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Artifice Craft: Difference between revisions

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[[File:GGW.png|120px]]
[[File:GGW.png|120px]]
[[File:Artifice icon.png|right|thumb|Artifice Craft Icon]]
[[File:Artifice icon.png|right|thumb|Artifice Craft Icon]]
The '''Artifice''' [[Gateway Craft|craft]] is one of six playable card decks in [[Glyphmaster's Gateway]]. It is grey and prefers to use deception, trickery, and manipulation to accomplish its aims. Artifice excels at abilities and drawing cards, and does not do so well with attack.  Artifice is most compatible with sorcery, divine, and champion, but is incompatible mostly with engineering and hinter crafts. Total power so far: 117.  
The '''Artifice''' [[Gateway Craft|craft]] is one of six playable card decks in [[Glyphmaster's Gateway]]. It is unofficially called the Spider Guild. It is grey (sometimes referred to as black) and prefers to use deception, trickery, and manipulation to accomplish its aims. Artifice excels at abilities and drawing cards, and does not do so well with attack.  Artifice is most compatible with sorcery, divine, and champion, but is incompatible mostly with engineering and hinter crafts.  


==Artifice Starter Deck==
==Spider Guild==
===Legends===
Canonically, the units in Artifice are called the [[Spider Guild]]. This is in reference to their reputation as thieves and cutthroats, spies, etc. Given that [[Atury]] is the de facto leader of the Sorcery craft, and that he has an affinity for the Spider Guild, artifice is most compatible with sorcery. When Atury was a child, his father was tricked into selling him to a traveling circus called [[Circus Nomadia Supernal]]. It was there that he learned the arts of trickery, sleight of hand, deception, etc. Because of this, he embraces those in the Spider Guild, and he understands how to maximize their skills.
* 1 - Aldig the Sly
* 1 - Vorin Falebourne
* 2 - Vulpine Imp
* 3 - Nimble Charlatan
* 3 - Grand Inquisitor


===Units===
Upon arrival on [[Errod]] through the [[Dreadgate]], Atury immediately knew he would need every advantage to stay alive and one step ahead of the [[Green Legion]]. He also knew he would need intelligence on the geography, culture, language, etc. of the strange place they now found themselves, so he leaned heavily on the Spider Guild to infiltrate all aspects of the local landscape. Unfortunately for Atury, the opposition understands their value as well, and they sometimes leverage the Spider Guild for their own advantage.
* 3 - Angry Townsfolk
* 3 - Bitter Insurgent
* 3 - Mutineer
* 3 - Soothsayer
* 3 - Irbian Stagbren
* 3 - Bog Wraith
* 3 - Privateer
* 1 - Rapscallion


===Talents===
==Artifice Glyphs==
* 3 - Entice
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
* 3 - Hideous Dream
! UNIQ
* 3 - Devious Scheme
! Title
* 3 - Infection
! Cost
* 1 - Petty Reap
! Num
! Rarity
! Text
|-
|Y
|[[Affliction (Glyph)|Affliction]]
|4
|005
|C
|Pick 1 card from opponent's hand at random. They must now discard it. Then they pick a second card from their hand to discard.
|-
|Y
|[[Chaos (Glyph)|Chaos]]
|6
|006
|C
|All players must recycle their entire hand and draw that number of cards from the top of their deck.
|-
|Y
|[[Deceit (Glyph)|Deceit]]
|5
|007
|C
|Swap any number of friendly units on the battlefield with ones from your hand.
|-
|Y
|[[Fear (Glyph)|Fear]]
|8
|008
|C
|All enemy units in play are returned to their owner's hand, along with attached items. Attached talents are discarded.
|-
|Y
|[[Persuasion (Glyph)|Persuasion]]
|7
|009
|C
|Move any number of enemy units in play anywhere else on the battlefield. They may also be moved through the Dreadgate.
|}


===Items===
== Artifice Units==
* 3 - Vinthish Boots
===Legends===
* 3 - Elixir of Youth
* 3 - Elven Emerald
* 1 - Reltath's Dagger
 
===Glyphs===
* 1 - Affliction
* 1 - Chaos
* 1 - Deceit
* 1 - Fear
* 1 - Persuasion
 
