: Line 610:
|-
|-
|
|
|[[Infection (Gateway)|Infection]]
|[[Spider's Shroud (Dreadgate)|Spider's Shroud]]
|Enchant Talent
|Enchant Talent
|2
|2
|042
|042
|C
|C
|Attach to enemy unit. This unit cannot maneuver while Infection is attached.
|Attach to enemy unit. This unit cannot maneuver while Spider's Shroud is attached.
|-
|-
|
|
|[[Misinformation (Gateway)|Misinformation]]
|[[Misinformation (Dreadgate)|Misinformation]]
|Intrigue Talent
|Intrigue Talent
|1
|1
Line 620: Line 626:
|-
|-
|
|
|[[Petty Reap (Gateway)|Petty Reap]]
|[[Petty Reap (Dreadgate)|Petty Reap]]
|Enchant Talent
|Enchant Talent
|5
|5
Line 628: Line 634:
|-
|-
|
|
|[[Quid Pro Quo (Gateway)|Quid Pro Quo]]
|[[Quid Pro Quo (Dreadgate)|Quid Pro Quo]]
|Enchant Talent
|Enchant Talent
|0/3
|0/3
Line 636: Line 642:
|-
|-
|
|
|[[Ruthless Betrayal (Gateway)|Ruthless Betrayal]]
|[[Ruthless Betrayal (Dreadgate)|Ruthless Betrayal]]
|Intrigue Talent
|Intrigue Talent
|6
|6
Line 644: Line 650:
|-
|-
|
|
|[[Sabotage (Gateway)|Sabotage]]
|[[Sabotage (Dreadgate)|Sabotage]]
|Talent
|Talent
|4
|4
Line 657: Line 663:
|048
|048
|C
|C
|Colorless. Move 1 friendly unit 1 space in any direction.
|Move 1 friendly unit 1 space in any direction.
|-
|-
|
|
|[[Sleeping Death (Gateway)|Sleeping Death]]
|[[Sleeping Death (Dreadgate)|Sleeping Death]]
|Talent
|Talent
|7
|7
Line 670: Line 676:
|[[Song of Sorrow (Dreadgate)|Song of Sorrow]]
|[[Song of Sorrow (Dreadgate)|Song of Sorrow]]
|Battlefield Enchant
|Battlefield Enchant
|7
|8
|050
|050
|U
|U
Line 689: Line 695:
|052
|052
|U
|U
|Colorless. Attach to enemy unit with a range of 2 or more. That unit loses 1 range.  
|Attach to enemy unit with a range of 2 or more. That unit loses 1 range.  
|}
|}


Line 703: Line 709:
|-
|-
|
|
|[[Curiosity Cabinet (Gateway)|Curiosity Cabinet]]
|[[Curiosity Cabinet (Dreadgate)|Curiosity Cabinet]]
|Battlefield Relic
|Battlefield Relic
|3
|3
Line 711: Line 717:
|-
|-
|
|
|[[Elixir of Youth (Gateway)|Elixir of Youth]]
|[[Elixir of Youth (Dreadgate)|Elixir of Youth]]
|Relic
|Relic
|2
|2
Line 727: Line 733:
|-
|-
|
|
|[[Lullaby Fiddle (Gateway)|Lullaby Fiddle]]
|[[Lullaby Fiddle (Dreadgate)|Lullaby Fiddle]]
|Musical Item
|Musical Item
|4
|4
Line 735: Line 741:
|-
|-
|
|
|[[Morvidian Basket (Gateway)|Morvidian Basket]]
|[[Morvidian Basket (Dreadgate)|Morvidian Basket]]
|Relic
|Relic
|5
|5
Line 743: Line 749:
|-
|-
|
|
|[[Outlandish Tapestry (Gateway)|Outlandish Tapestry]]
|[[Outlandish Tapestry (Dreadgate)|Outlandish Tapestry]]
|Relic
|Relic
|6
|6
Line 751: Line 757:
|-
|-
|Y
|Y
|[[Reltath's Dagger (Gateway)|Reltath's Dagger]]
|[[Reltath's Dagger (Dreadgate)|Reltath's Dagger]]
|Relic Weapon
|Relic Weapon
|3
|3
Line 759: Line 765:
|-
|-
|
|
|[[Vinthish Boots (Gateway)|Vinthish Boots]]
|[[Vinthish Boots (Dreadgate)|Vinthish Boots]]
|Armor
|Armor
|2
|2
Line 768: Line 774:


==Artifice Starter Deck==
==Artifice Starter Deck==
The 36-card black starter deck consists of:
* 4 Legends
* 12 Skill Units
* 2 Creatures
* 14 Talents
* 2 Items
* 2 Glyphs
===Legends===
===Legends===
* 1 - Aldig the Sly
* 1 Aldig the Sly
* 1 - Vorin Falebourne
* 1 Sorinar Courtesan
* 2 - Vulpine Imp
* 2 Nimble Charlatan
* 3 - Nimble Charlatan
* 3 - Grand Inquisitor


===Units===
===Units===
* 3 - Angry Townsfolk
* 4 Tenement Harlequin
* 3 - Bitter Insurgent
* 4 Enchantress
* 3 - Mutineer
* 2 Rapscallion
* 3 - Soothsayer
* 2 Mutineer
* 3 - Irbian Stagbren
* 1 Gadonian Menace
* 3 - Bog Wraith
* 1 Wolvina Cub
* 3 - Privateer
* 1 - Rapscallion


===Talents===
===Talents===
* 3 - Entice
* 4 Infection
* 3 - Hideous Dream
* 4 Entice
* 3 - Devious Scheme
* 4 Shift
* 3 - Infection
* 1 Misinformation
* 1 - Petty Reap
* 1 Sleeping Death


===Items===
===Items===
* 3 - Vinthish Boots
* 1 Lore Forge
* 3 - Elixir of Youth
* 1 Argent Brooch
* 3 - Elven Emerald
* 1 - Reltath's Dagger


===Glyphs===
===Glyphs===
* 1 - Affliction
* 1 - Affliction
* 1 - Chaos
* 1 - Deceit
* 1 - Deceit
* 1 - Fear
* 1 - Persuasion


==Expansion Cards==
==Expansion Cards==
Line 813: Line 818:
*ransom  
*ransom  


[[Category:Gateway Crafts]]
[[Category:Dreadgate]]
[[Category:Gateway]]
[[Category:Artifice Craft]]
[[Category:Artifice Craft]]

Latest revision as of 23:07, 1 August 2024

Artifice Craft Icon

The Artifice craft is one of six playable card decks in Glyphmaster's Gateway. It is unofficially called the Spider Guild. It is grey (sometimes referred to as black) and prefers to use deception, trickery, and manipulation to accomplish its aims. Artifice excels at abilities and drawing cards, and does not do so well with attack. Artifice is most compatible with sorcery, divine, and champion, but is incompatible mostly with engineering and hinter crafts.

Spider Guild

Canonically, the units in Artifice are called the Spider Guild. This is in reference to their reputation as thieves and cutthroats, spies, etc. Given that Atury is the de facto leader of the Sorcery craft, and that he has an affinity for the Spider Guild, artifice is most compatible with sorcery. When Atury was a child, his father was tricked into selling him to a traveling circus called Circus Nomadia Supernal. It was there that he learned the arts of trickery, sleight of hand, deception, etc. Because of this, he embraces those in the Spider Guild, and he understands how to maximize their skills.

Upon arrival on Errod through the Dreadgate, Atury immediately knew he would need every advantage to stay alive and one step ahead of the Green Legion. He also knew he would need intelligence on the geography, culture, language, etc. of the strange place they now found themselves, so he leaned heavily on the Spider Guild to infiltrate all aspects of the local landscape. Unfortunately for Atury, the opposition understands their value as well, and they sometimes leverage the Spider Guild for their own advantage.