== Artifice Legends==
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! UNIQ
Line 59: Line 72:
|-
|-
|Y
|Y
|[[Aldig the Sly (Gateway)|Aldig the Sly]]
|[[Aldig the Sly (Dreadgate)|Aldig the Sly]]
|4
|4
|3
|3
Line 74: Line 87:
|-
|-
|
|
|[[Bandit King (Gateway)|Bandit King]]
|[[Bandit King (Dreadgate)|Bandit King]]
|6
|6
|5
|5
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|
|
|3
|3
|
|Push
|3D/5U
|3D/5U
|010
|010
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|-
|-
|Y
|Y
|[[Chryale Jacinth (Gateway)|Chryale Jacinth]]
|[[Chryale Jacinth (Dreadgate)|Chryale Jacinth]]
|6
|6
|5
|5
Line 101: Line 114:
|5L/3R
|5L/3R
|002
|002
|
|U
|-
|-
|
|
|[[Grand Inquisitor (Gateway)|Grand Inquisitor]]
|[[Grand Inquisitor (Dreadgate)|Grand Inquisitor]]
|6
|6
|4
|4
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|-
|-
|
|
|[[Nimble Charlatan (Gateway)|Nimble Charlatan]]
|[[Nimble Charlatan (Dreadgate)|Nimble Charlatan]]
|5
|5
|3
|3
Line 128: Line 141:
|
|
|3
|3
|
|Nimble, Push
|5U/3D
|5U/3D
|023
|023
|
|C
|-
|-
|
|
|[[Royal Assassin (Gateway)|Royal Assassin]]
|[[Royal Assassin (Dreadgate)|Royal Assassin]]
|7
|7
|7
|7
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|
|
|
|
|
|Assassin, Blight
|3U/5D
|3U/5D
|022
|022
|
|U
|-
|-
|
|
Line 158: Line 171:
|
|
|2
|2
|
|Leech
|4NW/4SE
|4NW/4SE
|030
|030
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|-
|-
|Y
|Y
|[[Vorin Falebourne (Gateway)|Vorin Falebourne]]
|[[Vorin Falebourne (Dreadgate)|Vorin Falebourne]]
|7
|7
|7
|7
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|-
|-
|
|
|[[Vulpine Imp (Gateway)|Vulpine Imp]]
|[[Vulpine Imp (Dreadgate)|Vulpine Imp]]
|7
|7
|6
|6
Line 188: Line 201:
|
|
|
|
|
|Sadistic
|5D/3U
|5D/3U
|024
|024
Line 194: Line 207:
|-
|-
|Y
|Y
|[[Zicar (Gateway)|Zicar]]
|[[Zicar (Dreadgate)|Zicar]]
|5
|5
|7
|7
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|
|
|1
|1
|Blight
|Poison
|4NE/4SW
|4NE/4SW
|004
|004
|
|U
|}
|}


==Artifice Glyphs==
===Skill Units===
The [[Gateway Glyphs|glyphs]] used by Artifice:
*[[Affliction (Glyph)|Affliction]] - pick 1 card from each enemy player's hand at random. They must now discard it. 5
*[[Chaos (Glyph)|Chaos]] - all players must return their hand to the bottom of their deck and draw that number of cards from the top. 6
*[[Deceit (Glyph)|Deceit]] - swap any friendly units on the battlefield with ones from your hand. 7
*[[Fear (Glyph)|Fear]] - all enemy units in play are returned to their owner's hand, along with attached equipment. Attached spells and abilities are discarded. 8
*[[Persuasion (Glyph)|Persuasion]] - move all enemy units in play anywhere on the battlefield. 9
 
==Artifice Units==
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! UNIQ
Line 235: Line 240:
|-
|-
|
|
|[[Angered Townsfolk (Gateway)|Angered Townsfolk]]
|[[Angered Townsfolk (Dreadgate)|Angered Townsfolk]]
|1
|1
|1
|1
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|1
|1
|1
|1
|
|Push
|3NW/3SE
|3NW/3SE
|021
|021
|
|C
|-
|-
|
|
|[[Embittered Insurgent (Gateway)|Embittered Insurgent]]
|[[Bitter Insurgent (Dreadgate)|Bitter Insurgent]]
|1
|1
|1
|1
Line 259: Line 264:
|
|
|
|
|
|Shatter
|3SE/3NW
|3SE/3NW
|017
|017
|
|C
|-
|-
|
|
|[[Enchantress (Gateway)|Enchantress]]
|[[Enchantress (Dreadgate)|Enchantress]]
|4
|4
|5
|5
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|5D/3U
|5D/3U
|026
|026
|
|U
|-
|-
|
|
|[[Highwayman (Gateway)|Highwayman]]
|[[Highwayman (Dreadgate)|Highwayman]]
|2
|2
|3
|3
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|
|
|1
|1
|
|Lethal
|3D/3U
|3D/3U
|029
|029
|
|C
|-
|-
|
|
|[[Illusionist (Gateway)|Illusionist]]
|[[Illusionist (Dreadgate)|Illusionist]]
|3
|3
|1
|1
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|2
|2
|
|
|
|Pacify
|UDLR/DIAG
|UDLR/DIAG
|020
|020
|
|C
|-
|-
|
|
|[[Master Spy (Gateway)|Master Spy]]
|[[Master Spy (Dreadgate)|Master Spy]]
|4
|4
|3
|3
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|3L/3R
|3L/3R
|018
|018
|
|R
|-
|-
|
|
|[[Mutineer (Gateway)|Mutineer]]
|[[Mutineer (Dreadgate)|Mutineer]]
|1
|1
|1
|1
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|
|
|1
|1
|
|Shatter
|4SE/4NW
|4SE/4NW
|016
|016
|
|C
|-
|-
|
|
|[[Night Prowler (Gateway)|Night Prowler]]
|[[Night Prowler (Dreadgate)|Night Prowler]]
|5
|5
|5
|5
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|
|
|
|
|
|Lethal
|5L/3R
|5L/3R
|012
|012
|
|C
|-
|-
|
|
|[[Privateer (Gateway)|Privateer]]
|[[Privateer (Dreadgate)|Privateer]]
|3
|3
|3
|3
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|1
|1
|
|
|
|Intercept
|UDLR/DIAG
|UDLR/DIAG
|011
|011
Line 370: Line 375:
|-
|-
|
|
|[[Rancid Hag (Gateway)|Rancid Hag]]
|[[Rancid Hag (Dreadgate)|Rancid Hag]]
|1
|1
|1
|1
Line 379: Line 384:
|
|
|
|
|
|Subdue
|3U/5D
|3U/5D
|013
|013
|
|C
|-
|-
|
|
|[[Rapscallion (Gateway)|Rapscallion]]
|[[Rapscallion (Dreadgate)|Rapscallion]]
|2
|2
|2
|2
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|1
|1
|
|
|
|Conceit
|3L/3R
|3L/3R
|014
|014
|
|U
|-
|-
|
|
|[[Saboteur (Gateway)|Saboteur]]
|[[Saboteur (Dreadgate)|Saboteur]]
|3
|3
|6
|6
Line 412: Line 417:
|3L/3R
|3L/3R
|015
|015
|
|C
|-
|-
|
|
|[[Seductress (Gateway)|Seductress]]
|[[Seductress (Dreadgate)|Seductress]]
|2
|2
|2
|2
Line 424: Line 429:
|2
|2
|
|
|
|Pacify
|3NE/3SW
|3NE/3SW
|028
|028
|
|U
|-
|-
|
|
|[[Soothsayer (Gateway)|Soothsayer]]
|[[Soothsayer (Dreadgate)|Soothsayer]]