Artifice Glyphs

UNIQ Title Cost Num Rarity Text
Y Affliction 4 005 C Pick 1 card from opponent's hand at random. They must now discard it. Then they pick a second card from their hand to discard.
Y Chaos 6 006 C All players must recycle their entire hand and draw that number of cards from the top of their deck.
Y Deceit 5 007 C Swap any number of friendly units on the battlefield with ones from your hand.
Y Fear 8 008 C All enemy units in play are returned to their owner's hand, along with attached items. Attached talents are discarded.
Y Persuasion 7 009 C Move any number of enemy units in play anywhere else on the battlefield. They may also be moved through the Dreadgate.

Artifice Units

Legends

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Y Aldig the Sly 4 3 4 2 1 1 3 Conceit DIAG/UDLR 001 C
Bandit King 6 5 6 2 1 1 3 Push 3D/5U 010 C
Y Chryale Jacinth 6 5 7 1 1 3 1 Subdue 5L/3R 002 U
Grand Inquisitor 6 4 8 1 1 2 2 Subdue 5R/3L 027 C
Nimble Charlatan 5 3 7 1 1 1 3 Nimble, Push 5U/3D 023 C
Royal Assassin 7 7 6 2 1 2 Assassin, Blight 3U/5D 022 U
Sorinar Courtesan 8 7 7 1 1 3 2 Leech 4NW/4SE 030 R
Y Vorin Falebourne 7 7 3 1 1 3 1 Pacify 5D/3U 003 C
Vulpine Imp 7 6 7 1 2 2 Sadistic 5D/3U 024 C
Y Zicar 5 7 3 1 1 2 1 Poison 4NE/4SW 004 U

Skill Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Angered Townsfolk 1 1 4 1 1 1 1 Push 3NW/3SE 021 C
Bitter Insurgent 1 1 1 2 1 Shatter 3SE/3NW 017 C
Enchantress 4 5 3 1 1 3 Disenchant, Reenchant 5D/3U 026 U
Highwayman 2 3 2 2 1 1 Lethal 3D/3U 029 C
Illusionist 3 1 6 1 1 2 Pacify UDLR/DIAG 020 C
Master Spy 4 3 5 1 1 2 Infiltrate 3L/3R 018 R
Mutineer 1 1 1 1 1 1 Shatter 4SE/4NW 016 C
Night Prowler 5 5 5 1 1 Lethal 5L/3R 012 C
Privateer 3 3 3 1 1 1 Intercept UDLR/DIAG 011 C
Rancid Hag 1 1 1 1 1 Subdue 3U/5D 013 C
Rapscallion 2 2 3 2 1 1 Conceit 3L/3R 014 U
Saboteur 3 6 2 1 1 2 Shatter 3L/3R 015 C
Seductress 2 2 5 1 1 2 Pacify 3NE/3SW 028 U
Soothsayer 3 1 5 1 1 2 Predict 4NW/4SE 019 C
Tenement Harlequin 3 3 3 1 1 2 Adept 4SW/4NE 025 U

Universal Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Bog Wraith 1 2 1 1 2 Spectral 3R/3L 033 C
Gadonian Menace 2 1 4 1 2 Poison 3SW/3NE 031 R
Irbian Stagbren 5 7 2 1 2 Tantrum 4NE/4SW 034 C
Wolvina Cub 2 3 2 1 2 Swift 3L/3R 032 C