|3
|3
|1
|1
Line 439: Line 444:
|2
|2
|
|
|
|Predict
|4NW/4SE
|4NW/4SE
|019
|019
|C
|-
|
|[[Tenement Harlequin (Dreadgate)|Tenement Harlequin]]
|3
|3
|3
|1
|1
|
|2
|
|Adept
|4SW/4NE
|025
|U
|}
===Universal Units===
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! Title
! VIT
! ATT
! DEF
! RAN
! SPD
! IX
! TAL
! G
! Specials
! M/A
! Num
! Rarity
|-
|
|
|[[Bog Wraith (Dreadgate)|Bog Wraith]]
|1
|2
|1
|1
|2
|
|
|
|Spectral
|3R/3L
|033
|C
|-
|-
|
|
|[[Trickster (Gateway)|Trickster]]
|[[Gadonian Menace (Dreadgate)|Gadonian Menace]]
|2
|1
|4
|1
|2
|
|
|
|Poison
|3SW/3NE
|031
|R
|-
|
|[[Irbian Stagbren (Dreadgate)|Irbian Stagbren]]
|5
|7
|2
|1
|2
|
|
|
|Tantrum
|4NE/4SW
|034
|C
|-
|
|[[Wolvina Cub (Dreadgate)|Wolvina Cub]]
|2
|3
|3
|2
|1
|2
|
|
|
|Swift
|3L/3R
|032
|C
|}
==Artifice Talents==
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! Title
! Type
! Cost
! Num
! Rarity
! Text
|-
|
|[[Cunning Donation (Dreadgate)|Cunning Donation]]
|Spell Talent
|3
|3
|035
|U
|Attach to enemy unit. That unit gains +1 to either attack or defense, and -1 to the other.
|-
|
|[[Dark Mirror (Dreadgate)|Dark Mirror]]
|Enchant Talent
|5
|036
|U
|Attached unit swaps stats with any unit they attack while they attack.
|-
|
|[[Devious Scheme (Dreadgate)|Devious Scheme]]
|Talent
|4
|037
|C
|Look at the top 3 cards of your deck. Place them back onto the top of the deck in any order.
|-
|
|[[Entice (Dreadgate)|Entice]]
|Intrigue Talent
|1
|038
|C
|Bring 1 enemy unit 1 space closer to a friendly unit.
|-
|
|[[Eternal Shame (Dreadgate)|Eternal Shame]]
|Battlefield Enchant
|9
|039
|R
|Enemy units that do not attack during your opponent's turn suffer 1 damage.
|-
|
|[[Forged Orders (Dreadgate)|Forged Orders]]
|Intrigue Talent
|3
|3
|040
|U
|1 enemy unit from the battlefield is swapped with 1 unit from its owner's hand. If there is no unit in hand, send 1 unit back to owner's hand.
|-
|
|[[Hideous Dream (Dreadgate)|Hideous Dream]]
|Intrigue Talent
|2
|041
|C
|Opponent must recycle 2 cards from their hand. They may pay 1 friendly unit vitality to draw 1 card.
|-
|
|[[Spider's Shroud (Dreadgate)|Spider's Shroud]]
|Enchant Talent
|2
|042
|C
|Attach to enemy unit. This unit cannot maneuver while Spider's Shroud is attached.
|-
|
|[[Misinformation (Dreadgate)|Misinformation]]
|Intrigue Talent
|1
|1
|043
|C
|Instant - Move a friendly unit under attack to an adjacent space.
|-
|
|[[Petty Reap (Dreadgate)|Petty Reap]]
|Enchant Talent
|5
|044
|C
|Bring 1 enemy unit of up to 3 vitality back through the Dreadgate and return to its owner's hand.
|-
|
|[[Quid Pro Quo (Dreadgate)|Quid Pro Quo]]
|Enchant Talent
|0/3
|045
|U
|Attach to enemy unit. If that unit enters the Dreadgate, it must take a friendly unit with it. Opponent chooses which.
|-
|
|[[Ruthless Betrayal (Dreadgate)|Ruthless Betrayal]]
|Intrigue Talent
|6
|046
|U
|Instant. If a friendly unit dies, sacrifice another friendly unit to keep it alive, and restore the rescued unit to full vitality.
|-
|
|[[Sabotage (Dreadgate)|Sabotage]]
|Talent
|4
|047
|U
|Instant. Destroy 1 enemy machine unit or barricade.
|-
|
|[[Shift (Dreadgate)|Shift]]
|Talent
|1
|1
|048
|C
|Move 1 friendly unit 1 space in any direction.
|-
|
|[[Sleeping Death (Dreadgate)|Sleeping Death]]
|Talent
|7
|049
|R
|Kill 1 enemy unit in your opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.
|-
|
|[[Song of Sorrow (Dreadgate)|Song of Sorrow]]
|Battlefield Enchant
|8
|050
|U
|Whenever an enemy unit dies, draw a card. Whenever an enemy unit enters the Dreadgate, Recycle a card and then draw a card.
|-
|
|[[Turncoat (Dreadgate)|Turncoat]]
|Battlefield Enchant
|6
|051
|U
|Opponent discards 1 card for every unit they kill while Turncoat is in play.
|-
|
|
|[[Unfavorable Winds (Dreadgate)|Unfavorable Winds]]
|Enchant Talent
|2
|2
|052
|U
|Attach to enemy unit with a range of 2 or more. That unit loses 1 range.
|}
==Items==
{| class="wikitable collapsible" border="1" cellpadding="5" cellspacing="0"
! UNIQ
! Title
! Type
! Cost
! Num
! Rarity
! Text
|-
|
|[[Curiosity Cabinet (Dreadgate)|Curiosity Cabinet]]
|Battlefield Relic
|3
|053
|C
|Friendly units on the battlefield may swap items at any time for 1 action while Curiosity Cabinet is equipped.
|-
|
|
|[[Elixir of Youth (Dreadgate)|Elixir of Youth]]
|Relic
|2
|054
|C
|Attached unit returns to your hand if it is killed, but your opponent still gets the kill points.
|-
|
|
|4SW/4NE
|[[Elven Amber (Dreadgate)|Elven Amber]]
|025
|Relic
|3
|055
|C
|Attached unit gains protection from Hinter Horde talents and attacks.
|-
|
|[[Lullaby Fiddle (Dreadgate)|Lullaby Fiddle]]
|Musical Item
|4
|056
|U
|Return 1 equipped piece of enemy equipment to its owner's hand. That unit may not maneuver next turn.
|-
|
|[[Morvidian Basket (Dreadgate)|Morvidian Basket]]
|Relic
|5
|057
|R
|Morvidian Basket becomes a duplicate of an equipped item in play. Attached unit gains that item.
|-
|
|[[Outlandish Tapestry (Dreadgate)|Outlandish Tapestry]]
|Relic
|6
|058
|U
|Attached unit acquires the abilities of any adjacent unit while Outlandish Tapestry is equipped.
|-
|Y
|[[Reltath's Dagger (Dreadgate)|Reltath's Dagger]]
|Relic Weapon
|3
|059
|C
|Attached unit gains +1 attack. Return Reltath's Dagger to your deck if attached unit is killed.
|-
|
|
|[[Vinthish Boots (Dreadgate)|Vinthish Boots]]
|Armor
|2
|060
|C
|Attached unit gains +1 movement speed.
|}
|}