Artifice Talents

UNIQ Title Type Cost Num Rarity Text
Cunning Donation Spell Talent 3 035 U Attach to enemy unit. That unit gains +1 to either attack or defense, and -1 to the other.
Dark Mirror Enchant Talent 5 036 U Attached unit swaps stats with any unit they attack while they attack.
Devious Scheme Talent 4 037 C Look at the top 3 cards of your deck. Place them back onto the top of the deck in any order.
Entice Intrigue Talent 1 038 C Bring 1 enemy unit 1 space closer to a friendly unit.
Eternal Shame Battlefield Enchant 9 039 R Enemy units that do not attack during your opponent's turn suffer 1 damage.
Forged Orders Intrigue Talent 3 040 U 1 enemy unit from the battlefield is swapped with 1 unit from its owner's hand. If there is no unit in hand, send 1 unit back to owner's hand.
Hideous Dream Intrigue Talent 2 041 C Opponent must recycle 2 cards from their hand. They may pay 1 friendly unit vitality to draw 1 card.
Spider's Shroud Enchant Talent 2 042 C Attach to enemy unit. This unit cannot maneuver while Spider's Shroud is attached.
Misinformation Intrigue Talent 1 043 C Instant - Move a friendly unit under attack to an adjacent space.
Petty Reap Enchant Talent 5 044 C Bring 1 enemy unit of up to 3 vitality back through the Dreadgate and return to its owner's hand.
Quid Pro Quo Enchant Talent 0/3 045 U Attach to enemy unit. If that unit enters the Dreadgate, it must take a friendly unit with it. Opponent chooses which.
Ruthless Betrayal Intrigue Talent 6 046 U Instant. If a friendly unit dies, sacrifice another friendly unit to keep it alive, and restore the rescued unit to full vitality.
Sabotage Talent 4 047 U Instant. Destroy 1 enemy machine unit or barricade.
Shift Talent 1 048 C Move 1 friendly unit 1 space in any direction.
Sleeping Death Talent 7 049 R Kill 1 enemy unit in your opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.
Song of Sorrow Battlefield Enchant 8 050 U Whenever an enemy unit dies, draw a card. Whenever an enemy unit enters the Dreadgate, Recycle a card and then draw a card.
Turncoat Battlefield Enchant 6 051 U Opponent discards 1 card for every unit they kill while Turncoat is in play.
Unfavorable Winds Enchant Talent 2 052 U Attach to enemy unit with a range of 2 or more. That unit loses 1 range.

Items

UNIQ Title Type Cost Num Rarity Text
Curiosity Cabinet Battlefield Relic 3 053 C Friendly units on the battlefield may swap items at any time for 1 action while Curiosity Cabinet is equipped.
Elixir of Youth Relic 2 054 C Attached unit returns to your hand if it is killed, but your opponent still gets the kill points.
Elven Amber Relic 3 055 C Attached unit gains protection from Hinter Horde talents and attacks.
Lullaby Fiddle Musical Item 4 056 U Return 1 equipped piece of enemy equipment to its owner's hand. That unit may not maneuver next turn.
Morvidian Basket Relic 5 057 R Morvidian Basket becomes a duplicate of an equipped item in play. Attached unit gains that item.
Outlandish Tapestry Relic 6 058 U Attached unit acquires the abilities of any adjacent unit while Outlandish Tapestry is equipped.
Y Reltath's Dagger Relic Weapon 3 059 C Attached unit gains +1 attack. Return Reltath's Dagger to your deck if attached unit is killed.
Vinthish Boots Armor 2 060 C Attached unit gains +1 movement speed.

Artifice Starter Deck

The 36-card black starter deck consists of:

  • 4 Legends
  • 12 Skill Units
  • 2 Creatures
  • 14 Talents
  • 2 Items
  • 2 Glyphs

Legends

  • 1 Aldig the Sly
  • 1 Sorinar Courtesan
  • 2 Nimble Charlatan

Units

  • 4 Tenement Harlequin
  • 4 Enchantress
  • 2 Rapscallion
  • 2 Mutineer
  • 1 Gadonian Menace
  • 1 Wolvina Cub

Talents

  • 4 Infection
  • 4 Entice
  • 4 Shift
  • 1 Misinformation
  • 1 Sleeping Death

Items

  • 1 Lore Forge
  • 1 Argent Brooch

Glyphs

  • 1 - Affliction
  • 1 - Deceit

Expansion Cards

  • False flag - ability
  • Sand Fever - ability
  • Sour Gambit
  • Hostage
  • interception
  • ransom