===Universal Units===
==Artifice Starter Deck==
*[[Gadonian Menace]] - [[Poison (Special Ability)|Poison]] 3sw/3ne 1/4/1/2 v2 31
The 36-card black starter deck consists of:
*[[Wolvina Cub]] - 3l/3r 3/2/1/2 v2 32
* 4 Legends
*[[Bog Wraith]] - 3r/3l 2/1/1/2 Spectral v1 33
* 12 Skill Units
*[[Irbian Stagbren]] - 4ne/4sw 7/2/1/2 v5 34
* 2 Creatures
* 14 Talents
* 2 Items
* 2 Glyphs
 
===Legends===
* 1 Aldig the Sly
* 1 Sorinar Courtesan
* 2 Nimble Charlatan
 
===Units===
* 4 Tenement Harlequin
* 4 Enchantress
* 2 Rapscallion
* 2 Mutineer
* 1 Gadonian Menace
* 1 Wolvina Cub
 
===Talents===
* 4 Infection
* 4 Entice
* 4 Shift
* 1 Misinformation
* 1 Sleeping Death


==Artifice Spells and Abilities==
===Items===
*[[Bitter Recall (Gateway)|Bitter Recall]] - bring an enemy unit of up to 3 power back through the Gateway. 35
* 1 Lore Forge
*[[Cunning Donation (Gateway)|Cunning Donation]] - Attach to enemy unit. That unit gains +1 to either attack or defense, and -1 to the other.
* 1 Argent Brooch
*[[Dark Mirror (Gateway)|Dark Mirror]] - Attached unit swaps stats with any unit they attack while they attack.
*[[Devious Plan (Gateway)|Devious Plan]] - Look at the top 3 cards of your deck. Place them back onto the top of the deck in any order. 
*[[Entice (Gateway)|Entice]] - Bring an enemy unit one space closer to one of your units.
*[[Eternal Shame (Gateway)|Eternal Shame]] - Battlefield Enchantment. Enemy units cannot use Autonomy while Walkback is activated. 40
*[[Forged Orders (Gateway)|Forged Orders]] - 1 enemy unit from the battlefield is swapped with 1 unit from its owner's hand. If there is no unit in hand, send 1 unit back to owner's hand.
*[[Infection (Gateway)|Infection]] - Attach to enemy unit. This unit cannot maneuver.
*[[Misinformation (Gateway)|Misinformation]] - Instant - Move a unit under attack to an adjacent square.
*[[Nightmare (Gateway)|Nightmare]] - Opponent must discard one card and place it on the bottom of the deck. 
*[[Quid Pro Quo (Gateway)|Quid Pro Quo]] - Attach to enemy unit. If that unit enters the Gateway, it must take a friendly unit with it. 45
*[[Ruthless Betrayal (Gateway)|Ruthless Betrayal]] - Instant. Sacrifice a friendly unit to keep another unit alive.
*[[Sabotage (Gateway)|Sabotage]] - Instant - destroy one enemy unit as it is placed on the battlefield. 
*[[Sleeping Death (Gateway)|Sleeping Death]] - Kill one of the enemy units in an opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.
*[[Turncoat]] - Enchant. Opponent discards 1 card for every unit they kill while Turncoat is in play. 49
*[[Song of Sorrow]] - Battlefield Enchant - 58 -
*[[Shift]] - Colorless - 59 - move 1 friendly unit 1 space in any direction.
*[[Unfavorable Winds]] - Colorless - Enchant - Target unit loses 1 range.


==Artifice Base Deck Equipment==
===Glyphs===
*[[Curiosity Cabinet (Gateway)|Curiosity Cabinet]] - any units on the battlefield may swap equipment at any time while Curiosity Cabinet is equipped. 50
* 1 - Affliction
*[[Elixir of Youth (Gateway)|Elixir of Youth]] - attached unit returns to your hand if it is killed.
* 1 - Deceit
*[[Elven Amethyst (Gateway)|Elven Amethyst]] - attached unit gains protection from [[Champion Craft|Champion]] spells and abilities.
*[[Lullaby Fiddle (Gateway)|Lullaby Fiddle]] - return 1 equipped piece of enemy equipment to its owner's hand per round while Lullaby Fiddle is equipped.
*[[Morvidian Basket (Gateway)|Morvidian Basket]] - attached unit may equip any number of items.
*[[Outlandish Tapestry (Gateway)|Outlandish Tapestry]] - attached unit acquires the abilities of any adjacent unit while Outlandish Tapestry is equipped. 55
*[[Reltath's Dagger (Gateway)|Reltath's Dagger]] - attached unit gains +1 attack damage. Return Reltath's Dagger to your deck if attached unit is killed.
*[[Vinthish Boots (Gateway)|Vinthish Boots]] - attached unit gains +1 movement range.


==Expansion Cards==
==Expansion Cards==
Line 500: Line 814:
*Sand Fever - ability
*Sand Fever - ability
*Sour Gambit
*Sour Gambit
*Hostage
*interception
*interception
*song of sorrow
*ransom  
*ransom  


[[Category:Gateway Crafts]]
[[Category:Dreadgate]]
[[Category:Gateway]]
[[Category:Artifice Craft]]
[[Category:Artifice Craft]]

Latest revision as of 23:07, 1 August 2024

Artifice Craft Icon

The Artifice craft is one of six playable card decks in Glyphmaster's Gateway. It is unofficially called the Spider Guild. It is grey (sometimes referred to as black) and prefers to use deception, trickery, and manipulation to accomplish its aims. Artifice excels at abilities and drawing cards, and does not do so well with attack. Artifice is most compatible with sorcery, divine, and champion, but is incompatible mostly with engineering and hinter crafts.

Spider Guild

Canonically, the units in Artifice are called the Spider Guild. This is in reference to their reputation as thieves and cutthroats, spies, etc. Given that Atury is the de facto leader of the Sorcery craft, and that he has an affinity for the Spider Guild, artifice is most compatible with sorcery. When Atury was a child, his father was tricked into selling him to a traveling circus called Circus Nomadia Supernal. It was there that he learned the arts of trickery, sleight of hand, deception, etc. Because of this, he embraces those in the Spider Guild, and he understands how to maximize their skills.

Upon arrival on Errod through the Dreadgate, Atury immediately knew he would need every advantage to stay alive and one step ahead of the Green Legion. He also knew he would need intelligence on the geography, culture, language, etc. of the strange place they now found themselves, so he leaned heavily on the Spider Guild to infiltrate all aspects of the local landscape. Unfortunately for Atury, the opposition understands their value as well, and they sometimes leverage the Spider Guild for their own advantage.

Artifice Glyphs

UNIQ Title Cost Num Rarity Text
Y Affliction 4 005 C Pick 1 card from opponent's hand at random. They must now discard it. Then they pick a second card from their hand to discard.
Y Chaos 6 006 C All players must recycle their entire hand and draw that number of cards from the top of their deck.
Y Deceit 5 007 C Swap any number of friendly units on the battlefield with ones from your hand.
Y Fear 8 008 C All enemy units in play are returned to their owner's hand, along with attached items. Attached talents are discarded.
Y Persuasion 7 009 C Move any number of enemy units in play anywhere else on the battlefield. They may also be moved through the Dreadgate.

Artifice Units

Legends

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Y Aldig the Sly 4 3 4 2 1 1 3 Conceit DIAG/UDLR 001 C
Bandit King 6 5 6 2 1 1 3 Push 3D/5U 010 C
Y Chryale Jacinth 6 5 7 1 1 3 1 Subdue 5L/3R 002 U
Grand Inquisitor 6 4 8 1 1 2 2 Subdue 5R/3L 027 C
Nimble Charlatan 5 3 7 1 1 1 3 Nimble, Push 5U/3D 023 C
Royal Assassin 7 7 6 2 1 2 Assassin, Blight 3U/5D 022 U
Sorinar Courtesan 8 7 7 1 1 3 2 Leech 4NW/4SE 030 R
Y Vorin Falebourne 7 7 3 1 1 3 1 Pacify 5D/3U 003 C
Vulpine Imp 7 6 7 1 2 2 Sadistic 5D/3U 024 C
Y Zicar 5 7 3 1 1 2 1 Poison 4NE/4SW 004 U

Skill Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Angered Townsfolk 1 1 4 1 1 1 1 Push 3NW/3SE 021 C
Bitter Insurgent 1 1 1 2 1 Shatter 3SE/3NW 017 C
Enchantress 4 5 3 1 1 3 Disenchant, Reenchant 5D/3U 026 U
Highwayman 2 3 2 2 1 1 Lethal 3D/3U 029 C
Illusionist 3 1 6 1 1 2 Pacify UDLR/DIAG 020 C
Master Spy 4 3 5 1 1 2 Infiltrate 3L/3R 018 R
Mutineer 1 1 1 1 1 1 Shatter 4SE/4NW 016 C
Night Prowler 5 5 5 1 1 Lethal 5L/3R 012 C
Privateer 3 3 3 1 1 1 Intercept UDLR/DIAG 011 C
Rancid Hag 1 1 1 1 1 Subdue 3U/5D 013 C
Rapscallion 2 2 3 2 1 1 Conceit 3L/3R 014 U
Saboteur 3 6 2 1 1 2 Shatter 3L/3R 015 C
Seductress 2 2 5 1 1 2 Pacify 3NE/3SW 028 U
Soothsayer 3 1 5 1 1 2 Predict 4NW/4SE 019 C
Tenement Harlequin 3 3 3 1 1 2 Adept 4SW/4NE 025 U

Universal Units

UNIQ Title VIT ATT DEF RAN SPD IX TAL G Specials M/A Num Rarity
Bog Wraith 1 2 1 1 2 Spectral 3R/3L 033 C
Gadonian Menace 2 1 4 1 2 Poison 3SW/3NE 031 R
Irbian Stagbren 5 7 2 1 2 Tantrum 4NE/4SW 034 C
Wolvina Cub 2 3 2 1 2 Swift 3L/3R 032 C

Artifice Talents

UNIQ Title Type Cost Num Rarity Text
Cunning Donation Spell Talent 3 035 U Attach to enemy unit. That unit gains +1 to either attack or defense, and -1 to the other.
Dark Mirror Enchant Talent 5 036 U Attached unit swaps stats with any unit they attack while they attack.
Devious Scheme Talent 4 037 C Look at the top 3 cards of your deck. Place them back onto the top of the deck in any order.
Entice Intrigue Talent 1 038 C Bring 1 enemy unit 1 space closer to a friendly unit.
Eternal Shame Battlefield Enchant 9 039 R Enemy units that do not attack during your opponent's turn suffer 1 damage.
Forged Orders Intrigue Talent 3 040 U 1 enemy unit from the battlefield is swapped with 1 unit from its owner's hand. If there is no unit in hand, send 1 unit back to owner's hand.
Hideous Dream Intrigue Talent 2 041 C Opponent must recycle 2 cards from their hand. They may pay 1 friendly unit vitality to draw 1 card.
Spider's Shroud Enchant Talent 2 042 C Attach to enemy unit. This unit cannot maneuver while Spider's Shroud is attached.
Misinformation Intrigue Talent 1 043 C Instant - Move a friendly unit under attack to an adjacent space.
Petty Reap Enchant Talent 5 044 C Bring 1 enemy unit of up to 3 vitality back through the Dreadgate and return to its owner's hand.
Quid Pro Quo Enchant Talent 0/3 045 U Attach to enemy unit. If that unit enters the Dreadgate, it must take a friendly unit with it. Opponent chooses which.
Ruthless Betrayal Intrigue Talent 6 046 U Instant. If a friendly unit dies, sacrifice another friendly unit to keep it alive, and restore the rescued unit to full vitality.
Sabotage Talent 4 047 U Instant. Destroy 1 enemy machine unit or barricade.
Shift Talent 1 048 C Move 1 friendly unit 1 space in any direction.
Sleeping Death Talent 7 049 R Kill 1 enemy unit in your opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.
Song of Sorrow Battlefield Enchant 8 050 U Whenever an enemy unit dies, draw a card. Whenever an enemy unit enters the Dreadgate, Recycle a card and then draw a card.
Turncoat Battlefield Enchant 6 051 U Opponent discards 1 card for every unit they kill while Turncoat is in play.
Unfavorable Winds Enchant Talent 2 052 U Attach to enemy unit with a range of 2 or more. That unit loses 1 range.

Items

UNIQ Title Type Cost Num Rarity Text
Curiosity Cabinet Battlefield Relic 3 053 C Friendly units on the battlefield may swap items at any time for 1 action while Curiosity Cabinet is equipped.
Elixir of Youth Relic 2 054 C Attached unit returns to your hand if it is killed, but your opponent still gets the kill points.
Elven Amber Relic 3 055 C Attached unit gains protection from Hinter Horde talents and attacks.
Lullaby Fiddle Musical Item 4 056 U Return 1 equipped piece of enemy equipment to its owner's hand. That unit may not maneuver next turn.
Morvidian Basket Relic 5 057 R Morvidian Basket becomes a duplicate of an equipped item in play. Attached unit gains that item.
Outlandish Tapestry Relic 6 058 U Attached unit acquires the abilities of any adjacent unit while Outlandish Tapestry is equipped.
Y Reltath's Dagger Relic Weapon 3 059 C Attached unit gains +1 attack. Return Reltath's Dagger to your deck if attached unit is killed.
Vinthish Boots Armor 2 060 C Attached unit gains +1 movement speed.

Artifice Starter Deck

The 36-card black starter deck consists of:

  • 4 Legends
  • 12 Skill Units
  • 2 Creatures
  • 14 Talents
  • 2 Items
  • 2 Glyphs

Legends

  • 1 Aldig the Sly
  • 1 Sorinar Courtesan
  • 2 Nimble Charlatan

Units

  • 4 Tenement Harlequin
  • 4 Enchantress
  • 2 Rapscallion
  • 2 Mutineer
  • 1 Gadonian Menace
  • 1 Wolvina Cub

Talents

  • 4 Infection
  • 4 Entice
  • 4 Shift
  • 1 Misinformation
  • 1 Sleeping Death

Items

  • 1 Lore Forge
  • 1 Argent Brooch

Glyphs

  • 1 - Affliction
  • 1 - Deceit

Expansion Cards

  • False flag - ability
  • Sand Fever - ability
  • Sour Gambit
  • Hostage
  • interception
  • ransom